6ball.h 142 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. k05, k00, k01, \
  5. k04, k03, k02 \
  6. ) { \
  7. { k00, k01, k02, k03, k04, k05 } \
  8. }