keymap.c 11 KB

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  1. /* Copyright 2023 Guillermo Aguirre
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "muse.h"
  18. enum preonic_layers {
  19. _BASE,
  20. _GAMING,
  21. _LOWER,
  22. _RAISE,
  23. _CONFIG,
  24. };
  25. enum preonic_keycodes {
  26. BASE = SAFE_RANGE,
  27. GAMING,
  28. LOWER,
  29. RAISE,
  30. CONFIG,
  31. };
  32. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  33. /* Base
  34. * ,------------------------------------------------------------------------------------------.
  35. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  36. * |-------------+------+------+------+------+------+------+------+------+------+------+------|
  37. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  38. * |-------------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' |
  40. * |-------------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | HOLD Shift | Z | X | C | V | B | N | M | , | . | Up | / |
  42. * | TOGGLE Caps | | | | | | | | | | | |
  43. * |-------------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | GUI | ` | Alt |Lower |Enter |Enter |Space |Space |Raise | Left | Down |Right |
  45. * `------------------------------------------------------------------------------------------'
  46. */
  47. [_BASE] = LAYOUT_preonic_grid(
  48. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  49. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  50. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  51. LSFT_T(KC_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
  52. KC_LGUI, KC_GRV, LALT_T(KC_RALT), MO(2), KC_ENT, KC_ENT, KC_SPC, KC_SPC, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
  53. ),
  54. /* Gaming
  55. * ,-----------------------------------------------------------------------------------.
  56. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  59. * |------+------+------+------+------+-------------+------+------+------+------+------|
  60. * | ` | A | S | D | F | G | H | J | K | L | ; | ' |
  61. * |------+------+------+------+------+------|------+------+------+------+------+------|
  62. * | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | Ctrl | GUI | Alt |Lower |Space |Space |Enter |Enter |Raise | Left | Down |Right |
  65. * `-----------------------------------------------------------------------------------'
  66. */
  67. [_GAMING] = LAYOUT_preonic_grid(
  68. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  69. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  70. KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  71. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
  72. KC_LCTL, KC_LGUI, KC_LALT, MO(2), KC_SPC, KC_SPC, KC_ENT, KC_ENT, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
  73. ),
  74. /* Lower
  75. * ,-----------------------------------------------------------------------------------.
  76. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | ▽ | ▽ | Mute |Vol + | Play | ▽ | ▽ | _ | + | { | } | \ |
  79. * |------+------+------+------+------+-------------+------+------+------+------+------|
  80. * | ▽ | ▽ | Prev |Vol - | Next | ▽ | ▽ | - | = | [ | ] | ▽ |
  81. * |------+------+------+------+------+------|------+------+------+------+------+------|
  82. * | ▽ |CTRL_Z| ▽ |CTRL_C| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | ▽ | ▽ | ▽ | ▽ | ▽ |CONFIG| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
  85. * `-----------------------------------------------------------------------------------'
  86. */
  87. [_LOWER] = LAYOUT_preonic_grid(
  88. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  89. KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS,
  90. KC_TRNS, KC_TRNS, KC_MPRV, KC_VOLD, KC_MNXT, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_TRNS,
  91. KC_TRNS, LCTL(KC_Z), KC_TRNS, LCTL(KC_C), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  92. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  93. ),
  94. /* Raise
  95. * ,-----------------------------------------------------------------------------------.
  96. * | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | { | } | Del |
  97. * |------+------+------+------+------+------+------+------+------+------+------+------|
  98. * | ▽ | 6 | 7 | 8 | 9 | 0 | ▽ | ▽ | Up | [ | ] | ▽ |
  99. * |------+------+------+------+------+-------------+------+------+------+------+------|
  100. * | Ctrl | 1 | 2 | 3 | 4 | 5 | ▽ | Left | Down |Right | ▽ | ▽ |
  101. * |------+------+------+------+------+------|------+------+------+------+------+------|
  102. * | Shift| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | Home | End | PgUp |PgDown| ▽ |
  103. * |------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | GUI |PrntSc|R Alt | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
  105. * `-----------------------------------------------------------------------------------'
  106. */
  107. [_RAISE] = LAYOUT_preonic_grid(
  108. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_DEL,
  109. KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS, KC_TRNS, KC_UP, KC_LBRC, KC_RBRC, KC_TRNS,
  110. KC_LCTL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS,
  111. KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_TRNS,
  112. KC_RGUI, KC_PSCR, KC_RALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  113. ),
  114. /* Config
  115. * ,-----------------------------------------------------------------------------------.
  116. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  117. * |------+------+------+------+------+------+------+------+------+------+------+------|
  118. * | ▽ | Reset| Debug| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | Del |
  119. * |------+------+------+------+------+-------------+------+------+------+------+------|
  120. * | ▽ | ▽ | ▽ |Aud on|AudOff|CGnorm|CGswap| Base |Gaming| ▽ | ▽ | ▽ |
  121. * |------+------+------+------+------+------|------+------+------+------+------+------|
  122. * | ▽ |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| ▽ | ▽ | ▽ | ▽ | ▽ |
  123. * |------+------+------+------+------+------+------+------+------+------+------+------|
  124. * | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
  125. * `-----------------------------------------------------------------------------------'
  126. */
  127. [_CONFIG] = LAYOUT_preonic_grid(
  128. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  129. KC_TRNS, QK_BOOT, DB_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
  130. KC_TRNS, KC_TRNS, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, DF(0), DF(1), KC_TRNS, KC_TRNS, KC_TRNS,
  131. KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  132. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  133. )
  134. };
  135. /* Encoder
  136. * Currently using ENCONDER_MAP_ENABLE
  137. */
  138. #if defined(ENCODER_MAP_ENABLE)
  139. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
  140. [_BASE] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
  141. [_GAMING] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
  142. [_LOWER] = { ENCODER_CCW_CW(LCTL(KC_TAB), LCTL(LSFT(KC_TAB))) }, // Ctrl + Tab | Ctrl + Shift + Tab
  143. [_RAISE] = { ENCODER_CCW_CW(KC_MS_WH_LEFT, KC_MS_WH_RIGHT) }, // Mouse Scroll Left | Mouse Scroll Right
  144. [_CONFIG] = { },
  145. };
  146. #endif
  147. /* Default music config
  148. * Don't really understand what this does
  149. */
  150. bool muse_mode = false;
  151. uint8_t last_muse_note = 0;
  152. uint16_t muse_counter = 0;
  153. uint8_t muse_offset = 70;
  154. uint16_t muse_tempo = 50;
  155. bool dip_switch_update_user(uint8_t index, bool active) {
  156. switch (index) {
  157. case 0:
  158. if (active) {
  159. layer_on(_CONFIG);
  160. } else {
  161. layer_off(_CONFIG);
  162. }
  163. break;
  164. case 1:
  165. if (active) {
  166. muse_mode = true;
  167. } else {
  168. muse_mode = false;
  169. }
  170. }
  171. return true;
  172. }
  173. void matrix_scan_user(void) {
  174. #ifdef AUDIO_ENABLE
  175. if (muse_mode) {
  176. if (muse_counter == 0) {
  177. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  178. if (muse_note != last_muse_note) {
  179. stop_note(compute_freq_for_midi_note(last_muse_note));
  180. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  181. last_muse_note = muse_note;
  182. }
  183. }
  184. muse_counter = (muse_counter + 1) % muse_tempo;
  185. } else {
  186. if (muse_counter) {
  187. stop_all_notes();
  188. muse_counter = 0;
  189. }
  190. }
  191. #endif
  192. }
  193. bool music_mask_user(uint16_t keycode) {
  194. switch (keycode) {
  195. case RAISE:
  196. case LOWER:
  197. return false;
  198. default:
  199. return true;
  200. }
  201. }