bbs.h 861 B

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  1. // Copyright 2022 Kyle McCreery (@kylemccreery)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "quantum.h"
  5. /* This is a shortcut to help you visually see your layout.
  6. *
  7. * The first section contains all of the arguments representing the physical
  8. * layout of the board and position of the keys.
  9. *
  10. * The second converts the arguments into a two-dimensional array which
  11. * represents the switch matrix.
  12. */
  13. #define LAYOUT( \
  14. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B,\
  15. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B,\
  16. k23, k24, k25, k26, k27, k28 \
  17. ) { \
  18. { k00, k01, k02, k03, k04, k05 }, \
  19. { k06, k07, k08, k09, k0A, k0B }, \
  20. { k10, k11, k12, k13, k14, k15 }, \
  21. { k16, k17, k18, k19, k1A, k1B }, \
  22. { k26, k27, k28, k23, k24, k25 } \
  23. }