config.h 4.4 KB

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  1. /* Copyright 2020 Ungodly Design <hello@ungodly.design>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. /* Keyboard Matrix Assignments */
  18. #define MATRIX_ROW_PINS \
  19. { D4, D6, D7, B4, B5 }
  20. #define MATRIX_COL_PINS \
  21. { B0, B1, B2, B3 }
  22. /* COL2ROW or ROW2COL */
  23. #define DIODE_DIRECTION COL2ROW
  24. /* Midi Slider */
  25. #define SLIDER_PIN F6
  26. #define MIDI_ADVANCED
  27. /* RGB Matrix configuration */
  28. #define RGB_DI_PIN F7
  29. #ifdef RGB_MATRIX_ENABLE
  30. # define RGBLED_NUM 22
  31. # define RGB_MATRIX_LED_COUNT RGBLED_NUM
  32. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  33. // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  34. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  35. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  36. // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  37. // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  38. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  39. # define RGB_MATRIX_HUE_STEP 8
  40. # define RGB_MATRIX_SAT_STEP 8
  41. # define RGB_MATRIX_VAL_STEP 8
  42. # define RGB_MATRIX_SPD_STEP 10
  43. # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_PINWHEEL // default mode
  44. // RGB Matrix Animation modes. Explicitly enabled
  45. // For full list of effects, see:
  46. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  47. // # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  48. // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  49. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  50. // # define ENABLE_RGB_MATRIX_BREATHING
  51. // # define ENABLE_RGB_MATRIX_BAND_SAT
  52. // # define ENABLE_RGB_MATRIX_BAND_VAL
  53. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  54. // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  55. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  56. // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  57. // # define ENABLE_RGB_MATRIX_CYCLE_ALL
  58. // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  59. // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  60. // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  61. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  62. // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  63. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  64. // # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  65. // # define ENABLE_RGB_MATRIX_DUAL_BEACON
  66. // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  67. // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  68. // # define ENABLE_RGB_MATRIX_RAINDROPS
  69. // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  70. // # define ENABLE_RGB_MATRIX_HUE_BREATHING
  71. // # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  72. // # define ENABLE_RGB_MATRIX_HUE_WAVE
  73. // # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  74. // # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  75. // # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  76. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  77. // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  78. // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  79. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  80. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  81. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  82. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  83. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  84. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  85. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  86. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  87. // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  88. // # define ENABLE_RGB_MATRIX_SPLASH
  89. // # define ENABLE_RGB_MATRIX_MULTISPLASH
  90. // # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  91. // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  92. #endif