keyboard.py 9.0 KB

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  1. """Functions that help us work with keyboards.
  2. """
  3. from array import array
  4. from math import ceil
  5. from pathlib import Path
  6. import os
  7. from glob import glob
  8. import qmk.path
  9. from qmk.c_parse import parse_config_h_file
  10. from qmk.json_schema import json_load
  11. from qmk.makefile import parse_rules_mk_file
  12. BOX_DRAWING_CHARACTERS = {
  13. "unicode": {
  14. "tl": "┌",
  15. "tr": "┐",
  16. "bl": "└",
  17. "br": "┘",
  18. "v": "│",
  19. "h": "─",
  20. },
  21. "ascii": {
  22. "tl": " ",
  23. "tr": " ",
  24. "bl": "|",
  25. "br": "|",
  26. "v": "|",
  27. "h": "_",
  28. },
  29. }
  30. base_path = os.path.join(os.getcwd(), "keyboards") + os.path.sep
  31. def find_keyboard_from_dir():
  32. """Returns a keyboard name based on the user's current directory.
  33. """
  34. relative_cwd = qmk.path.under_qmk_firmware()
  35. if relative_cwd and len(relative_cwd.parts) > 1 and relative_cwd.parts[0] == 'keyboards':
  36. # Attempt to extract the keyboard name from the current directory
  37. current_path = Path('/'.join(relative_cwd.parts[1:]))
  38. if 'keymaps' in current_path.parts:
  39. # Strip current_path of anything after `keymaps`
  40. keymap_index = len(current_path.parts) - current_path.parts.index('keymaps') - 1
  41. current_path = current_path.parents[keymap_index]
  42. if qmk.path.is_keyboard(current_path):
  43. return str(current_path)
  44. def find_readme(keyboard):
  45. """Returns the readme for this keyboard.
  46. """
  47. cur_dir = qmk.path.keyboard(keyboard)
  48. keyboards_dir = Path('keyboards')
  49. while not (cur_dir / 'readme.md').exists():
  50. if cur_dir == keyboards_dir:
  51. return None
  52. cur_dir = cur_dir.parent
  53. return cur_dir / 'readme.md'
  54. def keyboard_folder(keyboard):
  55. """Returns the actual keyboard folder.
  56. This checks aliases and DEFAULT_FOLDER to resolve the actual path for a keyboard.
  57. """
  58. aliases = json_load(Path('data/mappings/keyboard_aliases.hjson'))
  59. if keyboard in aliases:
  60. keyboard = aliases[keyboard].get('target', keyboard)
  61. rules_mk_file = Path(base_path, keyboard, 'rules.mk')
  62. if rules_mk_file.exists():
  63. rules_mk = parse_rules_mk_file(rules_mk_file)
  64. keyboard = rules_mk.get('DEFAULT_FOLDER', keyboard)
  65. if not qmk.path.is_keyboard(keyboard):
  66. raise ValueError(f'Invalid keyboard: {keyboard}')
  67. return keyboard
  68. def _find_name(path):
  69. """Determine the keyboard name by stripping off the base_path and rules.mk.
  70. """
  71. return path.replace(base_path, "").replace(os.path.sep + "rules.mk", "")
  72. def keyboard_completer(prefix, action, parser, parsed_args):
  73. """Returns a list of keyboards for tab completion.
  74. """
  75. return list_keyboards()
  76. def list_keyboards(resolve_defaults=True):
  77. """Returns a list of all keyboards - optionally processing any DEFAULT_FOLDER.
  78. """
  79. # We avoid pathlib here because this is performance critical code.
  80. kb_wildcard = os.path.join(base_path, "**", "rules.mk")
  81. paths = [path for path in glob(kb_wildcard, recursive=True) if os.path.sep + 'keymaps' + os.path.sep not in path]
  82. found = map(_find_name, paths)
  83. if resolve_defaults:
  84. found = map(resolve_keyboard, found)
  85. return sorted(set(found))
  86. def resolve_keyboard(keyboard):
  87. cur_dir = Path('keyboards')
  88. rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
  89. while 'DEFAULT_FOLDER' in rules and keyboard != rules['DEFAULT_FOLDER']:
  90. keyboard = rules['DEFAULT_FOLDER']
  91. rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
  92. return keyboard
  93. def config_h(keyboard):
  94. """Parses all the config.h files for a keyboard.
  95. Args:
  96. keyboard: name of the keyboard
  97. Returns:
  98. a dictionary representing the content of the entire config.h tree for a keyboard
  99. """
  100. config = {}
  101. cur_dir = Path('keyboards')
  102. keyboard = Path(resolve_keyboard(keyboard))
  103. for dir in keyboard.parts:
  104. cur_dir = cur_dir / dir
  105. config = {**config, **parse_config_h_file(cur_dir / 'config.h')}
  106. return config
  107. def rules_mk(keyboard):
  108. """Get a rules.mk for a keyboard
  109. Args:
  110. keyboard: name of the keyboard
  111. Returns:
  112. a dictionary representing the content of the entire rules.mk tree for a keyboard
  113. """
  114. cur_dir = Path('keyboards')
  115. keyboard = Path(resolve_keyboard(keyboard))
  116. rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
  117. for i, dir in enumerate(keyboard.parts):
  118. cur_dir = cur_dir / dir
  119. rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules)
  120. return rules
  121. def render_layout(layout_data, render_ascii, key_labels=None):
  122. """Renders a single layout.
  123. """
  124. textpad = [array('u', ' ' * 200) for x in range(100)]
  125. style = 'ascii' if render_ascii else 'unicode'
  126. for key in layout_data:
  127. x = key.get('x', 0)
  128. y = key.get('y', 0)
  129. w = key.get('w', 1)
  130. h = key.get('h', 1)
  131. if key_labels:
  132. label = key_labels.pop(0)
  133. if label.startswith('KC_'):
  134. label = label[3:]
  135. else:
  136. label = key.get('label', '')
  137. if x >= 0.25 and w == 1.25 and h == 2:
  138. render_key_isoenter(textpad, x, y, w, h, label, style)
  139. elif w == 2.25 and h == 2:
  140. render_key_baenter(textpad, x, y, w, h, label, style)
  141. else:
  142. render_key_rect(textpad, x, y, w, h, label, style)
  143. lines = []
  144. for line in textpad:
  145. if line.tounicode().strip():
  146. lines.append(line.tounicode().rstrip())
  147. return '\n'.join(lines)
  148. def render_layouts(info_json, render_ascii):
  149. """Renders all the layouts from an `info_json` structure.
  150. """
  151. layouts = {}
  152. for layout in info_json['layouts']:
  153. layout_data = info_json['layouts'][layout]['layout']
  154. layouts[layout] = render_layout(layout_data, render_ascii)
  155. return layouts
  156. def render_key_rect(textpad, x, y, w, h, label, style):
  157. box_chars = BOX_DRAWING_CHARACTERS[style]
  158. x = ceil(x * 4)
  159. y = ceil(y * 3)
  160. w = ceil(w * 4)
  161. h = ceil(h * 3)
  162. label_len = w - 2
  163. label_leftover = label_len - len(label)
  164. if len(label) > label_len:
  165. label = label[:label_len]
  166. label_blank = ' ' * label_len
  167. label_border = box_chars['h'] * label_len
  168. label_middle = label + ' ' * label_leftover
  169. top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
  170. lab_line = array('u', box_chars['v'] + label_middle + box_chars['v'])
  171. mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
  172. bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
  173. textpad[y][x:x + w] = top_line
  174. textpad[y + 1][x:x + w] = lab_line
  175. for i in range(h - 3):
  176. textpad[y + i + 2][x:x + w] = mid_line
  177. textpad[y + h - 1][x:x + w] = bot_line
  178. def render_key_isoenter(textpad, x, y, w, h, label, style):
  179. box_chars = BOX_DRAWING_CHARACTERS[style]
  180. x = ceil(x * 4)
  181. y = ceil(y * 3)
  182. w = ceil(w * 4)
  183. h = ceil(h * 3)
  184. label_len = w - 1
  185. label_leftover = label_len - len(label)
  186. if len(label) > label_len:
  187. label = label[:label_len]
  188. label_blank = ' ' * (label_len - 1)
  189. label_border_top = box_chars['h'] * label_len
  190. label_border_bottom = box_chars['h'] * (label_len - 1)
  191. label_middle = label + ' ' * label_leftover
  192. top_line = array('u', box_chars['tl'] + label_border_top + box_chars['tr'])
  193. lab_line = array('u', box_chars['v'] + label_middle + box_chars['v'])
  194. crn_line = array('u', box_chars['bl'] + box_chars['tr'] + label_blank + box_chars['v'])
  195. mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
  196. bot_line = array('u', box_chars['bl'] + label_border_bottom + box_chars['br'])
  197. textpad[y][x - 1:x + w] = top_line
  198. textpad[y + 1][x - 1:x + w] = lab_line
  199. textpad[y + 2][x - 1:x + w] = crn_line
  200. textpad[y + 3][x:x + w] = mid_line
  201. textpad[y + 4][x:x + w] = mid_line
  202. textpad[y + 5][x:x + w] = bot_line
  203. def render_key_baenter(textpad, x, y, w, h, label, style):
  204. box_chars = BOX_DRAWING_CHARACTERS[style]
  205. x = ceil(x * 4)
  206. y = ceil(y * 3)
  207. w = ceil(w * 4)
  208. h = ceil(h * 3)
  209. label_len = w - 2
  210. label_leftover = label_len - len(label)
  211. if len(label) > label_len:
  212. label = label[:label_len]
  213. label_blank = ' ' * (label_len - 3)
  214. label_border_top = box_chars['h'] * (label_len - 3)
  215. label_border_bottom = box_chars['h'] * label_len
  216. label_middle = label + ' ' * label_leftover
  217. top_line = array('u', box_chars['tl'] + label_border_top + box_chars['tr'])
  218. mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
  219. crn_line = array('u', box_chars['tl'] + box_chars['h'] + box_chars['h'] + box_chars['br'] + label_blank + box_chars['v'])
  220. lab_line = array('u', box_chars['v'] + label_middle + box_chars['v'])
  221. bot_line = array('u', box_chars['bl'] + label_border_bottom + box_chars['br'])
  222. textpad[y][x + 3:x + w] = top_line
  223. textpad[y + 1][x + 3:x + w] = mid_line
  224. textpad[y + 2][x + 3:x + w] = mid_line
  225. textpad[y + 3][x:x + w] = crn_line
  226. textpad[y + 4][x:x + w] = lab_line
  227. textpad[y + 5][x:x + w] = bot_line