config.h 4.5 KB

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  1. /* Copyright 2020 MT <704340378@qq.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /*
  18. * Keyboard Matrix Assignments
  19. *
  20. * Change this to how you wired your keyboard
  21. * COLS: AVR pins used for columns, left to right
  22. * ROWS: AVR pins used for rows, top to bottom
  23. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  24. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  25. *
  26. */
  27. #define MATRIX_ROW_PINS { D7, D6, D5, D3, D2, D4 }
  28. #define MATRIX_COL_PINS {B5, B6, C6, C7, F7, F6,F5, F4, F1, F0, B1, B2, B3, B7, E6 }
  29. /* COL2ROW, ROW2COL*/
  30. #define DIODE_DIRECTION COL2ROW
  31. #ifdef RGB_MATRIX_ENABLE
  32. #define RGB_MATRIX_KEYPRESSES
  33. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  34. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
  35. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
  36. #define RGB_MATRIX_LED_PROCESS_LIMIT 20
  37. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  38. #define DRIVER_ADDR_1 0b1010000
  39. #define DRIVER_ADDR_2 0b1011111
  40. #define DRIVER_COUNT 2
  41. #define DRIVER_1_LED_TOTAL 44
  42. #define DRIVER_2_LED_TOTAL 40
  43. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  44. // RGB Matrix Animation modes. Explicitly enabled
  45. // For full list of effects, see:
  46. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  47. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  48. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  49. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  50. # define ENABLE_RGB_MATRIX_BREATHING
  51. // # define ENABLE_RGB_MATRIX_BAND_SAT
  52. // # define ENABLE_RGB_MATRIX_BAND_VAL
  53. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  54. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  55. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  56. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  57. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  58. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  59. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  60. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  61. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  62. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  63. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  64. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  65. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  66. // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  67. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  68. # define ENABLE_RGB_MATRIX_RAINDROPS
  69. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  70. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  71. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  72. # define ENABLE_RGB_MATRIX_HUE_WAVE
  73. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  74. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  75. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  76. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  77. // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  78. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  79. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  80. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  81. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  82. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  83. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  84. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  85. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  86. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  87. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  88. # define ENABLE_RGB_MATRIX_SPLASH
  89. # define ENABLE_RGB_MATRIX_MULTISPLASH
  90. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  91. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  92. #endif
  93. #define RGB_DI_PIN B0
  94. #ifdef RGB_DI_PIN
  95. # define RGBLIGHT_EFFECT_STATIC_GRADIENT
  96. # define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  97. # define RGBLIGHT_EFFECT_BREATHING
  98. # define RGBLED_NUM 18
  99. # define RGBLIGHT_HUE_STEP 8
  100. # define RGBLIGHT_SAT_STEP 8
  101. # define RGBLIGHT_VAL_STEP 8
  102. # define RGBLIGHT_SLEEP
  103. #endif
  104. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  105. #define LOCKING_SUPPORT_ENABLE
  106. /* Locking resynchronize hack */
  107. #define LOCKING_RESYNC_ENABLE