keymap.c 11 KB

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  1. // Copyright 2023 Michal S. (@not-my-segfault)
  2. // SPDX-License-Identifier: GPL-3.0-only
  3. #include QMK_KEYBOARD_H
  4. // This specifies the layers that will be used
  5. enum sofle_layers {
  6. _WORKMAN,
  7. _QWERTY,
  8. _LOWER,
  9. _RAISE,
  10. _ADJUST
  11. };
  12. enum custom_keycodes {
  13. KC_WORKMAN = SAFE_RANGE,
  14. KC_QWERTY,
  15. KC_LOWER,
  16. KC_RAISE,
  17. KC_ADJUST,
  18. KC_TOGGLE,
  19. };
  20. // Here the keymaps are defined in matrix form using KC_XYZ form keycodes
  21. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  22. /*
  23. * WORKMAN
  24. * ,-----------------------------------------. ,-----------------------------------------.
  25. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Prnt |
  26. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  27. * | Esc | Q | D | R | W | B | | J | F | U | P | ; | Bspc |
  28. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  29. * | Tab | A | S | H | T | G |-------. ,-------| Y | N | E | O | I | ' |
  30. * |------+------+------+------+------+------| | | MUTE |------+------+------+------+------+------|
  31. * |LShift| Z | X | M | C | V |-------| |-------| K | L | , | . | / |RShift|
  32. * `-----------------------------------------/ / \ \-----------------------------------------'
  33. * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI |
  34. * | | | | |/ / \ \ | | | | |
  35. * `----------------------------------' '------''---------------------------'
  36. */
  37. [_WORKMAN] = LAYOUT(
  38. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PSCR,
  39. KC_ESC, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC,
  40. KC_TAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT,
  41. KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, XXXXXXX, KC_MUTE, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  42. KC_LGUI, KC_LALT, KC_LCTL, KC_LOWER, KC_ENT, KC_SPC, KC_RAISE, KC_RCTL, KC_RALT, KC_RGUI
  43. ),
  44. /*
  45. * QWERTY
  46. * ,-----------------------------------------. ,-----------------------------------------.
  47. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Prnt |
  48. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  49. * | Esc | Q | W | E | R | T | | Y | U | I | O | P | Bspc |
  50. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  51. * | Tab | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
  52. * |------+------+------+------+------+------| | | MUTE |------+------+------+------+------+------|
  53. * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
  54. * `-----------------------------------------/ / \ \-----------------------------------------'
  55. * | LGUI | LAlt | LCTR |LOWER | /Space / \Enter \ |RAISE | RCTR | RAlt | RGUI |
  56. * | | | | |/ / \ \ | | | | |
  57. * `----------------------------------' '------''---------------------------'
  58. */
  59. [_QWERTY] = LAYOUT(
  60. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PSCR,
  61. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  62. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  63. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, KC_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  64. KC_LGUI, KC_LALT, KC_LCTL, KC_LOWER, KC_SPC, KC_ENT, KC_RAISE, KC_RCTL, KC_RALT, KC_RGUI
  65. ),
  66. /* LOWER
  67. * ,-----------------------------------------. ,-----------------------------------------.
  68. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
  69. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  70. * | | | | | | | | | | | | | F12 |
  71. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  72. * | | | | | | |-------. ,-------| | | | | | | |
  73. * |------+------+------+------+------+------| | | Togg. |------+------+------+------+------+------|
  74. * | | = | - | + | { | } |-------| |-------| [ | ] | | | \ | |
  75. * `-----------------------------------------/ / \ \-----------------------------------------'
  76. * | | | |LOWER | / / \ \ | | | | |
  77. * | | | | |/ / \ \ | | | | |
  78. * `----------------------------------' '------''---------------------------'
  79. */
  80. [_LOWER] = LAYOUT(
  81. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12,
  83. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
  84. _______, KC_EQL, KC_MINS, KC_PLUS, KC_LCBR, KC_RCBR, _______, KC_TOGGLE, KC_LBRC, KC_RBRC, _______, _______, KC_BSLS, _______,
  85. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  86. ),
  87. /* RAISE
  88. * ,----------------------------------------. ,-----------------------------------------.
  89. * | | | | | | | | | | | | | ASTG |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | | | | | | | | | | Up | | | Del |
  92. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  93. * | | | | | | |-------. ,-------| | Left | Down | Rght | | |
  94. * |------+------+------+------+------+------| | | |------+------+------+------+------+------|
  95. * | | | | | | |-------| |-------| | | Home | End | | |
  96. * `-----------------------------------------/ / \ \-----------------------------------------'
  97. * | | | | | / / \ \ |RAISE | | | |
  98. * | | | | |/ / \ \ | | | | |
  99. * `----------------------------------' '------''---------------------------'
  100. */
  101. [_RAISE] = LAYOUT(
  102. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AS_TOGG,
  103. _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, KC_DEL,
  104. _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, XXXXXXX,
  105. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______,
  106. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  107. )};
  108. #ifdef OLED_ENABLE
  109. static void oled_screen(void) {
  110. oled_set_cursor(0, 0); // Write nothing
  111. }
  112. // Set correct rotation so the text doesn't end up sideways
  113. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  114. if (!is_keyboard_master()) {
  115. return OLED_ROTATION_270;
  116. }
  117. return rotation;
  118. }
  119. // I only draw to the right screen because I accidentally
  120. // burned the left one with a soldering iron. Oops.
  121. bool oled_task_user(void) {
  122. if (!is_keyboard_master()) {
  123. oled_screen();
  124. }
  125. return false;
  126. }
  127. #endif
  128. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  129. switch (keycode) {
  130. case KC_QWERTY:
  131. if (record->event.pressed) {
  132. set_single_persistent_default_layer(_QWERTY);
  133. }
  134. return false;
  135. case KC_WORKMAN:
  136. if (record->event.pressed) {
  137. set_single_persistent_default_layer(_WORKMAN);
  138. }
  139. return false;
  140. case KC_TOGGLE: // Toggle between QWERTY and WORKMAN
  141. if (record->event.pressed) {
  142. layer_invert(_QWERTY);
  143. layer_invert(_WORKMAN);
  144. }
  145. return false;
  146. case KC_LOWER:
  147. if (record->event.pressed) {
  148. layer_on(_LOWER);
  149. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  150. } else {
  151. layer_off(_LOWER);
  152. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  153. }
  154. return false;
  155. case KC_RAISE:
  156. if (record->event.pressed) {
  157. layer_on(_RAISE);
  158. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  159. } else {
  160. layer_off(_RAISE);
  161. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  162. }
  163. return false;
  164. }
  165. return true;
  166. }
  167. #ifdef ENCODER_ENABLE
  168. // This section is like the keymap matrix, but for rotary encoders
  169. // My left encoder is currently not working, so I'm using Layers to cope :')
  170. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
  171. [_WORKMAN] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLD, KC_VOLU )},
  172. [_QWERTY] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLD, KC_VOLU )},
  173. [_LOWER] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN)},
  174. [_RAISE] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______ )},
  175. };
  176. #endif