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3 anni fa | |
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| .. | ||
| keymaps | 99b35940bc Remove unnecessary backslash-escapes in default keymaps (#15472) | 4 anni fa |
| config.h | ebb512db82 Debounce defines cleanup (#19742) | 3 anni fa |
| info.json | f9aeea64c1 Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) | 3 anni fa |
| matrix.c | 11d49d00e7 Remove matrix_init_quantum/matrix_scan_quantum (#19806) | 3 anni fa |
| readme.md | c8cbee5d71 Modified URLs to point to new locations | 7 anni fa |
| rules.mk | f9aeea64c1 Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) | 3 anni fa |
| sixkeyboard.c | 13bb6b4b7f Backlight abstraction and other changes (#439) | 10 anni fa |
| sixkeyboard.h | 41c50bb653 Change keyboard level include guards to `pragma once` (#14248) | 4 anni fa |
Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys
Make example for this keyboard (after setting up your build environment):
make sixkeyboard:default
See build environment setup then the make instructions for more information.
The schematic is like this:
switches leds
,--+--+--. ,--+--+--.
|C7|B7|B5| |C6|B6|B4|
+--+--+--+ +--+--+--+
|D6|D1|D4| |D5|D2|D3|
`--+--+--' `--+--+--'
The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.