keymap.c 77 KB

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  1. /* Copyright 2021 Chris Laprade
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "raw_hid.h"
  18. #include "print.h"
  19. #include "muse.h"
  20. /*
  21. * Define keyboard name to be used by UI.
  22. * This allows for using a different name
  23. * than the one defined by QMK for your board.
  24. */
  25. #define KEEB_MODEL_NAME "The Rootiest BoogieBoard"
  26. // Give names to the layers so they are easier to reference
  27. enum custom_layers {
  28. _BASE,
  29. _QWERTY = _BASE,
  30. _COLEMAK,
  31. _DVORAK,
  32. _SYMBLS,
  33. _RAISE = _SYMBLS,
  34. _NUMBRS,
  35. _LOWER = _NUMBRS,
  36. _PLOVER,
  37. _FEATURS,
  38. _ADJUST = _FEATURS,
  39. _NUMPD,
  40. _TABULA,
  41. _MOUSY,
  42. };
  43. #define LOWER MO(_NUMBRS)
  44. #define RAISE MO(_SYMBLS)
  45. // unicode hexes
  46. #define UC_DEG UC(0x00B0) // °
  47. #define UC_DEGF UC(0x2109) // ℉
  48. // Time (ms) to wait between frames for the wake rgb animation
  49. #define WAKE_ANIMATION_TIMER_FREQUENCY 50
  50. // Is a display connected
  51. // #define USING_OLED_DISPLAY false
  52. // wait DELAY ms before unregistering media keys
  53. #define TAP_CODE_DELAY 10
  54. // Modifier remover
  55. #define WITHOUT_MODS(...) \
  56. do { \
  57. const uint8_t _real_mods = get_mods(); \
  58. clear_mods(); \
  59. {__VA_ARGS__} set_mods(_real_mods); \
  60. } while (0)
  61. // A whole boatload of audio "songs" defined for use by the keyboard
  62. #ifdef AUDIO_ENABLE
  63. float planck_song[][2] = SONG(PLANCK_SOUND);
  64. float hello_song[][2] = SONG(ONE_UP_SOUND2);
  65. float bye_song[][2] = SONG(GOODBYE_SOUND);
  66. float num_song[][2] = SONG(DVORAK_SOUND);
  67. float qwerty_song[][2] = SONG(QWERTY_SOUND);
  68. float colemak_song[][2] = SONG(COLEMAK_SOUND);
  69. float dvorak_song[][2] = SONG(DVORAK_SOUND);
  70. float funk_song[][2] = SONG(COLEMAK_SOUND);
  71. float workman_song[][2] = SONG(WORKMAN_SOUND);
  72. float term_song[][2] = SONG(TERMINAL_SOUND);
  73. float lover_song[][2] = SONG(PLOVER_SOUND);
  74. float ode_song[][2] = SONG(ODE_TO_JOY);
  75. float rock_song[][2] = SONG(ROCK_A_BYE_BABY);
  76. float clue_song[][2] = SONG(CLUEBOARD_SOUND);
  77. float camp_song[][2] = SONG(CAMPANELLA);
  78. float imp_march_song[][2] = SONG(IMPERIAL_MARCH);
  79. float gameover_song[][2] = SONG(MARIO_GAMEOVER);
  80. float puzzle_song[][2] = SONG(ZELDA_PUZZLE2);
  81. float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  82. float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  83. float slctl_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  84. float slctl_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  85. float slalt_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  86. float slalt_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  87. float leader_started[][2] = SONG(LEAD_START_SOUND);
  88. float leader_succeed[][2] = SONG(LEAD_SUCCESS_SOUND);
  89. float leader_fail[][2] = SONG(LEAD_FAIL_SOUND);
  90. float plover_song[][2] = SONG(PLOVER_SOUND);
  91. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  92. #endif
  93. // Declare stored memory config
  94. typedef union {
  95. uint32_t raw;
  96. struct {
  97. bool do_wakeup_animation : 1;
  98. uint8_t rgbcon_tracker : 8;
  99. bool do_wakeup_audio : 1;
  100. };
  101. } user_config_t;
  102. user_config_t user_config;
  103. // Initialize variable holding the binary
  104. // representation of active modifiers.
  105. uint8_t mod_state = 0;
  106. // Declare custom keycodes
  107. enum custom_keycodes {
  108. MO_BASE = SAFE_RANGE,
  109. MO_SYMBLS,
  110. MO_NUMBRS,
  111. MO_FEATURS,
  112. QWERTY,
  113. COLEMAK,
  114. DVORAK,
  115. PLOVER,
  116. BACKLIT,
  117. MUSIC_ON,
  118. MUSIC_OFF,
  119. EXT_PLV,
  120. MY_RGBCON,
  121. MY_DEGREES,
  122. ALT_TAB,
  123. PRINT_WPM_KEY,
  124. IRONY,
  125. WAKE_ANI_TOG,
  126. WAKE_AUD_TOG,
  127. DO_RESET,
  128. KC_PRVWD,
  129. KC_NXTWD,
  130. KC_LSTRT,
  131. KC_LEND,
  132. KC_DLINE,
  133. KC_REDO,
  134. KC_SAVE,
  135. KC_SLCTALL,
  136. KC_ALTF4,
  137. KC_KILL,
  138. KC_LCUT,
  139. KC_LCOPY,
  140. KC_NXTAB,
  141. KC_PRVTAB,
  142. };
  143. // Declare unicode map array
  144. enum unicode_names { BANG, SNEK };
  145. const uint32_t unicode_map[] PROGMEM = {
  146. //[UCD_BANG] = 0x203D, // ‽
  147. //[UCD_IRONY] = 0x2E2E, // ⸮
  148. [SNEK] = 0x1F40D, // 🐍
  149. };
  150. enum combo_events { ZC_COPY, XV_PASTE };
  151. const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
  152. const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
  153. combo_t key_combos[COMBO_COUNT] = {
  154. [ZC_COPY] = COMBO_ACTION(copy_combo),
  155. [XV_PASTE] = COMBO_ACTION(paste_combo),
  156. };
  157. // Tap Dance key declarations
  158. enum {
  159. TD_DEG_DEGF,
  160. TD_SMILEY,
  161. TD_LSHFT_CAPS,
  162. TD_LCTL_STICKY,
  163. TD_LALT_STICKY,
  164. TD_LOWER,
  165. TD_RAISE,
  166. };
  167. // Declare available Tap-Dance states
  168. typedef enum {
  169. TD_NONE,
  170. TD_SINGLE_TAP,
  171. TD_DOUBLE_TAP,
  172. TD_TRIPLE_TAP,
  173. TD_DOUBLE_SINGLE_TAP,
  174. TD_SINGLE_HOLD,
  175. TD_DOUBLE_HOLD,
  176. TD_TRIPLE_HOLD,
  177. TD_UNKNOWN,
  178. } td_state_t;
  179. // Tap-Dance struct
  180. typedef struct {
  181. bool is_press_action;
  182. td_state_t state;
  183. } td_tap_t;
  184. // Whether or not to do the wake animation+sound
  185. bool do_wake_animation;
  186. // Variable to keep track of the rgb mode assigned by the RGB_CON key
  187. static uint8_t rgbcon_tracker = 0;
  188. // Used by the on-board WPM tracker
  189. char wpm_str[12];
  190. // Variables used for the alt-tab key
  191. bool is_alt_tab_active = false;
  192. uint16_t alt_tab_timer = 0;
  193. // Variables used by the Irony key
  194. #define IRONY_HOLD_DELAY 500
  195. uint16_t irony_pressed_time;
  196. bool irony_active = false;
  197. bool irony_shifted = false;
  198. char irony_str[4] = "⸮";
  199. char bang_str[4] = "‽";
  200. // Variables used for the rgb wakeup animation
  201. static uint16_t wake_rgb_timer;
  202. static uint8_t wake_rgb_count = 0;
  203. bool waking_up = false;
  204. bool do_wake_audio = false;
  205. // Muse variables
  206. bool muse_mode = false;
  207. bool musical_mode = false;
  208. uint8_t last_muse_note = 0;
  209. uint16_t muse_counter = 0;
  210. uint8_t muse_offset = 70;
  211. uint16_t muse_tempo = 50;
  212. // Used by Leader key chords
  213. bool did_leader_succeed;
  214. // Tap-Dance stuffs, initializing functions that are coded further below
  215. td_state_t cur_dance(tap_dance_state_t* state);
  216. void sml_finished(tap_dance_state_t* state, void* user_data);
  217. void sml_reset(tap_dance_state_t* state, void* user_data);
  218. void scap_finished(tap_dance_state_t* state, void* user_data);
  219. void scap_reset(tap_dance_state_t* state, void* user_data);
  220. void slctl_finished(tap_dance_state_t* state, void* user_data);
  221. void slctl_reset(tap_dance_state_t* state, void* user_data);
  222. void slalt_finished(tap_dance_state_t* state, void* user_data);
  223. void slalt_reset(tap_dance_state_t* state, void* user_data);
  224. bool lctl_sticky = false;
  225. bool lalt_sticky = false;
  226. // This function is called when lock indicators (caps-lock led) are changed/toggled/updated
  227. bool led_update_user(led_t led_state) {
  228. rgblight_set_layer_state(10, led_state.caps_lock);
  229. #ifdef AUDIO_ENABLE
  230. static uint8_t caps_state = 0;
  231. if (caps_state != led_state.caps_lock) {
  232. // When the caps-lock led state changes play sounds
  233. led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
  234. caps_state = led_state.caps_lock;
  235. }
  236. #endif
  237. return true;
  238. }
  239. // Define key layout/layers
  240. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Define all the layers
  241. [_BASE] = LAYOUT_planck_mit( //
  242. QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, //
  243. LT(_TABULA, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
  244. TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT, //
  245. TD(TD_LCTL_STICKY), QK_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  246. /*
  247. Base Layer [0]
  248. * ,-----------------------------------------------------------------------------------.
  249. * |Gr/ESC| Q | W | E | R | T | Y | U | I | O | P |BckSpc|
  250. * |------+------+------+------+------+------+------+------+------+------+------+------|
  251. * |Tabula| A | S | D | F | G | H | J | K | L | ; | ' |
  252. * |------+------+------+------+------+------+------+------+------+------+------+------|
  253. * |SH/CAP| Z | X | C | V | B | N | M | , | . | / |Enter |
  254. * |------+------+------+------+------+------+------+------+------+------+------+------|
  255. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  256. * `-----------------------------------------------------------------------------------'
  257. */
  258. [_COLEMAK] = LAYOUT_planck_mit( //
  259. QK_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, //
  260. LT(_TABULA, KC_TAB), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, //
  261. TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT, //
  262. TD(TD_LCTL_STICKY), QK_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  263. /*
  264. Colemak Layer [1]
  265. * ,-----------------------------------------------------------------------------------.
  266. * |Gr/ESC| Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  267. * |------+------+------+------+------+------+------+------+------+------+------+------|
  268. * |Tabula| A | R | S | T | D | H | N | E | I | O | " |
  269. * |------+------+------+------+------+------+------+------+------+------+------+------|
  270. * |SH/CAP| Z | X | C | V | B | K | M | , | . | / |Enter |
  271. * |------+------+------+------+------+------+------+------+------+------+------+------|
  272. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  273. * `-----------------------------------------------------------------------------------'
  274. */
  275. [_DVORAK] = LAYOUT_planck_mit( //
  276. QK_GESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, //
  277. LT(_TABULA, KC_TAB), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_TRNS, KC_S, KC_SLSH, //
  278. TD(TD_LSHFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SC_SENT, //
  279. TD(TD_LCTL_STICKY), QK_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  280. /* Dvorak Layer [2]
  281. * ,-----------------------------------------------------------------------------------.
  282. * |Gr/ESC| " | , | . | P | Y | F | G | C | R | L | Bksp |
  283. * |------+------+------+------+------+------+------+------+------+------+------+------|
  284. * |Tabula| A | O | E | U | I | D | H | T | N | S | / |
  285. * |------+------+------+------+------+------+------+------+------+------+------+------|
  286. * |SH/CAP| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  287. * |------+------+------+------+------+------+------+------+------+------+------+------|
  288. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  289. * `-----------------------------------------------------------------------------------'
  290. */
  291. [_SYMBLS] = LAYOUT_planck_mit( //
  292. KC_MPLY, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, //
  293. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, //
  294. KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LSFT(KC_LCTL), LSFT(KC_LCTL), KC_HOME, KC_END, KC_TRNS, //
  295. TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
  296. /*
  297. Symbols Layer [3]
  298. * ,-----------------------------------------------------------------------------------.
  299. * | Play | ! | @ | # | $ | % | ^ | & | * | ( | ) |BckSpc|
  300. * |------+------+------+------+------+------+------+------+------+------+------+------|
  301. * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  302. * |------+------+------+------+------+------+------+------+------+------+------+------|
  303. * | Shift| F7 | F8 | F9 | F10 | F11 | F12 |LShLCt|LShLCt| Home | End |------|
  304. * |------+------+------+------+------+------+------+------+------+------+------+------|
  305. * | TG(7)|------|------|------| Base | ----- | MO(4)| Next | Vol- | Vol+ | Play |
  306. * `-----------------------------------------------------------------------------------'
  307. */
  308. [_NUMBRS] = LAYOUT_planck_mit( //
  309. KC_MPLY, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, //
  310. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, //
  311. KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_TRNS, //
  312. TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
  313. /*
  314. Numbers Layer [4]
  315. * ,-----------------------------------------------------------------------------------.
  316. * | Play | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BckSpc|
  317. * |------+------+------+------+------+------+------+------+------+------+------+------|
  318. * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  319. * |------+------+------+------+------+------+------+------+------+------+------+------|
  320. * | Shift| F7 | F8 | F9 | F10 | F11 | F12 | # | / | PgUp | PgDwn|------|
  321. * |------+------+------+------+------+------+------+------+------+------+------+------|
  322. * | TG(7)|------|------|------| MO(3)| ----- | Base | Next | Vol- | Vol+ | Play |
  323. * `-----------------------------------------------------------------------------------'
  324. */
  325. [_PLOVER] = LAYOUT_planck_mit( //
  326. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, //
  327. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, //
  328. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
  329. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX),
  330. /* Plover Layer [5]
  331. * ,-----------------------------------------------------------------------------------.
  332. * | # | # | # | # | # | # | # | # | # | # | # | # |
  333. * |------+------+------+------+------+------+------+------+------+------+------+------|
  334. * | | S | T | P | H | * | * | F | P | L | T | D |
  335. * |------+------+------+------+------+------+------+------+------+------+------+------|
  336. * | | S | K | W | R | * | * | R | B | G | S | Z |
  337. * |------+------+------+------+------+------+------+------+------+------+------+------|
  338. * | Exit | | | A | O | | E | U | | | |
  339. * `-----------------------------------------------------------------------------------'
  340. */
  341. [_FEATURS] = LAYOUT_planck_mit( //
  342. LCTL(LALT(KC_DEL)), DO_RESET, DB_TOGG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, TD(TD_DEG_DEGF), TD(TD_SMILEY), KC_DEL, //
  343. RGB_VAI, RGB_VAD, MU_NEXT, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DF(_BASE), DF(_COLEMAK), DF(_DVORAK), TO(_PLOVER), MY_RGBCON, //
  344. KC_TRNS, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, KC_TRNS, KC_TRNS, CK_ON, CK_OFF, KC_ENTER, //
  345. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_MOUSY), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  346. /*
  347. Special Features Layer [6]
  348. * ,-----------------------------------------------------------------------------------.
  349. * |C+A+DL| Reset| Debug|RGBTog|RGBMod| Hue+ | Hue- | Sat+ | Sat- |Unicod| Emoji|Delete|
  350. * |------+------+------+------+------+------+------+------+------+------+------+------|
  351. * |RGBVAI|RGBVAD|MUNEXT| AU_ON|AU_OFF|RALTGU|SALTGU| Base |Colemk|Dvorak|Plover|RGBCON|
  352. * |------+------+------+------+------+------+------+------+------+------+------+------|
  353. * |------|AUPREV|AU_EXT| MU_ON|MU_OFF| MI_ON|MI_OFF|------|------|CLK-ON|CLKOFF|Enter |
  354. * |------+------+------+------+------+------+------+------+------+------+------+------|
  355. * |------|------|------|------|------| TG(8) |------|------|------|------|------|
  356. * `-----------------------------------------------------------------------------------'
  357. */
  358. [_NUMPD] = LAYOUT_planck_mit( //
  359. KC_ESC, KC_HOME, KC_UP, KC_END, KC_PERC, KC_LCBR, KC_RCBR, KC_TAB, KC_P7, KC_P8, KC_P9, KC_BSPC, //
  360. KC_TILD, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSLS, KC_LBRC, KC_RBRC, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, //
  361. KC_LSFT, KC_SLSH, KC_CUT, KC_COPY, KC_PASTE, KC_LT, KC_GT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS, //
  362. TO(_BASE), QK_LEAD, KC_LGUI, KC_LALT, SC_LCPO, KC_SPC, SC_RCPC, KC_HASH, KC_P0, KC_PDOT, KC_PENT),
  363. /*
  364. Numpad Layer [7]
  365. * ,-----------------------------------------------------------------------------------.
  366. * | Esc | Home | Up | End | % | { | } | Tab | 7 | 8 | 9 |BckSpc|
  367. * |------+------+------+------+------+------+------+------+------+------+------+------|
  368. * | ~ | Left | Down | Right| \ | [ | ] | / | 4 | 5 | 6 | - |
  369. * |------+------+------+------+------+------+------+------+------+------+------+------|
  370. * | Shift| / |Ctrl+X|Ctrl+C|Ctrl+V| < | > | * | 1 | 2 | 3 | + |
  371. * |------+------+------+------+------+------+------+------+------+------+------+------|
  372. * | Base |Leader| Alt | OS |LCtl/(| Space |)/RCtl| # | 0 | . |Enter |
  373. * `-----------------------------------------------------------------------------------'
  374. */
  375. [_TABULA] = LAYOUT_planck_mit( //
  376. KC_ESC, KC_ALTF4, VK_TOGG, PRINT_WPM_KEY, WAKE_ANI_TOG, WAKE_AUD_TOG, KC_REDO, UC_NEXT, UC_WINC, CG_TOGG, AG_TOGG, KC_DLINE, //
  377. KC_NXTAB, KC_SLCTALL, KC_SAVE, KC_TRNS, KC_FIND, SH_TOGG, SH_TOGG, IRONY, KC_LCUT, KC_LCOPY, KC_TRNS, KC_KILL, //
  378. KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, TG(_MOUSY), KC_TRNS, KC_HOME, KC_END, SC_SENT, //
  379. TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, SC_LSPO, ALT_TAB, SC_RSPC, KC_PRVWD, KC_BRID, KC_BRIU, KC_NXTWD),
  380. /* Tabular Layer [8]
  381. * ,-----------------------------------------------------------------------------------.
  382. * | Esc |Alt+F4|Veloci| WPM |WakANI|WakAUD|Ctrl+Y|UCMode|UCWinC|CtGUTg|AltGTg| DLine|
  383. * |------+------+------+------+------+------+------+------+------+------+------+------|
  384. * | Tab |Ctrl+A|Ctrl+S|------|Ctrl+F| SWAP | SWAP | ⸮^‽ |CutLin|CpyLin|------|DelLin|
  385. * |------+------+------+------+------+------+------+------+------+------+------+------|
  386. * | Shift|Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V|PrVWin|NxtWin| TG(8)|------| Home | End |Enter |
  387. * |------+------+------+------+------+------+------+------+------+------+------+------|
  388. * | Base | LCtrl| Alt | OS |LSft/(| Alt+Tab |)/RSft|PrvSel|ScrBr-|ScrBr+|NxtSel|
  389. * `-----------------------------------------------------------------------------------'
  390. */
  391. [_MOUSY] = LAYOUT_planck_mit( //
  392. KC_ESC, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, UC_NEXT, UC_WINC, CG_TOGG, AG_TOGG, KC_BSPC, //
  393. KC_TAB, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, IRONY, VK_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, //
  394. KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, KC_TRNS, KC_HOME, KC_BTN3, KC_END, SC_SENT, //
  395. TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, ALT_TAB, KC_BTN2, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R)};
  396. /* MousePad Layer [9]
  397. * ,-----------------------------------------------------------------------------------.
  398. * | Esc |MsBtn1| MsUp |MsBtn2|------|------|------|UCMode|UCWinC|CtGUTg|AltGTg|BckSpc|
  399. * |------+------+------+------+------+------+------+------+------+------+------+------|
  400. * | ~ |MsLeft|MsDown|MsRigt|------|------|------| ⸮^‽ |Veloci|------|------|------|
  401. * |------+------+------+------+------+------+------+------+------+------+------+------|
  402. * | Shift|------|Ctrl+X|Ctrl+C|Ctrl+V|------|------|------| Home |MsBtn3| End |Enter |
  403. * |------+------+------+------+------+------+------+------+------+------+------+------|
  404. * | Base | LCtrl| Alt | OS |MsBtn1| Alt+Tab |MsBtn2|MsWhlL|MsWhlD|MsWhlU|MsWhlR|
  405. * `-----------------------------------------------------------------------------------'
  406. */
  407. // Define RGB layers | assign leds and their values for each rgb layer
  408. const rgblight_segment_t PROGMEM my_warning_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_RED}, {0, 1, HSV_RED});
  409. const rgblight_segment_t PROGMEM my_allgood_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_GREEN}, {0, 1, HSV_GREEN});
  410. const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_RED}, {8, 1, HSV_RED});
  411. const rgblight_segment_t PROGMEM my_number_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_MAGENTA}, {8, 1, HSV_MAGENTA});
  412. const rgblight_segment_t PROGMEM my_symbol_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}, {8, 1, HSV_GREEN});
  413. const rgblight_segment_t PROGMEM my_tabula_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_CORAL}, {1, 1, HSV_CORAL}, {8, 1, HSV_CORAL});
  414. const rgblight_segment_t PROGMEM my_mousy_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_TURQUOISE}, {1, 1, HSV_TURQUOISE}, {8, 1, HSV_TURQUOISE}, {7, 1, HSV_MAGENTA});
  415. const rgblight_segment_t PROGMEM my_numpad_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_GOLD}, {1, 1, HSV_GOLD}, {8, 1, HSV_GOLD}, {7, 1, HSV_BLUE});
  416. const rgblight_segment_t PROGMEM my_features_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_BLUE}, {1, 1, HSV_BLUE}, {8, 1, HSV_BLUE});
  417. const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 0, HSV_BLACK});
  418. const rgblight_segment_t PROGMEM my_colemak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN});
  419. const rgblight_segment_t PROGMEM my_dvorak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_ORANGE});
  420. const rgblight_segment_t PROGMEM my_plover_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GOLD});
  421. // Define the array of rgb layers. Later layers take precedence
  422. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_base_layer, // Base Layer
  423. my_colemak_layer, // Overrides previous layer
  424. my_dvorak_layer, // Overrides previous layers
  425. my_symbol_layer, // Overrides previous layers
  426. my_number_layer, // ...etc my_features_layer, // Overrides layers
  427. my_plover_layer, //
  428. my_features_layer, //
  429. my_numpad_layer, //
  430. my_tabula_layer, //
  431. my_mousy_layer, //
  432. my_capslock_layer, //
  433. my_warning_layer, //
  434. my_allgood_layer); // CapsLock Layer);
  435. // Configure encoders
  436. bool encoder_update_user(uint8_t index, bool clockwise) {
  437. if (musical_mode) {
  438. if (clockwise) {
  439. tap_code16(MU_NEXT);
  440. } else {
  441. tap_code16(MU_NEXT);
  442. }
  443. } else {
  444. if (muse_mode) {
  445. if (IS_LAYER_ON(_RAISE)) {
  446. if (clockwise) {
  447. muse_offset++;
  448. } else {
  449. muse_offset--;
  450. }
  451. } else {
  452. if (clockwise) {
  453. muse_tempo += 1;
  454. } else {
  455. muse_tempo -= 1;
  456. }
  457. }
  458. } else {
  459. if (index == 0) { /* First encoder */
  460. uint16_t held_keycode_timer = timer_read();
  461. switch (get_highest_layer(layer_state)) {
  462. case 0: // Base Layer
  463. if ((get_mods() & MOD_MASK_GUI)) { // GUI-ed
  464. if (clockwise) {
  465. tap_code(KC_RIGHT);
  466. } else {
  467. tap_code(KC_LEFT);
  468. }
  469. } else if ((get_mods() & MOD_MASK_ALT)) { // Alt-ed
  470. if (clockwise) {
  471. tap_code16(LALT(KC_TAB)); // Alt+Tabbing
  472. } else {
  473. tap_code16(LSA(KC_TAB));
  474. }
  475. } else if ((get_mods() & MOD_MASK_SHIFT)) { // Shifted
  476. const uint8_t _real_mods = get_mods();
  477. unregister_code16(KC_LSFT);
  478. unregister_code16(KC_RSFT);
  479. clear_mods();
  480. if (clockwise) {
  481. tap_code16(KC_MS_WH_DOWN);
  482. } else {
  483. tap_code16(KC_MS_WH_UP);
  484. }
  485. set_mods(_real_mods);
  486. } else if ((get_mods() & MOD_MASK_CTRL)) { // Ctrl-ed
  487. if (clockwise) {
  488. tap_code16(RCTL(KC_TAB)); // Ctrl+Tabbing
  489. } else {
  490. tap_code16(RCS(KC_TAB));
  491. }
  492. } else { // Normal or unspecified modifiers
  493. if (clockwise) {
  494. // Volume control requires extra timer to function correctly
  495. register_code(KC_VOLU);
  496. while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
  497. // no-op
  498. }
  499. unregister_code(KC_VOLD);
  500. } else {
  501. register_code(KC_VOLD);
  502. while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
  503. // no-op
  504. }
  505. unregister_code(KC_VOLU);
  506. }
  507. }
  508. return false;
  509. break;
  510. case 3: // Symbols Layer
  511. if (clockwise) {
  512. tap_code(KC_WH_D); // Mouse wheeling
  513. } else {
  514. tap_code(KC_WH_U);
  515. }
  516. return false;
  517. break;
  518. case 4: // Numbers Layer
  519. if (clockwise) {
  520. tap_code(KC_WH_D); // Mouse wheeling
  521. } else {
  522. tap_code(KC_WH_U);
  523. }
  524. return false;
  525. break;
  526. case 6: // Features Layer
  527. if (clockwise) {
  528. tap_code16(KC_DOWN);
  529. } else {
  530. tap_code16(KC_UP);
  531. }
  532. default: // Any other layer
  533. if ((get_mods() & MOD_MASK_CSAG)) {
  534. if (clockwise) {
  535. WITHOUT_MODS({ SEND_STRING(SS_TAP(X_RIGHT)); });
  536. } else {
  537. WITHOUT_MODS({ SEND_STRING(SS_TAP(X_LEFT)); });
  538. }
  539. } else {
  540. if (clockwise) {
  541. tap_code(KC_DOWN); // Simple Up/Down
  542. } else {
  543. tap_code(KC_UP);
  544. }
  545. }
  546. return false;
  547. break;
  548. }
  549. } else if (index == 1) { /* Second encoder (if we had one) */
  550. if (clockwise) {
  551. tap_code16(LCTL(KC_LEFT)); // Ctrl+Left/Right
  552. } else {
  553. tap_code16(LCTL(KC_RIGHT));
  554. }
  555. }
  556. }
  557. }
  558. return true;
  559. }
  560. // OLED CONFIGURATION
  561. /*
  562. static void render_logo(void) {
  563. static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00};
  564. oled_write_P(qmk_logo, false);
  565. }
  566. */
  567. // Process Combo events
  568. void process_combo_event(uint16_t combo_index, bool pressed) {
  569. switch (combo_index) {
  570. case ZC_COPY:
  571. if (pressed) {
  572. tap_code16(LCTL(KC_C));
  573. }
  574. break;
  575. case XV_PASTE:
  576. if (pressed) {
  577. tap_code16(LCTL(KC_V));
  578. }
  579. break;
  580. }
  581. }
  582. // Runs every time a key is pressed or released
  583. bool process_record_user(uint16_t keycode, keyrecord_t* record) {
  584. #ifdef CONSOLE_ENABLE
  585. dprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
  586. #endif
  587. // Store the current modifier state in the variable for later reference
  588. mod_state = get_mods();
  589. switch (keycode) {
  590. case QWERTY:
  591. if (record->event.pressed) {
  592. set_single_persistent_default_layer(_QWERTY);
  593. PLAY_SONG(qwerty_song);
  594. }
  595. return false;
  596. break;
  597. case COLEMAK:
  598. if (record->event.pressed) {
  599. set_single_persistent_default_layer(_COLEMAK);
  600. PLAY_SONG(colemak_song);
  601. }
  602. return false;
  603. break;
  604. case DVORAK:
  605. if (record->event.pressed) {
  606. set_single_persistent_default_layer(_DVORAK);
  607. PLAY_SONG(dvorak_song);
  608. }
  609. return false;
  610. break;
  611. case PLOVER:
  612. if (record->event.pressed) {
  613. #ifdef AUDIO_ENABLE
  614. stop_all_notes();
  615. PLAY_SONG(plover_song);
  616. #endif
  617. layer_off(_RAISE);
  618. layer_off(_LOWER);
  619. layer_off(_ADJUST);
  620. layer_on(_PLOVER);
  621. if (!eeconfig_is_enabled()) {
  622. eeconfig_init();
  623. }
  624. keymap_config.raw = eeconfig_read_keymap();
  625. keymap_config.nkro = 1;
  626. eeconfig_update_keymap(keymap_config.raw);
  627. }
  628. return false;
  629. break;
  630. case EXT_PLV:
  631. if (record->event.pressed) {
  632. #ifdef AUDIO_ENABLE
  633. PLAY_SONG(plover_gb_song);
  634. #endif
  635. layer_off(_PLOVER);
  636. }
  637. return false;
  638. break;
  639. case MO_SYMBLS:
  640. if (record->event.pressed) {
  641. layer_on(_SYMBLS);
  642. } else {
  643. layer_off(_SYMBLS);
  644. }
  645. return false;
  646. case MO_NUMBRS:
  647. if (record->event.pressed) {
  648. layer_on(_NUMBRS);
  649. } else {
  650. layer_off(_NUMBRS);
  651. }
  652. return false;
  653. case MO_FEATURS:
  654. if (record->event.pressed) {
  655. layer_on(_FEATURS);
  656. } else {
  657. layer_off(_FEATURS);
  658. }
  659. return false;
  660. case MUSIC_ON:
  661. if (record->event.pressed) {
  662. musical_mode = true;
  663. register_code16(MU_ON);
  664. } else {
  665. unregister_code16(MU_ON);
  666. }
  667. break;
  668. case MUSIC_OFF:
  669. if (record->event.pressed) {
  670. musical_mode = false;
  671. register_code16(MU_OFF);
  672. } else {
  673. unregister_code16(MU_OFF);
  674. }
  675. break;
  676. case KC_PRVWD: // Control+Left
  677. if (record->event.pressed) {
  678. if (keymap_config.swap_lctl_lgui) {
  679. register_mods(mod_config(MOD_LALT));
  680. register_code(KC_LEFT);
  681. } else {
  682. register_mods(mod_config(MOD_LCTL));
  683. register_code(KC_LEFT);
  684. }
  685. } else {
  686. if (keymap_config.swap_lctl_lgui) {
  687. unregister_mods(mod_config(MOD_LALT));
  688. unregister_code(KC_LEFT);
  689. } else {
  690. unregister_mods(mod_config(MOD_LCTL));
  691. unregister_code(KC_LEFT);
  692. }
  693. }
  694. break;
  695. case KC_NXTWD: // Control+Right
  696. if (record->event.pressed) {
  697. if (keymap_config.swap_lctl_lgui) {
  698. register_mods(mod_config(MOD_LALT));
  699. register_code(KC_RIGHT);
  700. } else {
  701. register_mods(mod_config(MOD_LCTL));
  702. register_code(KC_RIGHT);
  703. }
  704. } else {
  705. if (keymap_config.swap_lctl_lgui) {
  706. unregister_mods(mod_config(MOD_LALT));
  707. unregister_code(KC_RIGHT);
  708. } else {
  709. unregister_mods(mod_config(MOD_LCTL));
  710. unregister_code(KC_RIGHT);
  711. }
  712. }
  713. break;
  714. case KC_PRVTAB: // Control+Shift+Tab
  715. if (record->event.pressed) {
  716. register_mods(mod_config(MOD_LCTL));
  717. register_mods(mod_config(MOD_LSFT));
  718. register_code(KC_TAB);
  719. } else {
  720. unregister_mods(mod_config(MOD_LCTL));
  721. unregister_mods(mod_config(MOD_LSFT));
  722. unregister_code(KC_TAB);
  723. }
  724. break;
  725. case KC_NXTAB: // Control+Tab
  726. if (record->event.pressed) {
  727. if (keymap_config.swap_lctl_lgui) {
  728. register_mods(mod_config(MOD_LCTL));
  729. register_code(KC_TAB);
  730. } else {
  731. register_mods(mod_config(MOD_LSFT));
  732. register_code(KC_TAB);
  733. }
  734. } else {
  735. if (keymap_config.swap_lctl_lgui) {
  736. unregister_mods(mod_config(MOD_LALT));
  737. unregister_code(KC_RIGHT);
  738. } else {
  739. unregister_mods(mod_config(MOD_LCTL));
  740. unregister_code(KC_RIGHT);
  741. }
  742. }
  743. break;
  744. case KC_LSTRT: // Basically just Home
  745. if (record->event.pressed) {
  746. if (keymap_config.swap_lctl_lgui) {
  747. // CMD-arrow on Mac, but we have CTL and GUI swapped
  748. register_mods(mod_config(MOD_LCTL));
  749. register_code(KC_LEFT);
  750. } else {
  751. register_code(KC_HOME);
  752. }
  753. } else {
  754. if (keymap_config.swap_lctl_lgui) {
  755. unregister_mods(mod_config(MOD_LCTL));
  756. unregister_code(KC_LEFT);
  757. } else {
  758. unregister_code(KC_HOME);
  759. }
  760. }
  761. break;
  762. case KC_LEND: // Basically just End
  763. if (record->event.pressed) {
  764. if (keymap_config.swap_lctl_lgui) {
  765. // CMD-arrow on Mac, but we have CTL and GUI swapped
  766. register_mods(mod_config(MOD_LCTL));
  767. register_code(KC_RIGHT);
  768. } else {
  769. register_code(KC_END);
  770. }
  771. } else {
  772. if (keymap_config.swap_lctl_lgui) {
  773. unregister_mods(mod_config(MOD_LCTL));
  774. unregister_code(KC_RIGHT);
  775. } else {
  776. unregister_code(KC_END);
  777. }
  778. }
  779. break;
  780. case KC_DLINE: // Control+BackSpace
  781. if (record->event.pressed) {
  782. register_mods(mod_config(MOD_LCTL));
  783. register_code(KC_BSPC);
  784. } else {
  785. unregister_mods(mod_config(MOD_LCTL));
  786. unregister_code(KC_BSPC);
  787. }
  788. break;
  789. case KC_COPY: // Copy: Control+C
  790. if (record->event.pressed) {
  791. register_mods(mod_config(MOD_LCTL));
  792. register_code(KC_C);
  793. } else {
  794. unregister_mods(mod_config(MOD_LCTL));
  795. unregister_code(KC_C);
  796. }
  797. return false;
  798. case KC_PASTE: // Paste: Control+V
  799. if (record->event.pressed) {
  800. register_mods(mod_config(MOD_LCTL));
  801. register_code(KC_V);
  802. } else {
  803. unregister_mods(mod_config(MOD_LCTL));
  804. unregister_code(KC_V);
  805. }
  806. return false;
  807. case KC_CUT: // Cut: Control+X
  808. if (record->event.pressed) {
  809. register_mods(mod_config(MOD_LCTL));
  810. register_code(KC_X);
  811. } else {
  812. unregister_mods(mod_config(MOD_LCTL));
  813. unregister_code(KC_X);
  814. }
  815. return false;
  816. break;
  817. case KC_UNDO: // Undo: Control+Z
  818. if (record->event.pressed) {
  819. register_mods(mod_config(MOD_LCTL));
  820. register_code(KC_Z);
  821. } else {
  822. unregister_mods(mod_config(MOD_LCTL));
  823. unregister_code(KC_Z);
  824. }
  825. return false;
  826. case KC_REDO: // Redo: Control+Y
  827. if (record->event.pressed) {
  828. register_mods(mod_config(MOD_LCTL));
  829. register_code(KC_Y);
  830. } else {
  831. unregister_mods(mod_config(MOD_LCTL));
  832. unregister_code(KC_Y);
  833. }
  834. break;
  835. case KC_SAVE: // Save: Control+S
  836. if (record->event.pressed) {
  837. register_mods(mod_config(MOD_LCTL));
  838. register_code(KC_S);
  839. } else {
  840. unregister_mods(mod_config(MOD_LCTL));
  841. unregister_code(KC_S);
  842. }
  843. return false;
  844. case KC_FIND: // Find: Control+F
  845. if (record->event.pressed) {
  846. register_mods(mod_config(MOD_LCTL));
  847. register_code(KC_F);
  848. } else {
  849. unregister_mods(mod_config(MOD_LCTL));
  850. unregister_code(KC_F);
  851. }
  852. return false;
  853. case KC_SLCTALL: // Select All: Control+A
  854. if (record->event.pressed) {
  855. register_mods(mod_config(MOD_LCTL));
  856. register_code(KC_A);
  857. } else {
  858. unregister_mods(mod_config(MOD_LCTL));
  859. unregister_code(KC_A);
  860. }
  861. return false;
  862. case KC_KILL: // Kill: Delete Line
  863. if (record->event.pressed) {
  864. tap_code(KC_HOME);
  865. register_mods(mod_config(MOD_LSFT));
  866. tap_code(KC_END);
  867. unregister_mods(mod_config(MOD_LSFT));
  868. tap_code(KC_DELETE);
  869. } else {
  870. }
  871. return false;
  872. case KC_LCUT: // Cut Line
  873. if (record->event.pressed) {
  874. tap_code(KC_HOME);
  875. register_mods(mod_config(MOD_LSFT));
  876. tap_code(KC_END);
  877. unregister_mods(mod_config(MOD_LSFT));
  878. register_mods(mod_config(MOD_LCTL));
  879. tap_code(KC_X);
  880. unregister_mods(mod_config(MOD_LCTL));
  881. } else {
  882. }
  883. return false;
  884. case KC_LCOPY: // Copy Line
  885. if (record->event.pressed) {
  886. tap_code(KC_HOME);
  887. register_mods(mod_config(MOD_LSFT));
  888. tap_code(KC_END);
  889. unregister_mods(mod_config(MOD_LSFT));
  890. register_mods(mod_config(MOD_LCTL));
  891. tap_code(KC_C);
  892. unregister_mods(mod_config(MOD_LCTL));
  893. tap_code(KC_END);
  894. } else {
  895. }
  896. return false;
  897. case KC_ALTF4: // Close Window: Alt+F4
  898. if (record->event.pressed) {
  899. register_mods(mod_config(MOD_LALT));
  900. register_code(KC_F4);
  901. } else {
  902. unregister_mods(mod_config(MOD_LALT));
  903. unregister_code(KC_F4);
  904. }
  905. return false;
  906. case ALT_TAB: // Change Window: Super ⭍ Alt+Tab
  907. if (record->event.pressed) {
  908. if (!is_alt_tab_active) {
  909. is_alt_tab_active = true;
  910. register_code(KC_LALT);
  911. }
  912. alt_tab_timer = timer_read();
  913. register_code(KC_TAB);
  914. #ifdef CONSOLE_ENABLE
  915. dprint("I've tabbed to another window!\n");
  916. #endif
  917. } else {
  918. unregister_code(KC_TAB);
  919. }
  920. break;
  921. case KC_BSPC: {
  922. // Initialize a boolean variable that keeps track
  923. // of the delete key status: registered or not?
  924. static bool delkey_registered;
  925. if (record->event.pressed) {
  926. // Detect the activation of either shift keys
  927. if (mod_state & MOD_MASK_SHIFT) {
  928. // First temporarily canceling both shifts so that
  929. // shift isn't applied to the KC_DEL keycode
  930. del_mods(MOD_MASK_SHIFT);
  931. register_code(KC_DEL);
  932. // Update the boolean variable to reflect the status of KC_DEL
  933. delkey_registered = true;
  934. // Reapplying modifier state so that the held shift key(s)
  935. // still work even after having tapped the Backspace/Delete key.
  936. set_mods(mod_state);
  937. return false;
  938. }
  939. } else { // on release of KC_BSPC
  940. // In case KC_DEL is still being sent even after the release of KC_BSPC
  941. if (delkey_registered) {
  942. unregister_code(KC_DEL);
  943. delkey_registered = false;
  944. return false;
  945. }
  946. }
  947. }
  948. // Let QMK process the KC_BSPC keycode as usual outside of shift
  949. return true;
  950. case DO_RESET: // Reset button with LED indication
  951. if (record->event.pressed) {
  952. rgblight_set_effect_range(0, 9);
  953. rgblight_sethsv_noeeprom(HSV_RED);
  954. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  955. rgblight_blink_layer(11, 5000);
  956. reset_keyboard();
  957. }
  958. break;
  959. case WAKE_ANI_TOG: // Toggle the Wakeup RGB animation
  960. if (record->event.pressed) {
  961. user_config.do_wakeup_animation ^= 1; // Toggles the status
  962. eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
  963. if (user_config.do_wakeup_animation) {
  964. print("Wake animation enabled.\n");
  965. PLAY_SONG(slctl_on);
  966. } else {
  967. print("Wake animation disabled.\n");
  968. PLAY_SONG(slctl_off);
  969. }
  970. }
  971. break;
  972. case WAKE_AUD_TOG: // Toggle the wake-up music
  973. if (record->event.pressed) {
  974. user_config.do_wakeup_audio ^= 1; // Toggles the status
  975. eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
  976. if (user_config.do_wakeup_audio) {
  977. print("Wake music enabled.\n");
  978. PLAY_SONG(slctl_on);
  979. } else {
  980. print("Wake music disabled.\n");
  981. PLAY_SONG(slctl_off);
  982. }
  983. }
  984. break;
  985. case IRONY: // Outputs Irony/Interrobang symbols
  986. if ((get_mods() & MOD_MASK_SHIFT)) {
  987. irony_shifted = true;
  988. } else {
  989. irony_shifted = false;
  990. }
  991. if (record->event.pressed) {
  992. if (irony_shifted) {
  993. send_unicode_string(bang_str);
  994. } else {
  995. send_unicode_string(irony_str);
  996. }
  997. irony_active = true;
  998. irony_pressed_time = timer_read();
  999. } else {
  1000. irony_active = false;
  1001. irony_pressed_time = 0;
  1002. irony_shifted = false;
  1003. }
  1004. return false;
  1005. case TG(_NUMPD): // Toggle the NumPad layer
  1006. if (record->event.pressed) {
  1007. #ifdef AUDIO_ENABLE
  1008. PLAY_SONG(hello_song);
  1009. #endif
  1010. print("I've activated the NumPad!\n");
  1011. } else {
  1012. }
  1013. break;
  1014. case TG(_TABULA): // Toggle the Tabula layer
  1015. if (record->event.pressed) {
  1016. #ifdef AUDIO_ENABLE
  1017. PLAY_SONG(lover_song);
  1018. #endif
  1019. print("I've activated Tabular!\n");
  1020. } else {
  1021. }
  1022. break;
  1023. case TG(_MOUSY): // Toggle the MouseyPad layer
  1024. if (record->event.pressed) {
  1025. #ifdef AUDIO_ENABLE
  1026. PLAY_SONG(funk_song);
  1027. #endif
  1028. print("I've activated the MousePad!\n");
  1029. } else {
  1030. }
  1031. break;
  1032. case TO(_BASE): // Return to the base layer
  1033. if (record->event.pressed) {
  1034. #ifdef AUDIO_ENABLE
  1035. PLAY_SONG(planck_song);
  1036. #endif
  1037. print("I've returned to the Base Layer!\n");
  1038. } else {
  1039. }
  1040. break;
  1041. case PRINT_WPM_KEY: // Prints the current average words-per-minute to the console
  1042. sprintf(wpm_str, "Current WPM: %hu", get_current_wpm());
  1043. printf("%s\n", wpm_str);
  1044. break;
  1045. case MY_RGBCON: // Cycles through custom RGB animation presets
  1046. if (record->event.pressed) {
  1047. // when keycode RGB-CON is pressed
  1048. user_config.rgbcon_tracker = rgbcon_tracker + 1; // Toggles the status
  1049. eeconfig_update_user(user_config.raw);
  1050. switch (rgbcon_tracker) {
  1051. case 0:
  1052. rgblight_set_effect_range(0, 9);
  1053. rgblight_sethsv(HSV_BLACK);
  1054. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1055. print("Changed RGB mode to: Disabled RGB\n");
  1056. rgbcon_tracker++;
  1057. break;
  1058. case 1:
  1059. rgblight_set_effect_range(0, 9);
  1060. rgblight_sethsv(HSV_WHITE);
  1061. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1062. print("Changed RGB mode to: Static White\n");
  1063. rgbcon_tracker++;
  1064. break;
  1065. case 2:
  1066. rgblight_set_effect_range(0, 9);
  1067. rgblight_sethsv(HSV_CYAN);
  1068. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1069. print("Changed RGB mode to: Static Cyan\n");
  1070. rgbcon_tracker++;
  1071. break;
  1072. case 3:
  1073. rgblight_set_effect_range(0, 9);
  1074. rgblight_sethsv(HSV_WHITE);
  1075. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  1076. print("Changed RGB mode to: Breathing Lights\n");
  1077. #ifdef AUDIO_ENABLE
  1078. print("Played Marching song!\n");
  1079. PLAY_SONG(imp_march_song);
  1080. #endif
  1081. rgbcon_tracker++;
  1082. break;
  1083. case 4:
  1084. rgblight_set_effect_range(0, 9);
  1085. rgblight_sethsv(HSV_RED);
  1086. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  1087. print("Changed RGB mode to: Rainbow Swirl\n");
  1088. rgbcon_tracker++;
  1089. break;
  1090. case 5:
  1091. rgblight_set_effect_range(0, 9);
  1092. rgblight_sethsv(HSV_CYAN);
  1093. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  1094. print("Changed RGB mode to: Rainbow Mood\n");
  1095. #ifdef AUDIO_ENABLE
  1096. print("Played Game Over song!\n");
  1097. PLAY_SONG(gameover_song);
  1098. #endif
  1099. rgbcon_tracker = 0;
  1100. break;
  1101. case 6:
  1102. rgblight_set_effect_range(0, 9);
  1103. rgblight_sethsv(HSV_BLACK);
  1104. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1105. print("Changed RGB mode to: Disabled RGB\n");
  1106. rgbcon_tracker = 1;
  1107. break;
  1108. }
  1109. } else {
  1110. }
  1111. break;
  1112. }
  1113. return true;
  1114. };
  1115. // Runs *after* a key is pressed
  1116. void post_process_record_user(uint16_t keycode, keyrecord_t* record) {
  1117. switch (keycode) {
  1118. case QK_DEBUG_TOGGLE:
  1119. // Blink the warning layer when the debug key is pressed
  1120. rgblight_blink_layer_repeat(debug_enable ? 11 : 12, 1500, 3);
  1121. // Update the console with the debug mode status
  1122. if (debug_enable) {
  1123. print("Debug mode enabled.\n");
  1124. PLAY_SONG(slctl_on);
  1125. } else {
  1126. print("Debug mode disabled.\n");
  1127. PLAY_SONG(slctl_off);
  1128. }
  1129. break;
  1130. }
  1131. }
  1132. // RGB Default Layer assignments
  1133. layer_state_t default_layer_state_set_user(layer_state_t state) {
  1134. state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
  1135. // Sets the default RGB layer states
  1136. rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
  1137. rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK));
  1138. rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
  1139. return state;
  1140. }
  1141. // RGB Layer assignments
  1142. layer_state_t layer_state_set_user(layer_state_t state) {
  1143. state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
  1144. // Sets the RGB layer states
  1145. rgblight_set_layer_state(5, layer_state_cmp(state, _PLOVER));
  1146. rgblight_set_layer_state(6, layer_state_cmp(state, _FEATURS));
  1147. rgblight_set_layer_state(3, layer_state_cmp(state, _SYMBLS));
  1148. rgblight_set_layer_state(4, layer_state_cmp(state, _NUMBRS));
  1149. rgblight_set_layer_state(7, layer_state_cmp(state, _NUMPD));
  1150. rgblight_set_layer_state(8, layer_state_cmp(state, _TABULA));
  1151. rgblight_set_layer_state(9, layer_state_cmp(state, _MOUSY));
  1152. return state;
  1153. }
  1154. // Runs the wakeup rgb animation + music
  1155. void rgb_wakeup_sequence(void) {
  1156. if (waking_up) {
  1157. if ((timer_elapsed(wake_rgb_timer) > WAKE_ANIMATION_TIMER_FREQUENCY)) {
  1158. if (wake_rgb_count < 1) {
  1159. rgblight_sethsv_noeeprom(HSV_OFF);
  1160. rgblight_set_effect_range(0, 9);
  1161. } else if (wake_rgb_count < 2 && wake_rgb_count > 0) {
  1162. rgblight_sethsv_noeeprom(HSV_BLACK);
  1163. rgblight_set_effect_range(0, 2);
  1164. rgblight_sethsv_noeeprom(HSV_WHITE);
  1165. rgblight_set_effect_range(2, 9);
  1166. } else if (wake_rgb_count < 3 && wake_rgb_count > 1) {
  1167. rgblight_sethsv_noeeprom(HSV_BLACK);
  1168. rgblight_set_effect_range(0, 2);
  1169. rgblight_sethsv_noeeprom(HSV_WHITE);
  1170. rgblight_set_effect_range(2, 9);
  1171. } else if (wake_rgb_count < 4 && wake_rgb_count > 2) {
  1172. rgblight_sethsv_noeeprom(HSV_BLACK);
  1173. rgblight_set_effect_range(0, 3);
  1174. rgblight_sethsv_noeeprom(HSV_WHITE);
  1175. rgblight_set_effect_range(3, 9);
  1176. } else if (wake_rgb_count < 5 && wake_rgb_count > 3) {
  1177. rgblight_sethsv_noeeprom(HSV_BLACK);
  1178. rgblight_set_effect_range(0, 4);
  1179. rgblight_sethsv_noeeprom(HSV_WHITE);
  1180. rgblight_set_effect_range(4, 9);
  1181. } else if (wake_rgb_count < 6 && wake_rgb_count > 4) {
  1182. rgblight_sethsv_noeeprom(HSV_BLACK);
  1183. rgblight_set_effect_range(0, 5);
  1184. rgblight_sethsv_noeeprom(HSV_WHITE);
  1185. rgblight_set_effect_range(5, 9);
  1186. } else if (wake_rgb_count < 7 && wake_rgb_count > 5) {
  1187. rgblight_sethsv_noeeprom(HSV_BLACK);
  1188. rgblight_set_effect_range(0, 6);
  1189. rgblight_sethsv_noeeprom(HSV_WHITE);
  1190. rgblight_set_effect_range(6, 9);
  1191. } else if (wake_rgb_count < 8 && wake_rgb_count > 6) {
  1192. rgblight_sethsv_noeeprom(HSV_BLACK);
  1193. rgblight_set_effect_range(0, 7);
  1194. rgblight_sethsv_noeeprom(HSV_WHITE);
  1195. rgblight_set_effect_range(7, 9);
  1196. } else if (wake_rgb_count < 9 && wake_rgb_count > 7) {
  1197. rgblight_sethsv_noeeprom(HSV_BLACK);
  1198. rgblight_set_effect_range(0, 8);
  1199. rgblight_sethsv_noeeprom(HSV_WHITE);
  1200. rgblight_set_effect_range(8, 9);
  1201. } else if (wake_rgb_count < 10 && wake_rgb_count > 8) {
  1202. rgblight_sethsv_noeeprom(HSV_BLACK);
  1203. rgblight_set_effect_range(0, 0);
  1204. rgblight_sethsv_noeeprom(HSV_WHITE);
  1205. rgblight_set_effect_range(0, 9);
  1206. } else if (wake_rgb_count < 11 && wake_rgb_count > 9) {
  1207. rgblight_sethsv_noeeprom(HSV_BLACK);
  1208. rgblight_set_effect_range(0, 8);
  1209. rgblight_sethsv_noeeprom(HSV_WHITE);
  1210. rgblight_set_effect_range(8, 9);
  1211. } else if (wake_rgb_count < 12 && wake_rgb_count > 10) {
  1212. rgblight_sethsv_noeeprom(HSV_BLACK);
  1213. rgblight_set_effect_range(0, 7);
  1214. rgblight_sethsv_noeeprom(HSV_WHITE);
  1215. rgblight_set_effect_range(7, 9);
  1216. } else if (wake_rgb_count < 13 && wake_rgb_count > 11) {
  1217. rgblight_sethsv_noeeprom(HSV_BLACK);
  1218. rgblight_set_effect_range(0, 6);
  1219. rgblight_sethsv_noeeprom(HSV_WHITE);
  1220. rgblight_set_effect_range(6, 9);
  1221. } else if (wake_rgb_count < 14 && wake_rgb_count > 12) {
  1222. rgblight_sethsv_noeeprom(HSV_BLACK);
  1223. rgblight_set_effect_range(0, 5);
  1224. rgblight_sethsv_noeeprom(HSV_WHITE);
  1225. rgblight_set_effect_range(5, 9);
  1226. } else if (wake_rgb_count < 15 && wake_rgb_count > 13) {
  1227. rgblight_sethsv_noeeprom(HSV_BLACK);
  1228. rgblight_set_effect_range(0, 4);
  1229. rgblight_sethsv_noeeprom(HSV_WHITE);
  1230. rgblight_set_effect_range(4, 9);
  1231. } else if (wake_rgb_count < 16 && wake_rgb_count > 14) {
  1232. rgblight_sethsv_noeeprom(HSV_BLACK);
  1233. rgblight_set_effect_range(0, 3);
  1234. rgblight_sethsv_noeeprom(HSV_WHITE);
  1235. rgblight_set_effect_range(3, 9);
  1236. } else if (wake_rgb_count < 17 && wake_rgb_count > 15) {
  1237. rgblight_sethsv_noeeprom(HSV_BLACK);
  1238. rgblight_set_effect_range(0, 2);
  1239. rgblight_sethsv_noeeprom(HSV_WHITE);
  1240. rgblight_set_effect_range(2, 9);
  1241. } else if (wake_rgb_count < 18 && wake_rgb_count > 16) {
  1242. rgblight_sethsv_noeeprom(HSV_BLACK);
  1243. rgblight_set_effect_range(0, 1);
  1244. rgblight_sethsv_noeeprom(HSV_WHITE);
  1245. rgblight_set_effect_range(1, 9);
  1246. } else if (wake_rgb_count > 17) {
  1247. // Final frame of wake-up rgb animation
  1248. rgblight_sethsv_noeeprom(HSV_BLACK);
  1249. rgblight_set_effect_range(0, 9);
  1250. waking_up = false;
  1251. print("I have awoken!\n");
  1252. #ifdef AUDIO_ENABLE
  1253. // Play the wake-up sound *after* we finish the animation
  1254. if (do_wake_audio) {
  1255. PLAY_SONG(puzzle_song);
  1256. }
  1257. #endif
  1258. }
  1259. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  1260. wake_rgb_count++;
  1261. wake_rgb_timer = timer_read();
  1262. }
  1263. }
  1264. }
  1265. // Spits out some unicode special characters in response to a tap-dance
  1266. void send_degree_symbol(tap_dance_state_t* state, void* user_data) {
  1267. switch (state->count) {
  1268. case 4:
  1269. // ℃
  1270. unicode_input_start();
  1271. register_hex(0x2103);
  1272. unicode_input_finish();
  1273. print("You pressed the Degrees key 4 times!\n");
  1274. reset_tap_dance(state);
  1275. break;
  1276. case 3:
  1277. //℉
  1278. unicode_input_start();
  1279. register_hex(0x2109);
  1280. unicode_input_finish();
  1281. print("You pressed the Degrees key 3 times!\n");
  1282. reset_tap_dance(state);
  1283. break;
  1284. case 2:
  1285. // €
  1286. unicode_input_start();
  1287. register_hex(0x20AC);
  1288. unicode_input_finish();
  1289. print("You pressed the Degrees key 2 times!\n");
  1290. reset_tap_dance(state);
  1291. break;
  1292. case 1:
  1293. // °
  1294. unicode_input_start();
  1295. register_hex(0x00B0);
  1296. unicode_input_finish();
  1297. print("You pressed the Degrees key 1 time!\n");
  1298. reset_tap_dance(state);
  1299. break;
  1300. }
  1301. }
  1302. // Handles per-key configuration of Retro-Tapping
  1303. bool get_retro_tapping(uint16_t keycode, keyrecord_t* record) {
  1304. switch (keycode) {
  1305. default:
  1306. return false;
  1307. }
  1308. }
  1309. // Handles per-key configuration of Hold-on-Other-Key-Press
  1310. bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t* record) {
  1311. switch (keycode) {
  1312. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  1313. return true;
  1314. default:
  1315. return false;
  1316. }
  1317. }
  1318. // Handles per-key configuration of Quick-Tap
  1319. uint16_t get_quick_tap_term(uint16_t keycode, keyrecord_t* record) {
  1320. switch (keycode) {
  1321. default:
  1322. return QUICK_TAP_TERM;
  1323. }
  1324. }
  1325. // Handles per-key configuration of Permissive-Hold
  1326. bool get_permissive_hold(uint16_t keycode, keyrecord_t* record) {
  1327. switch (keycode) {
  1328. default:
  1329. return false;
  1330. }
  1331. }
  1332. /*
  1333. * The following two functions make leader keys "musical"
  1334. * by playing sound at different stages of the leader chord
  1335. */
  1336. // Called when you tap the Leader key
  1337. void leader_start_user(void) {
  1338. #ifdef AUDIO_ENABLE
  1339. PLAY_SONG(leader_started);
  1340. #endif
  1341. }
  1342. // Called when either the leader sequence is completed, or the leader timeout is hit
  1343. void leader_end_user(void) {
  1344. did_leader_succeed = false;
  1345. if (leader_sequence_one_key(KC_E)) {
  1346. SEND_STRING(SS_LCTL(SS_LSFT("t")));
  1347. did_leader_succeed = true;
  1348. }
  1349. if (leader_sequence_one_key(KC_C)) {
  1350. SEND_STRING(SS_LGUI("r") SS_DELAY(250) "calc\n");
  1351. did_leader_succeed = true;
  1352. }
  1353. else if (leader_sequence_one_key(KC_V)) {
  1354. SEND_STRING(SS_LCTL("v"));
  1355. did_leader_succeed = true;
  1356. }
  1357. else if (leader_sequence_two_keys(KC_E, KC_D)) {
  1358. SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
  1359. did_leader_succeed = true;
  1360. }
  1361. else if (leader_sequence_two_keys(KC_A, KC_C)) {
  1362. SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
  1363. did_leader_succeed = true;
  1364. }
  1365. else if (leader_sequence_three_keys(KC_C, KC_A, KC_T)) {
  1366. send_unicode_string("😸");
  1367. did_leader_succeed = true;
  1368. }
  1369. else if (leader_sequence_three_keys(KC_B, KC_A, KC_T)) {
  1370. send_unicode_string("🦇");
  1371. did_leader_succeed = true;
  1372. }
  1373. else if (leader_sequence_three_keys(KC_D, KC_O, KC_G)) {
  1374. send_unicode_string("🐶");
  1375. did_leader_succeed = true;
  1376. }
  1377. else if (leader_sequence_five_keys(KC_S, KC_M, KC_I, KC_L, KC_E)) {
  1378. send_unicode_string("🙂");
  1379. did_leader_succeed = true;
  1380. }
  1381. else if (leader_sequence_four_keys(KC_H, KC_A, KC_P, KC_Y)) {
  1382. send_unicode_string("🙂");
  1383. did_leader_succeed = true;
  1384. }
  1385. else if (leader_sequence_five_keys(KC_H, KC_A, KC_P, KC_P, KC_Y)) {
  1386. send_unicode_string("🙂");
  1387. did_leader_succeed = true;
  1388. }
  1389. else if (leader_sequence_three_keys(KC_S, KC_A, KC_D)) {
  1390. send_unicode_string("🙁");
  1391. did_leader_succeed = true;
  1392. }
  1393. else if (leader_sequence_three_keys(KC_Y, KC_E, KC_S)) {
  1394. send_unicode_string("👍");
  1395. did_leader_succeed = true;
  1396. }
  1397. else if (leader_sequence_two_keys(KC_N, KC_O)) {
  1398. send_unicode_string("👎");
  1399. did_leader_succeed = true;
  1400. }
  1401. else if (leader_sequence_three_keys(KC_W, KC_O, KC_W)) {
  1402. send_unicode_string("🤯");
  1403. did_leader_succeed = true;
  1404. }
  1405. else if (leader_sequence_three_keys(KC_P, KC_O, KC_O)) {
  1406. send_unicode_string("💩");
  1407. did_leader_succeed = true;
  1408. }
  1409. else if (leader_sequence_four_keys(KC_P, KC_O, KC_O, KC_P)) {
  1410. send_unicode_string("💩");
  1411. did_leader_succeed = true;
  1412. }
  1413. else if (leader_sequence_four_keys(KC_B, KC_O, KC_A, KC_T)) {
  1414. send_unicode_string("⛵");
  1415. did_leader_succeed = true;
  1416. }
  1417. if (did_leader_succeed) {
  1418. #ifdef AUDIO_ENABLE
  1419. PLAY_SONG(leader_succeed);
  1420. #endif
  1421. } else {
  1422. #ifdef AUDIO_ENABLE
  1423. PLAY_SONG(leader_fail);
  1424. #endif
  1425. }
  1426. }
  1427. // Monitors and labels the current state of any tap-dances
  1428. td_state_t cur_dance(tap_dance_state_t* state) {
  1429. if (state->count == 1) {
  1430. if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
  1431. // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
  1432. else
  1433. return TD_SINGLE_HOLD;
  1434. } else if (state->count == 2) {
  1435. if (state->interrupted)
  1436. return TD_DOUBLE_SINGLE_TAP;
  1437. else if (state->pressed)
  1438. return TD_DOUBLE_HOLD;
  1439. else
  1440. return TD_DOUBLE_TAP;
  1441. }
  1442. if (state->count == 3) {
  1443. if (state->interrupted || !state->pressed)
  1444. return TD_TRIPLE_TAP;
  1445. else
  1446. return TD_TRIPLE_HOLD;
  1447. } else
  1448. return TD_UNKNOWN;
  1449. }
  1450. // Create an instance of 'td_tap_t' for each tap dance.
  1451. static td_tap_t sml_state = {.is_press_action = true, .state = TD_NONE};
  1452. static td_tap_t scap_state = {.is_press_action = true, .state = TD_NONE};
  1453. static td_tap_t slctl_state = {.is_press_action = true, .state = TD_NONE};
  1454. static td_tap_t slalt_state = {.is_press_action = true, .state = TD_NONE};
  1455. // Left-Shift->Sticky-Caps tap-dance finished
  1456. void scap_finished(tap_dance_state_t* state, void* user_data) {
  1457. scap_state.state = cur_dance(state);
  1458. switch (scap_state.state) {
  1459. case TD_SINGLE_HOLD:
  1460. register_code(KC_LSFT);
  1461. break;
  1462. default:
  1463. if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) {
  1464. tap_code(KC_CAPS);
  1465. reset_tap_dance(state);
  1466. break;
  1467. } else {
  1468. if ((state->count) >= TAPPING_TOGGLE) {
  1469. tap_code(KC_CAPS);
  1470. reset_tap_dance(state);
  1471. break;
  1472. } else {
  1473. register_code(KC_LSFT);
  1474. break;
  1475. }
  1476. }
  1477. }
  1478. }
  1479. // Left-Shift->Sticky-Caps tap-dance reset
  1480. void scap_reset(tap_dance_state_t* state, void* user_data) {
  1481. unregister_code(KC_LSFT);
  1482. scap_state.state = TD_NONE;
  1483. }
  1484. // Sticky-Left-Control tap-dance finished
  1485. void slctl_finished(tap_dance_state_t* state, void* user_data) {
  1486. slctl_state.state = cur_dance(state);
  1487. switch (slctl_state.state) {
  1488. case TD_SINGLE_HOLD:
  1489. register_code(KC_LCTL);
  1490. break;
  1491. default:
  1492. if (lctl_sticky) {
  1493. unregister_code(KC_LCTL);
  1494. lctl_sticky = false;
  1495. PLAY_SONG(slctl_off);
  1496. reset_tap_dance(state);
  1497. break;
  1498. } else {
  1499. if ((state->count) >= TAPPING_TOGGLE) {
  1500. register_code(KC_LCTL);
  1501. lctl_sticky = true;
  1502. PLAY_SONG(slctl_on);
  1503. reset_tap_dance(state);
  1504. break;
  1505. } else {
  1506. register_code(KC_LCTL);
  1507. reset_tap_dance(state);
  1508. break;
  1509. }
  1510. }
  1511. }
  1512. }
  1513. // Sticky-Left-Control tap-dance reset
  1514. void slctl_reset(tap_dance_state_t* state, void* user_data) {
  1515. if (!lctl_sticky) {
  1516. unregister_code(KC_LCTL);
  1517. slctl_state.state = TD_NONE;
  1518. } else {
  1519. slctl_state.state = TD_NONE;
  1520. }
  1521. }
  1522. // Sticky-Left-Alt tap-dance finished
  1523. void slalt_finished(tap_dance_state_t* state, void* user_data) {
  1524. slalt_state.state = cur_dance(state);
  1525. switch (slalt_state.state) {
  1526. case TD_SINGLE_HOLD:
  1527. register_code(KC_LALT);
  1528. break;
  1529. default:
  1530. if (lalt_sticky) {
  1531. unregister_code(KC_LALT);
  1532. lalt_sticky = false;
  1533. PLAY_SONG(slalt_off);
  1534. reset_tap_dance(state);
  1535. break;
  1536. } else {
  1537. if ((state->count) >= TAPPING_TOGGLE) {
  1538. register_code(KC_LALT);
  1539. lalt_sticky = true;
  1540. PLAY_SONG(slalt_on);
  1541. reset_tap_dance(state);
  1542. break;
  1543. } else {
  1544. register_code(KC_LALT);
  1545. reset_tap_dance(state);
  1546. break;
  1547. }
  1548. }
  1549. }
  1550. }
  1551. // Sticky-Left-Alt tap-dance reset
  1552. void slalt_reset(tap_dance_state_t* state, void* user_data) {
  1553. if (!lalt_sticky) {
  1554. unregister_code(KC_LALT);
  1555. slalt_state.state = TD_NONE;
  1556. } else {
  1557. slalt_state.state = TD_NONE;
  1558. }
  1559. }
  1560. // Smiley key tap-dance finished
  1561. void sml_finished(tap_dance_state_t* state, void* user_data) {
  1562. sml_state.state = cur_dance(state);
  1563. switch (sml_state.state) {
  1564. default:
  1565. switch (state->count) {
  1566. default:
  1567. // 👍
  1568. send_unicode_string("👍");
  1569. print("You pressed the Emoji key at least 11 times!\n");
  1570. reset_tap_dance(state);
  1571. break;
  1572. case 10:
  1573. // 👎
  1574. send_unicode_string("👎");
  1575. print("You pressed the Emoji key 10 times!\n");
  1576. reset_tap_dance(state);
  1577. break;
  1578. case 9:
  1579. //🍌
  1580. send_unicode_string("🍌");
  1581. print("You pressed the Emoji key 9 times!\n");
  1582. reset_tap_dance(state);
  1583. break;
  1584. case 8:
  1585. // 🍑
  1586. send_unicode_string("🍑");
  1587. print("You pressed the Emoji key 8 times!\n");
  1588. reset_tap_dance(state);
  1589. break;
  1590. case 7:
  1591. // 🐕
  1592. send_unicode_string("🐕");
  1593. print("You pressed the Emoji key 7 times!\n");
  1594. reset_tap_dance(state);
  1595. break;
  1596. case 6:
  1597. // 🐈
  1598. send_unicode_string("🐈");
  1599. print("You pressed the Emoji key 6 times!\n");
  1600. reset_tap_dance(state);
  1601. break;
  1602. case 5:
  1603. // 🐍
  1604. send_unicode_string("🐍");
  1605. print("You pressed the Emoji key 5 times!\n");
  1606. reset_tap_dance(state);
  1607. break;
  1608. case 4:
  1609. //🐒
  1610. send_unicode_string("🐒");
  1611. print("You pressed the Emoji key 4 times!\n");
  1612. reset_tap_dance(state);
  1613. break;
  1614. case 3:
  1615. // 💩
  1616. send_unicode_string("💩");
  1617. print("You pressed the Emoji key 3 times!\n");
  1618. reset_tap_dance(state);
  1619. break;
  1620. case 2:
  1621. // 🙁
  1622. send_unicode_string("🙁");
  1623. print("You pressed the Emoji key 2 times!\n");
  1624. reset_tap_dance(state);
  1625. break;
  1626. case 1:
  1627. // 🙂
  1628. send_unicode_string("🙂");
  1629. print("You pressed the Emoji key 1 time!\n");
  1630. reset_tap_dance(state);
  1631. break;
  1632. }
  1633. break;
  1634. case TD_SINGLE_HOLD:
  1635. // 👍
  1636. send_unicode_string("👍");
  1637. print("You single-held the Emoji key!\n");
  1638. reset_tap_dance(state);
  1639. break;
  1640. case TD_DOUBLE_HOLD:
  1641. // 👎
  1642. send_unicode_string("👎");
  1643. print("You double-held the Emoji key!\n");
  1644. reset_tap_dance(state);
  1645. break;
  1646. case TD_TRIPLE_HOLD:
  1647. //🤯
  1648. send_unicode_string("🤯");
  1649. print("You triple-held the Emoji key!\n");
  1650. reset_tap_dance(state);
  1651. break;
  1652. case TD_NONE:
  1653. reset_tap_dance(state);
  1654. break;
  1655. }
  1656. }
  1657. void sml_reset(tap_dance_state_t* state, void* user_data) { sml_state.state = TD_NONE; }
  1658. // Tap Dance definitions
  1659. tap_dance_action_t tap_dance_actions[] = {
  1660. // Tap once for °, twice for ℉, thrice for ℃
  1661. [TD_DEG_DEGF] = ACTION_TAP_DANCE_FN(send_degree_symbol), //
  1662. [TD_LSHFT_CAPS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, scap_finished, scap_reset), //
  1663. [TD_LCTL_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, slctl_finished, slctl_reset), //
  1664. [TD_LALT_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, slalt_finished, slalt_reset), //
  1665. [TD_SMILEY] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, sml_finished, sml_reset),
  1666. };
  1667. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  1668. switch (keycode) {
  1669. case TD(TD_LSHFT_CAPS):
  1670. case TD(TD_LCTL_STICKY):
  1671. case TD(TD_LALT_STICKY):
  1672. return 200;
  1673. case TD(TD_SMILEY):
  1674. return 500;
  1675. default:
  1676. return TAPPING_TERM;
  1677. }
  1678. }
  1679. // Dip-Switch controls
  1680. void dip_switch_update_user(uint8_t index, bool active) {
  1681. switch (index) {
  1682. case 0: {
  1683. #ifdef AUDIO_ENABLE
  1684. static bool play_sound = false;
  1685. #endif
  1686. if (active) {
  1687. #ifdef AUDIO_ENABLE
  1688. if (play_sound) {
  1689. PLAY_SONG(plover_song);
  1690. }
  1691. #endif
  1692. layer_on(_ADJUST);
  1693. } else {
  1694. #ifdef AUDIO_ENABLE
  1695. if (play_sound) {
  1696. PLAY_SONG(plover_gb_song);
  1697. }
  1698. #endif
  1699. layer_off(_ADJUST);
  1700. }
  1701. #ifdef AUDIO_ENABLE
  1702. play_sound = true;
  1703. #endif
  1704. break;
  1705. }
  1706. case 1:
  1707. if (active) {
  1708. muse_mode = true;
  1709. } else {
  1710. muse_mode = false;
  1711. }
  1712. }
  1713. }
  1714. // Runs at every complete matrix scan
  1715. void matrix_scan_user(void) {
  1716. // Some code for controlling MIDI output
  1717. #ifdef AUDIO_ENABLE
  1718. if (muse_mode) {
  1719. if (muse_counter == 0) {
  1720. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  1721. if (muse_note != last_muse_note) {
  1722. stop_note(compute_freq_for_midi_note(last_muse_note));
  1723. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  1724. last_muse_note = muse_note;
  1725. }
  1726. }
  1727. muse_counter = (muse_counter + 1) % muse_tempo;
  1728. } else {
  1729. if (muse_counter) {
  1730. stop_all_notes();
  1731. muse_counter = 0;
  1732. }
  1733. }
  1734. #endif
  1735. // Check the shift-state and hold-time for the Irony key
  1736. if (irony_active) {
  1737. if ((get_mods() & MOD_MASK_SHIFT)) {
  1738. irony_shifted = true;
  1739. } else {
  1740. irony_shifted = false;
  1741. }
  1742. if (timer_elapsed(irony_pressed_time) >= IRONY_HOLD_DELAY) {
  1743. if (irony_shifted) {
  1744. send_unicode_string(bang_str);
  1745. } else {
  1746. send_unicode_string(irony_str);
  1747. }
  1748. }
  1749. }
  1750. // Monitor and respond to the current Alt+Tab state
  1751. if (is_alt_tab_active) {
  1752. if (timer_elapsed(alt_tab_timer) > 1000) {
  1753. unregister_code(KC_LALT);
  1754. is_alt_tab_active = false;
  1755. }
  1756. }
  1757. // Run the wake-up RGB animation if performing wake-up
  1758. if (do_wake_animation) {
  1759. rgb_wakeup_sequence();
  1760. }
  1761. }
  1762. // Music mask controls
  1763. bool music_mask_user(uint16_t keycode) {
  1764. switch (keycode) {
  1765. case RAISE:
  1766. case LOWER:
  1767. return false;
  1768. default:
  1769. return true;
  1770. }
  1771. }
  1772. void suspend_power_down_user(void) {
  1773. // Runs during start of system suspend
  1774. print("Going to sleep.");
  1775. }
  1776. void suspend_wakeup_init_user(void) {
  1777. // Runs during wake from system suspend
  1778. }
  1779. void keyboard_post_init_user(void) {
  1780. // Print welcome message to console
  1781. printf("Welcome to %s!\n", KEEB_MODEL_NAME);
  1782. // Read the user config from EEPROM
  1783. user_config.raw = eeconfig_read_user();
  1784. do_wake_animation = user_config.do_wakeup_animation;
  1785. do_wake_audio = user_config.do_wakeup_audio;
  1786. rgbcon_tracker = user_config.rgbcon_tracker;
  1787. // Tell the console the status of saved config
  1788. if (user_config.do_wakeup_animation) {
  1789. print("Wake animation enabled.\n");
  1790. } else {
  1791. print("Wake animation disabled.\n");
  1792. }
  1793. if (user_config.do_wakeup_audio) {
  1794. print("Wake music enabled.\n");
  1795. } else {
  1796. print("Wake music disabled.\n");
  1797. }
  1798. switch (user_config.rgbcon_tracker) {
  1799. case 2:
  1800. print("RGB mode: Static White\n");
  1801. break;
  1802. case 3:
  1803. print("RGB mode: Static Cyan\n");
  1804. break;
  1805. case 4:
  1806. print("RGB mode: Breathing Lights\n");
  1807. break;
  1808. case 5:
  1809. print("RGB mode: Rainbow Swirl\n");
  1810. break;
  1811. case 6:
  1812. print("RGB mode: Rainbow Mood\n");
  1813. break;
  1814. default:
  1815. print("RGB mode: Disabled RGB\n");
  1816. break;
  1817. }
  1818. // Enable the LED layers
  1819. rgblight_enable_noeeprom(); // Enables RGB, without saving settings
  1820. rgblight_layers = my_rgb_layers;
  1821. /*
  1822. * Initialize the LED crawl wake animation here
  1823. * To perform it on just the first wake
  1824. */
  1825. wake_rgb_timer = timer_read();
  1826. waking_up = true;
  1827. // Initialize OLED display
  1828. /*
  1829. if (USING_OLED_DISPLAY) {
  1830. print("Initializing display!\n");
  1831. render_logo();
  1832. }
  1833. */
  1834. }
  1835. // EEPROM is getting reset!
  1836. void eeconfig_init_user(void) {
  1837. user_config.raw = 0;
  1838. eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
  1839. }
  1840. // Communicate 2-way with host via HID_RAW
  1841. #ifdef RAW_ENABLE
  1842. void raw_hid_receive(uint8_t* data, uint8_t length) {
  1843. // Sample code below simply echoes back to the console any data received by the raw_hid process
  1844. # ifdef CONSOLE_ENABLE
  1845. dprint("Received USB data from host system:\n");
  1846. dprintf("%s\n", data);
  1847. # endif
  1848. }
  1849. #endif