config.h 3.9 KB

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  1. /* Copyright 2021 @ Keychron (https://www.keychron.com)
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* key matrix pins */
  18. #define MATRIX_ROW_PINS \
  19. { B4, B3, A15, A14, A13 }
  20. #define MATRIX_COL_PINS \
  21. { C14, C15, A0, A1, A2, A3, A4, A5, A6, A7, B0, B1, A8, A9 }
  22. /* COL2ROW or ROW2COL */
  23. #define DIODE_DIRECTION ROW2COL
  24. /* RGB Matrix Driver Configuration */
  25. #define DRIVER_COUNT 1
  26. #define DRIVER_ADDR_1 0b1110111
  27. /* Increase I2C speed to 1000 KHz */
  28. #define I2C1_TIMINGR_PRESC 0U
  29. #define I2C1_TIMINGR_SCLDEL 3U
  30. #define I2C1_TIMINGR_SDADEL 0U
  31. #define I2C1_TIMINGR_SCLH 15U
  32. #define I2C1_TIMINGR_SCLL 51U
  33. #define CKLED2001_CURRENT_TUNE \
  34. { 0xD0, 0xD0, 0x60, 0xD0, 0xD0, 0x60, 0xD0, 0xD0, 0x60, 0xD0, 0xD0, 0x60 }
  35. /* DIP switch */
  36. #define DIP_SWITCH_MATRIX_GRID { {4,4} }
  37. /* Disable DIP switch in matrix data */
  38. #define MATRIX_MASKED
  39. /* turn off effects when suspended */
  40. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  41. #define DYNAMIC_KEYMAP_LAYER_COUNT 5
  42. /* EEPROM Driver Configuration */
  43. #define WEAR_LEVELING_LOGICAL_SIZE 2048
  44. #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2)
  45. // RGB Matrix Animation modes. Explicitly enabled
  46. // For full list of effects, see:
  47. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  48. // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  49. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  50. // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  51. #define ENABLE_RGB_MATRIX_BREATHING
  52. // #define ENABLE_RGB_MATRIX_BAND_SAT
  53. // #define ENABLE_RGB_MATRIX_BAND_VAL
  54. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  55. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  56. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  57. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  58. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  59. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  60. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  61. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  62. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  63. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  64. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  65. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  66. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  67. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  68. // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  69. // #define ENABLE_RGB_MATRIX_RAINDROPS
  70. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  71. // #define ENABLE_RGB_MATRIX_HUE_BREATHING
  72. // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  73. // #define ENABLE_RGB_MATRIX_HUE_WAVE
  74. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  75. // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  76. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  77. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  78. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  79. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  80. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  81. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  82. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  83. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  84. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  85. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  86. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  87. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  88. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  89. #define ENABLE_RGB_MATRIX_SPLASH
  90. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  91. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  92. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  93. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  94. #define RGB_MATRIX_KEYPRESSES