config.h 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /*
  2. Copyright 2020 Patrick Fruh
  3. Copyright 2023 SHVD3x
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. #pragma once
  16. #define RGB_MATRIX_LED_COUNT 9
  17. #define RGB_DI_PIN E2
  18. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  19. // RGB Matrix Animation modes. Explicitly enabled
  20. // For full list of effects, see:
  21. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  22. //#define ENABLE_RGB_MATRIX_ALPHAS_MODS
  23. //#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  24. //#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  25. #define ENABLE_RGB_MATRIX_BREATHING
  26. //#define ENABLE_RGB_MATRIX_BAND_SAT
  27. //#define ENABLE_RGB_MATRIX_BAND_VAL
  28. //#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  29. //#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  30. //#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  31. //#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  32. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  33. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  34. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  35. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  36. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  37. //#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  38. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  39. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  40. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  41. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  42. //#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  43. #define ENABLE_RGB_MATRIX_RAINDROPS
  44. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  45. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  46. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  47. #define ENABLE_RGB_MATRIX_HUE_WAVE
  48. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  49. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  50. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  51. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  52. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  53. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  54. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  55. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  56. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  57. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  58. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  59. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  60. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  61. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  62. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  63. #define ENABLE_RGB_MATRIX_SPLASH
  64. #define ENABLE_RGB_MATRIX_MULTISPLASH
  65. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  66. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  67. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  68. #define LOCKING_SUPPORT_ENABLE
  69. /* Locking resynchronize hack */
  70. #define LOCKING_RESYNC_ENABLE