pluckey.h 4.9 KB

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  1. /* Copyright 2021 floookay
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #define XXX KC_NO
  19. /*
  20. * ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐
  21. * ┌─────┬───┤L02│L03│L04│L05│L06│ │R00│R01│R02│R03│R04├───┬─────┐
  22. * │L00 │L01├───┼───┼───┼───┼───┤ ┌───┐ ┌───┐ ├───┼───┼───┼───┼───┤R05│R06 │
  23. * ├─────┼───┤L12│L13│L14│L15│L16│ │L16│ │R10│ │R10│R11│R12│R13│R14├───┼─────┤
  24. * │L10 │L11├───┼───┼───┼───┼───┤ │ │ │ │ ├───┼───┼───┼───┼───┤R15│R16 │
  25. * ├─────┼───┤L22│L23│L24│L25│L26│ ├───┤ ├───┤ │R20│R21│R22│R23│R24├───┼─────┤
  26. * │L20 │L21├───┼───┼───┼───┼───┼───┐ │L36├───┐ ┌───┤R30│ ┌───┼───┼───┼───┼───┼───┤R25│R26 │
  27. * ├─────┼───┤L32│L33│L34│L35│L36│L41│ │ │ │ │ │ │ │R45│R30│R31│R32│R33│R34├───┼─────┤
  28. * │L30 │L31├───┼───┼───┼┬──┴──┬┴──┬┘ └──┬┘ ┌┘ └┐ └┬──┘ └┬──┴┬──┴──┬┼───┼───┼───┤R35│R36 │
  29. * └─────┴───┤L42│L43│L44││L45 │L46│ │L46│ │R40│ │R40│R41 ││R42│R43│R44├───┴─────┘
  30. * └───┴───┴───┘└─────┴───┘ └───┘ └───┘ └───┴─────┘└───┴───┴───┘
  31. */
  32. /* This is a shortcut to help you visually see your layout.
  33. *
  34. * The first section contains all of the arguments representing the physical
  35. * layout of the board and position of the keys.
  36. *
  37. * The second converts the arguments into a two-dimensional array which
  38. * represents the switch matrix.
  39. */
  40. #define LAYOUT_all( \
  41. l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
  42. l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
  43. l20, l21, l22, l23, l24, l25, l26, r20, r21, r22, r23, r24, r25, r26, \
  44. l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
  45. l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
  46. ){ \
  47. { l00, l01, l02, l03, l04, l05, l06 }, \
  48. { l10, l11, l12, l13, l14, l15, l16 }, \
  49. { l20, l21, l22, l23, l24, l25, l26 }, \
  50. { l30, l31, l32, l33, l34, l35, l36 }, \
  51. { XXX, l41, l42, l43, l44, l45, l46 }, \
  52. { r06, r05, r04, r03, r02, r01, r00 }, \
  53. { r16, r15, r14, r13, r12, r11, r10 }, \
  54. { r26, r25, r24, r23, r22, r21, r20 }, \
  55. { r36, r35, r34, r33, r32, r31, r30 }, \
  56. { XXX, r45, r44, r43, r42, r41, r40 } \
  57. }
  58. #define LAYOUT_ergo( \
  59. l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
  60. l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
  61. l20, l21, l22, l23, l24, l25, r21, r22, r23, r24, r25, r26, \
  62. l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
  63. l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
  64. ){ \
  65. { l00, l01, l02, l03, l04, l05, l06 }, \
  66. { l10, l11, l12, l13, l14, l15, l16 }, \
  67. { l20, l21, l22, l23, l24, l25, XXX }, \
  68. { l30, l31, l32, l33, l34, l35, l36 }, \
  69. { XXX, l41, l42, l43, l44, l45, l46 }, \
  70. { r06, r05, r04, r03, r02, r01, r00 }, \
  71. { r16, r15, r14, r13, r12, r11, r10 }, \
  72. { r26, r25, r24, r23, r22, r21, XXX }, \
  73. { r36, r35, r34, r33, r32, r31, r30 }, \
  74. { XXX, r45, r44, r43, r42, r41, r40 } \
  75. }