config.h 3.5 KB

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  1. /* Copyright 2021 zhouqiong19840119
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /*
  18. * Keyboard Matrix Assignments
  19. *
  20. * Change this to how you wired your keyboard
  21. * COLS: AVR pins used for columns, left to right
  22. * ROWS: AVR pins used for rows, top to bottom
  23. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  24. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  25. *
  26. */
  27. #define MATRIX_ROW_PINS {C7, C6 }
  28. #define MATRIX_COL_PINS {F7, F6, F5}
  29. /* COL2ROW, ROW2COL*/
  30. #define DIODE_DIRECTION ROW2COL
  31. #ifdef RGB_MATRIX_ENABLE
  32. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  33. # define RGB_MATRIX_KEYPRESSES
  34. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  35. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  36. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  37. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  38. #define ENABLE_RGB_MATRIX_BREATHING
  39. // #define ENABLE_RGB_MATRIX_BAND_SAT
  40. #define ENABLE_RGB_MATRIX_BAND_VAL
  41. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  42. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  43. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  44. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  45. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  46. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  47. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  48. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  49. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  50. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  51. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  52. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  53. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  54. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  55. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  56. #define ENABLE_RGB_MATRIX_RAINDROPS
  57. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  58. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  59. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  60. #define ENABLE_RGB_MATRIX_HUE_WAVE
  61. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  62. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  63. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  64. // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  65. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  66. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  67. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  68. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  69. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  70. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  71. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  72. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  73. // #define ENABLE_RGB_MATRIX_SPLASH
  74. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  75. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  76. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  77. // This is a 7-bit address, that gets left-shifted and bit 0
  78. // set to 0 for write, 1 for read (as per I2C protocol)
  79. // The address will vary depending on your wiring:
  80. // 0b1110100 AD <-> GND
  81. // 0b1110111 AD <-> VCC
  82. // 0b1110101 AD <-> SCL
  83. // 0b1110110 AD <-> SDA
  84. #define DRIVER_ADDR_1 0b1110100
  85. #define DRIVER_COUNT 1
  86. #define RGB_MATRIX_LED_COUNT 6
  87. #endif