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- // Copyright 2022 Kyle McCreery (@kylemccreery)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "quantum.h"
- /* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
- #define LAYOUT( \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B,\
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B,\
- k23, k24, k25, k26, k27, k28 \
- ) { \
- { k00, k01, k02, k03, k04, k05 }, \
- { k06, k07, k08, k09, k0A, k0B }, \
- { k10, k11, k12, k13, k14, k15 }, \
- { k16, k17, k18, k19, k1A, k1B }, \
- { k26, k27, k28, k23, k24, k25 } \
- }
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