keymap.c 8.3 KB

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  1. /* Copyright 2020 Robert Pufky <rpufky@gmail.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #define BASE 0
  18. #define GAME 1
  19. #define CTRL 2
  20. #define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
  21. #define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
  22. #define MODS_ALT (get_mods() & MOD_MASK_ALT)
  23. enum ctrl_keycodes {
  24. U_T_AUTO = SAFE_RANGE, // USB Extra Port Toggle Auto Detect/Always Active
  25. U_T_AGCR, // USB Toggle Automatic GCR control
  26. L_BRI = SAFE_RANGE, // LED Brightness Increase
  27. L_BRD, // LED Brightness Decrease
  28. L_PTN, // LED Pattern Select Next
  29. L_PTP, // LED Pattern Select Previous
  30. L_PSI, // LED Pattern Speed Increase
  31. L_PSD, // LED Pattern Speed Decrease
  32. L_T_MD, // LED Toggle Mode
  33. L_T_ONF, // LED Toggle On / Off //Broken
  34. L_ON, // LED On //Broken
  35. L_OFF, // LED Off //Broken
  36. L_T_BR, // LED Toggle Breath Effect
  37. L_T_PTD, // LED Toggle Scrolling Pattern Direction
  38. DBG_TOG, // DEBUG Toggle On / Off
  39. DBG_MTRX, // DEBUG Toggle Matrix Print
  40. DBG_KBD, // DEBUG Toggle Keyboard Prints
  41. DBG_MOU, // DEBUG Toggle Mouse Prints
  42. MD_BOOT, // Restart into bootloader after hold timeout
  43. };
  44. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  45. [BASE] = LAYOUT(
  46. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS,
  47. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
  48. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
  49. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  50. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
  51. KC_NUM, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  52. ),
  53. [GAME] = LAYOUT(
  54. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS,
  55. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
  56. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
  57. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  58. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
  59. KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
  60. ),
  61. [CTRL] = LAYOUT(
  62. KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
  64. _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
  65. KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
  66. _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
  67. _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
  68. ),
  69. };
  70. // Init keyboard static color with underglow off.
  71. void matrix_init_user(void) {
  72. rgblight_sethsv(HSV_BACKLIGHT_COLOR);
  73. rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
  74. };
  75. // Runs constantly in the background, in a loop.
  76. void matrix_scan_user(void) {
  77. };
  78. // Set backlight color based on active layer
  79. layer_state_t layer_state_set_user(layer_state_t state) {
  80. switch (get_highest_layer(state)) {
  81. case GAME: {
  82. rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
  83. break;
  84. }
  85. case CTRL: {
  86. rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
  87. break;
  88. }
  89. default:
  90. rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
  91. break;
  92. }
  93. return state;
  94. }
  95. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  96. static uint32_t key_timer;
  97. switch (keycode) {
  98. case U_T_AUTO:
  99. if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
  100. TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
  101. }
  102. return false;
  103. case U_T_AGCR:
  104. if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
  105. TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
  106. }
  107. return false;
  108. case DBG_TOG:
  109. if (record->event.pressed) {
  110. TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
  111. }
  112. return false;
  113. case DBG_MTRX:
  114. if (record->event.pressed) {
  115. TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
  116. }
  117. return false;
  118. case DBG_KBD:
  119. if (record->event.pressed) {
  120. TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
  121. }
  122. return false;
  123. case DBG_MOU:
  124. if (record->event.pressed) {
  125. TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
  126. }
  127. return false;
  128. case MD_BOOT:
  129. if (record->event.pressed) {
  130. key_timer = timer_read32();
  131. } else {
  132. if (timer_elapsed32(key_timer) >= 500) {
  133. reset_keyboard();
  134. }
  135. }
  136. return false;
  137. case RGB_TOG:
  138. if (record->event.pressed) {
  139. switch (rgb_matrix_get_flags()) {
  140. case LED_FLAG_ALL: {
  141. rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
  142. rgb_matrix_set_color_all(RGB_OFF);
  143. }
  144. break;
  145. case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
  146. rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
  147. rgb_matrix_set_color_all(RGB_OFF);
  148. }
  149. break;
  150. case LED_FLAG_UNDERGLOW: {
  151. rgb_matrix_set_flags(LED_FLAG_NONE);
  152. rgb_matrix_disable_noeeprom();
  153. }
  154. break;
  155. default: {
  156. rgb_matrix_set_flags(LED_FLAG_ALL);
  157. rgb_matrix_enable_noeeprom();
  158. }
  159. break;
  160. }
  161. }
  162. return false;
  163. default:
  164. return true; //Process all other keycodes normally
  165. }
  166. }