keymap_common.c 8.2 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "debug.h"
  20. #include "quantum.h"
  21. #ifdef BACKLIGHT_ENABLE
  22. # include "backlight.h"
  23. #endif
  24. #ifdef MIDI_ENABLE
  25. # include "process_midi.h"
  26. #endif
  27. extern keymap_config_t keymap_config;
  28. #include <inttypes.h>
  29. /* converts key to action */
  30. action_t action_for_key(uint8_t layer, keypos_t key) {
  31. // 16bit keycodes - important
  32. uint16_t keycode = keymap_key_to_keycode(layer, key);
  33. return action_for_keycode(keycode);
  34. };
  35. action_t action_for_keycode(uint16_t keycode) {
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action = {};
  39. uint8_t action_layer, mod;
  40. (void)action_layer;
  41. (void)mod;
  42. switch (keycode) {
  43. case KC_A ... KC_EXSEL:
  44. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  45. action.code = ACTION_KEY(keycode);
  46. break;
  47. #ifdef EXTRAKEY_ENABLE
  48. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  49. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  50. break;
  51. case KC_AUDIO_MUTE ... KC_LAUNCHPAD:
  52. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  53. break;
  54. #endif
  55. case KC_MS_UP ... KC_MS_ACCEL2:
  56. action.code = ACTION_MOUSEKEY(keycode);
  57. break;
  58. case KC_TRANSPARENT:
  59. action.code = ACTION_TRANSPARENT;
  60. break;
  61. case QK_MODS ... QK_MODS_MAX:;
  62. // Has a modifier
  63. // Split it up
  64. #ifdef LEGACY_MAGIC_HANDLING
  65. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  66. #else // LEGACY_MAGIC_HANDLING
  67. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  68. #endif // LEGACY_MAGIC_HANDLING
  69. break;
  70. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  71. #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
  72. # ifdef LEGACY_MAGIC_HANDLING
  73. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  74. # else // LEGACY_MAGIC_HANDLING
  75. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  76. # endif // LEGACY_MAGIC_HANDLING
  77. #else
  78. // pass through keycode_config again, since it previously missed it
  79. // and then only send as ACTION_KEY to bypass most of action.c handling
  80. action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  81. #endif
  82. break;
  83. #ifndef NO_ACTION_LAYER
  84. case QK_TO ... QK_TO_MAX:;
  85. // Layer set "GOTO"
  86. action_layer = QK_TO_GET_LAYER(keycode);
  87. action.code = ACTION_LAYER_GOTO(action_layer);
  88. break;
  89. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  90. // Momentary action_layer
  91. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  92. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  93. break;
  94. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  95. // Set default action_layer
  96. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  97. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  98. break;
  99. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  100. // Set toggle
  101. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  102. action.code = ACTION_LAYER_TOGGLE(action_layer);
  103. break;
  104. #endif
  105. #ifndef NO_ACTION_ONESHOT
  106. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  107. // OSL(action_layer) - One-shot action_layer
  108. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  109. action.code = ACTION_LAYER_ONESHOT(action_layer);
  110. break;
  111. #endif // NO_ACTION_ONESHOT
  112. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  113. // OSM(mod) - One-shot mod
  114. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  115. #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  116. action.code = ACTION_MODS(mod);
  117. #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  118. action.code = ACTION_MODS_ONESHOT(mod);
  119. #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  120. break;
  121. #ifndef NO_ACTION_LAYER
  122. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  123. # ifndef NO_ACTION_TAPPING
  124. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  125. # else // NO_ACTION_TAPPING
  126. # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
  127. action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  128. # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  129. action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  130. # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  131. # endif // NO_ACTION_TAPPING
  132. break;
  133. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  134. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  135. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  136. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
  137. break;
  138. #endif // NO_ACTION_LAYER
  139. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  140. #ifndef NO_ACTION_TAPPING
  141. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  142. # ifdef LEGACY_MAGIC_HANDLING
  143. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  144. # else // LEGACY_MAGIC_HANDLING
  145. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  146. # endif // LEGACY_MAGIC_HANDLING
  147. #else // NO_ACTION_TAPPING
  148. # ifdef NO_ACTION_TAPPING_MODTAP_MODS
  149. // pass through mod_config again, since it previously missed it
  150. // and then only send as ACTION_KEY to bypass most of action.c handling
  151. action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
  152. # else // NO_ACTION_TAPPING_MODTAP_MODS
  153. // pass through keycode_config again, since it previously missed it
  154. // and then only send as ACTION_KEY to bypass most of action.c handling
  155. action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  156. # endif // NO_ACTION_TAPPING_MODTAP_MODS
  157. #endif // NO_ACTION_TAPPING
  158. break;
  159. #ifdef SWAP_HANDS_ENABLE
  160. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  161. # ifdef LEGACY_MAGIC_HANDLING
  162. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  163. # else // LEGACY_MAGIC_HANDLING
  164. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  165. # endif // LEGACY_MAGIC_HANDLING
  166. break;
  167. #endif
  168. default:
  169. action.code = ACTION_NO;
  170. break;
  171. }
  172. return action;
  173. }
  174. // translates key to keycode
  175. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  176. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  177. return keycode_at_keymap_location(layer, key.row, key.col);
  178. }
  179. #ifdef ENCODER_MAP_ENABLE
  180. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  181. return keycode_at_encodermap_location(layer, key.col, true);
  182. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  183. return keycode_at_encodermap_location(layer, key.col, false);
  184. }
  185. #endif // ENCODER_MAP_ENABLE
  186. return KC_NO;
  187. }