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- // Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #define AUDIO_CLICKY
- #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
- #if __has_include("user_song_list.h")
- # include "user_song_list.h"
- #endif
- #ifdef USER_SONG_LIST
- # define STARTUP_SONG SONG(RICK_ROLL)
- # define GOODBYE_SONG SONG(SONIC_RING)
- # define DEFAULT_LAYER_SONGS \
- { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
- # define UNICODE_SONG_MAC SONG(MARIO_THEME)
- # define UNICODE_SONG_LNX SONG(MARIO_POWERUP)
- # define UNICODE_SONG_WIN SONG(MARIO_ONEUP)
- # define UNICODE_SONG_BSD SONG(RICK_ROLL)
- # define UNICODE_SONG_WINC SONG(RICK_ROLL)
- #else
- # define STARTUP_SONG SONG(STARTUP_SOUND)
- # define GOODBYE_SONG SONG(GOODBYE_SOUND)
- # define DEFAULT_LAYER_SONGS \
- { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
- # define UNICODE_SONG_MAC SONG(QWERTY_SOUND)
- # define UNICODE_SONG_LNX SONG(COLEMAK_SOUND)
- # define UNICODE_SONG_WIN SONG(DVORAK_SOUND)
- # define UNICODE_SONG_BSD SONG(WORKMAN_SOUND)
- # define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
- #endif
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