config.h 3.0 KB

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  1. // Copyright 2022 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. /*
  5. * Feature disable options
  6. * These options are also useful to firmware size reduction.
  7. */
  8. #define USB_MAX_POWER_CONSUMPTION 100
  9. #define RGB_DI_PIN D1
  10. #define RGB_MATRIX_LED_COUNT 12
  11. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
  12. #define RGB_MATRIX_DISABLE_KEYCODES
  13. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  14. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  15. // #define RGB_MATRIX_KEYPRESSES
  16. #define RGBLIGHT_DI_PIN D2
  17. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  18. #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_GRADIENT + 9
  19. #define RGBLIGHT_DEFAULT_HUE 213
  20. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  21. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  22. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  23. #define ENABLE_RGB_MATRIX_BREATHING
  24. #define ENABLE_RGB_MATRIX_BAND_SAT
  25. #define ENABLE_RGB_MATRIX_BAND_VAL
  26. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  27. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  28. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  29. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  30. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  31. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  32. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  33. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  34. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  35. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  36. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  37. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  38. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  39. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  40. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  41. #define ENABLE_RGB_MATRIX_RAINDROPS
  42. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  43. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  44. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  45. #define ENABLE_RGB_MATRIX_HUE_WAVE
  46. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  47. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  48. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  49. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  50. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  51. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  52. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  53. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  54. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  55. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  56. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  57. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  58. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  59. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  60. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  61. // #define ENABLE_RGB_MATRIX_SPLASH
  62. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  63. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  64. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  65. /* disable debug print */
  66. //#define NO_DEBUG
  67. /* disable print */
  68. //#define NO_PRINT
  69. /* disable action features */
  70. //#define NO_ACTION_LAYER
  71. //#define NO_ACTION_TAPPING
  72. //#define NO_ACTION_ONESHOT
  73. #define WORK_LOUDER_LED_PIN_1 B6
  74. #define WORK_LOUDER_LED_PIN_2 B7
  75. #define WORK_LOUDER_LED_PIN_3 B5