keymap.c 12 KB

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  1. /*
  2. * ----------------------------------------------------------------------------
  3. * "THE BEER-WARE LICENSE" (Revision 42):
  4. * <https://github.com/Legonut> wrote this file. As long as you retain this
  5. * notice you can do whatever you want with this stuff. If we meet some day, and
  6. * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
  7. * ----------------------------------------------------------------------------
  8. */
  9. #include QMK_KEYBOARD_H
  10. /* Qwerty
  11. * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
  12. * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
  13. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  14. * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
  15. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  16. * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
  17. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  18. * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
  19. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  20. * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
  21. * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
  22. * │ │ DEL │ │ Enter│ │
  23. * └──────┴──────┘ └──────┴──────┘
  24. * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
  25. * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
  26. * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
  27. * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
  28. * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
  29. * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
  30. */
  31. enum sol_layers {
  32. _QWERTY,
  33. _COLEMAK,
  34. _GAME,
  35. _FN,
  36. _ADJUST
  37. };
  38. enum sol_keycodes {
  39. // Disables touch processing
  40. TCH_TOG = SAFE_RANGE,
  41. MENU_BTN,
  42. MENU_UP,
  43. MENU_DN,
  44. RGB_RST
  45. };
  46. #define FN MO(_FN)
  47. #define ADJUST MO(_ADJUST)
  48. #define COLEMAK DF(_COLEMAK)
  49. #define GAME DF(_GAME)
  50. #define QWERTY DF(_QWERTY)
  51. #define FN_CAPS LT(_FN, KC_CAPS)
  52. //#define RGB_ADJ LT(_ADJUST, RGB_TOG)
  53. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  54. [_QWERTY] = LAYOUT(
  55. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  56. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  57. FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  58. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
  59. KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
  60. KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
  61. KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
  62. ),
  63. [_COLEMAK] = LAYOUT(
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
  66. _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
  67. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  70. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  71. ),
  72. [_GAME] = LAYOUT(
  73. _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
  74. _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
  75. _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
  76. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  77. _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  78. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  79. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  80. ),
  81. [_FN] = LAYOUT(
  82. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  83. _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
  84. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
  85. _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  86. _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
  87. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  88. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  89. ),
  90. [_ADJUST] = LAYOUT(
  91. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  92. _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
  93. _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
  94. _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
  95. _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
  96. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  97. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  98. ),
  99. };
  100. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  101. switch (keycode)
  102. {
  103. case MENU_BTN:
  104. if (record->event.pressed) {
  105. rgb_menu_selection();
  106. }
  107. return false;
  108. case MENU_UP:
  109. if (record->event.pressed) {
  110. rgb_menu_action(true);
  111. }
  112. return false;
  113. case MENU_DN:
  114. if (record->event.pressed) {
  115. rgb_menu_action(false);
  116. }
  117. return false;
  118. case RGB_RST:
  119. if (record->event.pressed) {
  120. eeconfig_update_rgb_matrix_default();
  121. }
  122. return false;
  123. case TCH_TOG:
  124. if (record->event.pressed) {
  125. touch_encoder_toggle();
  126. }
  127. return false; // Skip all further processing of this key
  128. default:
  129. return true;
  130. }
  131. }
  132. void render_layer_status(void) {
  133. // Host Keyboard Layer Status
  134. oled_write_P(PSTR("Layer"), false);
  135. switch (get_highest_layer(layer_state)) {
  136. case _QWERTY:
  137. oled_write_ln_P(PSTR("QWRTY"), false);
  138. break;
  139. case _COLEMAK:
  140. oled_write_ln_P(PSTR("Colemk"), false);
  141. break;
  142. case _GAME:
  143. oled_write_ln_P(PSTR("Game "), false);
  144. break;
  145. case _FN:
  146. oled_write_ln_P(PSTR("FN "), false);
  147. break;
  148. case _ADJUST:
  149. oled_write_ln_P(PSTR("Adjst"), false);
  150. break;
  151. default:
  152. oled_write_ln_P(PSTR("Undef"), false);
  153. }
  154. }