config.h 4.6 KB

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  1. /*
  2. Copyright 2021 Work Louder
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. /*
  16. * Keyboard Matrix Assignments
  17. *
  18. * Change this to how you wired your keyboard
  19. * COLS: AVR pins used for columns, left to right
  20. * ROWS: AVR pins used for rows, top to bottom
  21. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  22. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  23. *
  24. */
  25. #define MATRIX_ROW_PINS \
  26. { F5 }
  27. #define MATRIX_COL_PINS { B3, B2, B1, D6, D7, B4, B5, B6, C6, C7, F7, F6 }
  28. /* COL2ROW, ROW2COL */
  29. #define DIODE_DIRECTION COL2ROW
  30. #define USB_MAX_POWER_CONSUMPTION 100
  31. #define RGBLIGHT_DI_PIN E6
  32. //# define RGBLIGHT_HUE_STEP 8
  33. //# define RGBLIGHT_SAT_STEP 8
  34. //# define RGBLIGHT_VAL_STEP 8
  35. #define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
  36. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  37. /*== or choose animations ==*/
  38. #define RGBLIGHT_EFFECT_BREATHING
  39. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  40. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  41. #define RGBLIGHT_EFFECT_SNAKE
  42. #define RGBLIGHT_EFFECT_KNIGHT
  43. #define RGBLIGHT_EFFECT_CHRISTMAS
  44. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  45. #define RGBLIGHT_EFFECT_TWINKLE
  46. #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
  47. #define RGBLIGHT_DEFAULT_HUE 36
  48. #define RGB_DI_PIN F1
  49. #define RGB_MATRIX_LED_COUNT 9
  50. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
  51. #define RGB_MATRIX_DISABLE_KEYCODES
  52. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
  53. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  54. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  55. // #define RGB_MATRIX_KEYPRESSES
  56. // RGB Matrix Animation modes. Explicitly enabled
  57. // For full list of effects, see:
  58. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  59. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  60. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  61. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  62. #define ENABLE_RGB_MATRIX_BREATHING
  63. #define ENABLE_RGB_MATRIX_BAND_SAT
  64. #define ENABLE_RGB_MATRIX_BAND_VAL
  65. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  66. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  67. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  68. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  69. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  70. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  71. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  72. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  73. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  74. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  75. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  76. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  77. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  78. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  79. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  80. #define ENABLE_RGB_MATRIX_RAINDROPS
  81. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  82. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  83. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  84. #define ENABLE_RGB_MATRIX_HUE_WAVE
  85. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  86. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  87. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  88. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  89. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  90. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  91. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  92. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  93. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  94. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  95. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  96. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  97. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  98. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  99. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  100. // #define ENABLE_RGB_MATRIX_SPLASH
  101. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  102. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  103. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  104. /*
  105. * Feature disable options
  106. * These options are also useful to firmware size reduction.
  107. */
  108. /* disable debug print */
  109. //#define NO_DEBUG
  110. /* disable print */
  111. //#define NO_PRINT
  112. /* disable action features */
  113. //#define NO_ACTION_LAYER
  114. //#define NO_ACTION_TAPPING
  115. //#define NO_ACTION_ONESHOT