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- /* Copyright 2020 Stephen J. Bush
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #ifdef TAP_DANCE_ENABLE
- # include QMK_KEYBOARD_H
- /*
- * TAP DANCE
- * https://docs.qmk.fm/#/feature_tap_dance
- */
- // Define a type for as many tap dance states as you need
- typedef enum {
- TD_NONE = 0,
- TD_UNKNOWN,
- TD_1X_TAP,
- TD_1X_HOLD,
- TD_2X_TAP,
- TD_3X_TAP,
- TD_4X_TAP,
- } td_state_t;
- // Our custom tap dance key; add any other tap dance keys to this enum
- enum {
- TD_LAYERS = 0, // NOTE: Start at 0 as this is also an array index
- };
- # define TD_LAYR TD(TD_LAYERS)
- typedef struct {
- bool is_press_action;
- td_state_t state;
- } td_tap_t;
- // Declare the functions to be used with your tap dance key(s)
- /* @brief Determine the current tap dance state
- * @param A tap dance state struct.
- * @return A struct.
- */
- td_state_t cur_dance(tap_dance_state_t *state);
- // Functions associated with individual tap dances
- /* @brief Associate tap actions with layers.
- *
- * NOTE: Weak attribute. Can (and should) be defined in keymap.c
- *
- * @param state Pointer to a tap dance state object.
- * @param user_data Pointer to user data.
- * @return None.
- */
- void td_layer_finished(tap_dance_state_t *state, void *user_data);
- /* @brief Reset tap dance actions.
- *
- * NOTE: Weak attribute. Can (and should) be defined in keymap.c
- *
- * @param state Pointer to a tap dance state object.
- * @param user_data Pointer to user data.
- * @return None.
- */
- void td_layer_reset(tap_dance_state_t *state, void *user_data);
- /* Define tap dance actions.
- */
- __attribute__((weak))
- tap_dance_action_t tap_dance_actions[1] = {[TD_LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, td_layer_finished, td_layer_reset, 275)};
- #endif
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