config.h 2.8 KB

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  1. #pragma once
  2. #undef MATRIX_ROW_PINS
  3. #undef MATRIX_COL_PINS
  4. #define MATRIX_ROW_PINS \
  5. { B0, E7, F0, F1 }
  6. #define MATRIX_COL_PINS \
  7. { E6, E3, E4, D3, D4, D5, C0, A7, A6, E1, E0, D7 }
  8. #define AUDIO_PIN C6
  9. #define AUDIO_PIN_ALT B5
  10. #define NO_USB_STARTUP_CHECK
  11. #define PLANCK_MIT_LAYOUT
  12. // This is a 7-bit address, that gets left-shifted and bit 0
  13. // set to 0 for write, 1 for read (as per I2C protocol)
  14. // The address will vary depending on your wiring:
  15. // 0b1110100 AD <-> GND
  16. // 0b1110111 AD <-> VCC
  17. // 0b1110101 AD <-> SCL
  18. // 0b1110110 AD <-> SDA
  19. #define DRIVER_ADDR_1 0b1110100
  20. #define DRIVER_ADDR_2 0b1110110
  21. #define DRIVER_COUNT 2
  22. #define DRIVER_1_LED_TOTAL 25
  23. #define DRIVER_2_LED_TOTAL 24
  24. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  25. // RGB Matrix Animation modes. Explicitly enabled
  26. // For full list of effects, see:
  27. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  28. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  29. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  30. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  31. #define ENABLE_RGB_MATRIX_BREATHING
  32. #define ENABLE_RGB_MATRIX_BAND_SAT
  33. #define ENABLE_RGB_MATRIX_BAND_VAL
  34. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  35. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  36. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  37. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  38. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  39. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  40. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  41. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  42. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  43. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  44. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  45. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  46. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  47. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  48. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  49. #define ENABLE_RGB_MATRIX_RAINDROPS
  50. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  51. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  52. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  53. #define ENABLE_RGB_MATRIX_HUE_WAVE
  54. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  55. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  56. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  57. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  58. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  59. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  60. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  61. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  62. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  63. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  64. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  65. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  66. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  67. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  68. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  69. #define ENABLE_RGB_MATRIX_SPLASH
  70. #define ENABLE_RGB_MATRIX_MULTISPLASH
  71. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  72. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH