lfk87.c 5.2 KB

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  1. #include <avr/sfr_defs.h>
  2. #include <avr/timer_avr.h>
  3. #include <avr/wdt.h>
  4. #include "lfk87.h"
  5. #include "keymap.h"
  6. #include "issi.h"
  7. #include "TWIlib.h"
  8. #include "lighting.h"
  9. #include "debug.h"
  10. #include "quantum.h"
  11. uint16_t click_hz = CLICK_HZ;
  12. uint16_t click_time = CLICK_MS;
  13. uint8_t click_toggle = CLICK_ENABLED;
  14. __attribute__((weak))
  15. const Layer_Info layer_info[] = {
  16. // Layer Mask Red Green Blue
  17. {0x00000000, 0xFFFFFFFF, {0x00, 0xFF, 0x00}}, // base layers - green
  18. {0x00000002, 0xFFFFFFFE, {0x00, 0x00, 0xFF}}, // function layer - blue
  19. {0x00000004, 0xFFFFFFFC, {0xFF, 0x00, 0xFF}}, // settings layer - magenta
  20. {0xFFFFFFFF, 0xFFFFFFFF, {0xFF, 0xFF, 0xFF}}, // unknown layer - REQUIRED - white
  21. };
  22. void matrix_init_kb(void)
  23. {
  24. // put your keyboard start-up code here
  25. // runs once when the firmware starts up
  26. matrix_init_user();
  27. set_rgb(31, 0x00, 0x00, 0x00); // Caps lock
  28. set_rgb(32, 0xFF, 0x00, 0x00); // Layer indicator, start red
  29. #ifndef AUDIO_ENABLE
  30. // If we're not using the audio pin, drive it low
  31. setPinOutput(C6);
  32. writePinLow(C6);
  33. #endif
  34. #ifdef ISSI_ENABLE
  35. issi_init();
  36. #endif
  37. #ifdef WATCHDOG_ENABLE
  38. // This is done after turning the layer LED red, if we're caught in a loop
  39. // we should get a flashing red light
  40. wdt_enable(WDTO_500MS);
  41. #endif
  42. }
  43. void matrix_scan_kb(void)
  44. {
  45. #ifdef WATCHDOG_ENABLE
  46. wdt_reset();
  47. #endif
  48. #ifdef ISSI_ENABLE
  49. // switch/underglow lighting update
  50. static uint32_t issi_device = 0;
  51. static uint32_t twi_last_ready = 0;
  52. if(twi_last_ready > 1000){
  53. // Its been way too long since the last ISSI update, reset the I2C bus and start again
  54. twi_last_ready = 0;
  55. TWIInit();
  56. force_issi_refresh();
  57. }
  58. if(isTWIReady()){
  59. twi_last_ready = 0;
  60. // If the i2c bus is available, kick off the issi update, alternate between devices
  61. update_issi(issi_device, issi_device);
  62. if(issi_device){
  63. issi_device = 0;
  64. }else{
  65. issi_device = 3;
  66. }
  67. }else{
  68. twi_last_ready++;
  69. }
  70. #endif
  71. // Update layer indicator LED
  72. //
  73. // Not sure how else to reliably do this... TMK has the 'hook_layer_change'
  74. // but can't find QMK equiv
  75. static uint32_t layer_indicator = -1;
  76. if(layer_indicator != layer_state){
  77. for(uint32_t i=0;; i++){
  78. // the layer_info list should end with layer 0xFFFF
  79. // it will break this out of the loop and define the unknown layer color
  80. if((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)){
  81. set_rgb(32, layer_info[i].color.red, layer_info[i].color.green, layer_info[i].color.blue);
  82. layer_indicator = layer_state;
  83. break;
  84. }
  85. }
  86. }
  87. matrix_scan_user();
  88. }
  89. void click(uint16_t freq, uint16_t duration){
  90. #ifdef AUDIO_ENABLE
  91. if(freq >= 100 && freq <= 20000 && duration < 100){
  92. play_note(freq, 10);
  93. for (uint16_t i = 0; i < duration; i++){
  94. _delay_ms(1);
  95. }
  96. stop_all_notes();
  97. }
  98. #endif
  99. }
  100. bool process_record_kb(uint16_t keycode, keyrecord_t* record)
  101. {
  102. if (click_toggle && record->event.pressed){
  103. click(click_hz, click_time);
  104. }
  105. if (keycode == QK_BOOT) {
  106. reset_keyboard_kb();
  107. } else {
  108. }
  109. return process_record_user(keycode, record);
  110. }
  111. void reset_keyboard_kb(void){
  112. #ifdef WATCHDOG_ENABLE
  113. MCUSR = 0;
  114. wdt_disable();
  115. wdt_reset();
  116. #endif
  117. set_rgb(31, 0x00, 0xFF, 0xFF);
  118. set_rgb(32, 0x00, 0xFF, 0xFF);
  119. force_issi_refresh();
  120. reset_keyboard();
  121. }
  122. bool led_update_kb(led_t led_state) {
  123. bool res = led_update_user(led_state);
  124. if(res) {
  125. // Set capslock LED to Blue
  126. if (led_state.caps_lock) {
  127. set_rgb(31, 0x00, 0x00, 0x7F);
  128. } else{
  129. set_rgb(31, 0x00, 0x00, 0x00);
  130. }
  131. }
  132. return res;
  133. }
  134. // Lighting info, see lighting.h for details
  135. const uint8_t switch_matrices[] = {0, 1};
  136. const uint8_t rgb_matrices[] = {6, 7};
  137. // RGB Map:
  138. // 27 29 10 9 8 7 6
  139. // 26 5
  140. // 25 4
  141. // 24 3
  142. // 23 22 21 20 14 15 11 1 2
  143. const uint8_t rgb_sequence[] = {
  144. 27, 29, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 11, 15, 14, 20, 21, 22, 23, 24, 25, 26
  145. };
  146. // Maps switch LEDs from Row/Col to ISSI matrix.
  147. // Value breakdown:
  148. // Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
  149. // | | ISSI Col | ISSI Row |
  150. // / |
  151. // Device
  152. const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
  153. LAYOUT_tkl_ansi(
  154. 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
  155. 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
  156. 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
  157. 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
  158. 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
  159. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);