layer_rgb.c 17 KB

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  1. // Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include QMK_KEYBOARD_H
  4. #include "spidey3.h"
  5. #include "velocikey.h"
  6. #include <lib/lib8tion/lib8tion.h>
  7. uint32_t rgb_mode;
  8. uint16_t rgb_hue;
  9. uint8_t rgb_sat;
  10. uint8_t rgb_val;
  11. bool rgb_saved = 0;
  12. extern bool spi_gflock;
  13. extern uint16_t spi_replace_mode;
  14. static void set_rgb_default(void) {
  15. rgblight_enable();
  16. rgblight_sethsv(RGBLIGHT_DEFAULT_HUE, RGBLIGHT_DEFAULT_SAT, RGBLIGHT_DEFAULT_VAL);
  17. rgblight_mode(RGBLIGHT_DEFAULT_MODE);
  18. #ifdef VELOCIKEY_ENABLE
  19. if (velocikey_enabled()) velocikey_toggle();
  20. #endif
  21. }
  22. // clang-format off
  23. // Convenience macros
  24. #define NONE { RGBLIGHT_END_SEGMENTS }
  25. #define CORNER_BL(color) { 0, 1, color }
  26. #define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
  27. #define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
  28. #define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
  29. #define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
  30. #define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
  31. #define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
  32. const rgblight_segment_t PROGMEM _none[] = NONE;
  33. #define LAYER_OFFSET 0
  34. // No indicator for base layer
  35. const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA)); // _NUMPAD
  36. const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN)); // _FN
  37. #define LOCK_OFFSET 3
  38. const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
  39. const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
  40. const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
  41. #define MISC_OFFSET 6
  42. const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
  43. const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
  44. #define ACK_OFFSET 8
  45. const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
  46. const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
  47. const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
  48. const rgblight_segment_t PROGMEM _huh_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_YELLOW), FRONT(1, HSV_BLUE), BACK(1, HSV_BLUE));
  49. #define UNICODE_OFFSET 12
  50. const rgblight_segment_t PROGMEM _uc_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
  51. // No indicator for UNICODE_MODE_LINUX
  52. // UNICODE_MODE_WINDOWS disabled in config.h
  53. // UNICODE_MODE_BSD not implemented
  54. const rgblight_segment_t PROGMEM _uc_winc_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_CYAN));
  55. const rgblight_segment_t PROGMEM _uc_emacs_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_GREEN));
  56. // Now define the array of layers. Higher numbered layers take precedence.
  57. const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
  58. [LAYER_OFFSET + _BASE] = _none,
  59. [LAYER_OFFSET + _NUMPAD] = _layer1_layer,
  60. [LAYER_OFFSET + _FN] = _layer2_layer,
  61. [LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
  62. [LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
  63. [LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
  64. [MISC_OFFSET + 0] = _gflock_layer,
  65. [MISC_OFFSET + 1] = _glyphreplace_layer,
  66. [ACK_OFFSET + ACK_NO] = _no_layer,
  67. [ACK_OFFSET + ACK_YES] = _yes_layer,
  68. [ACK_OFFSET + ACK_MEH] = _meh_layer,
  69. [ACK_OFFSET + ACK_HUH] = _huh_layer,
  70. [UNICODE_OFFSET + UNICODE_MODE_MACOS] = _uc_mac_layer,
  71. [UNICODE_OFFSET + UNICODE_MODE_LINUX] = _none,
  72. [UNICODE_OFFSET + UNICODE_MODE_WINDOWS] = _none,
  73. [UNICODE_OFFSET + UNICODE_MODE_BSD] = _none,
  74. [UNICODE_OFFSET + UNICODE_MODE_WINCOMPOSE] = _uc_winc_layer,
  75. [UNICODE_OFFSET + UNICODE_MODE_EMACS] = _uc_emacs_layer,
  76. [UNICODE_OFFSET + UNICODE_MODE_COUNT] = NULL
  77. };
  78. // clang-format on
  79. const uint8_t PROGMEM _n_rgb_layers = ARRAY_SIZE(_rgb_layers) - 1;
  80. void clear_rgb_layers(void) {
  81. for (uint8_t i = 0; i < _n_rgb_layers; i++) {
  82. rgblight_set_layer_state(i, false);
  83. }
  84. }
  85. void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
  86. for (uint8_t i = start; i < end; i++) {
  87. bool is_on = layer_state_cmp(state, i);
  88. rgblight_set_layer_state(LAYER_OFFSET + i, is_on);
  89. }
  90. }
  91. void do_rgb_unicode(uint8_t uc_mode) {
  92. for (uint8_t i = 0; i < UNICODE_MODE_COUNT; i++) {
  93. bool is_on = i == uc_mode;
  94. rgblight_set_layer_state(UNICODE_OFFSET + i, is_on);
  95. }
  96. }
  97. void do_rgb_all(void) {
  98. do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
  99. do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
  100. do_rgb_unicode(get_unicode_input_mode());
  101. rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
  102. rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
  103. }
  104. // flags. 0 = no change, 1 = increment, -1 = decrement.
  105. int8_t change_hue = 0;
  106. int8_t change_sat = 0;
  107. int8_t change_val = 0;
  108. // timer to control color change speed
  109. uint16_t change_timer = 0;
  110. const uint16_t change_tick = 15;
  111. extern rgblight_config_t rgblight_config;
  112. extern rgblight_status_t rgblight_status;
  113. #if defined(RGBLIGHT_STARTUP_ANIMATION)
  114. # define STARTUP_ANIMATION_SATURATION 200
  115. # define STARTUP_ANIMATION_VALUE 255
  116. # define STARTUP_ANIMATION_FADE_STEP 5
  117. # define STARTUP_ANIMATION_CYCLE_STEP 2
  118. # define STARTUP_ANIMATION_RAMP_TO_STEPS 70
  119. # define STARTUP_ANIMATION_STEP_TIME 10
  120. # define STARTUP_ANIMATION_INITIAL_DELAY 0 // milliseconds, must be < 255 * STEP_TIME
  121. // clang-format off
  122. typedef enum {
  123. DISABLED,
  124. WAITING,
  125. RESTART,
  126. START,
  127. FADE_OLD,
  128. FADE_IN,
  129. CYCLE,
  130. RAMP_DOWN,
  131. RAMP_TO,
  132. CLEAN_UP,
  133. DONE
  134. } startup_animation_state_t;
  135. // clang-format on
  136. static rgblight_config_t old_config;
  137. static uint8_t old_base_mode;
  138. static startup_animation_state_t startup_animation_state = DISABLED;
  139. static uint16_t rgblight_startup_loop_timer;
  140. void startup_animation_init(void) {
  141. old_config.raw = rgblight_config.raw;
  142. old_base_mode = rgblight_status.base_mode;
  143. if (!old_config.enable) rgblight_enable_noeeprom();
  144. }
  145. #endif
  146. void keyboard_post_init_user_rgb(void) {
  147. // Enable the LED layers
  148. rgblight_layers = _rgb_layers;
  149. do_rgb_all();
  150. #if defined(RGBLIGHT_STARTUP_ANIMATION)
  151. startup_animation_init();
  152. startup_animation_state = STARTUP_ANIMATION_INITIAL_DELAY ? WAITING : START;
  153. #endif
  154. }
  155. void matrix_scan_user_rgb(void) {
  156. #if defined(RGBLIGHT_STARTUP_ANIMATION)
  157. if (startup_animation_state != DONE && is_keyboard_master()) {
  158. if (startup_animation_state == START || timer_elapsed(rgblight_startup_loop_timer) > STARTUP_ANIMATION_STEP_TIME) {
  159. static uint8_t counter;
  160. rgblight_startup_loop_timer = timer_read();
  161. switch (startup_animation_state) {
  162. case WAITING:
  163. # ifdef STARTUP_ANIMATION_DEBUG
  164. dprintf("sua WAITING counter=%u\n", counter);
  165. # endif
  166. if (counter < STARTUP_ANIMATION_INITIAL_DELAY / STARTUP_ANIMATION_STEP_TIME) {
  167. counter++;
  168. } else {
  169. startup_animation_state = START;
  170. }
  171. break;
  172. case RESTART:
  173. # ifdef STARTUP_ANIMATION_DEBUG
  174. dprintln("sua RESTART");
  175. # endif
  176. startup_animation_init();
  177. case START:
  178. # ifdef STARTUP_ANIMATION_DEBUG
  179. dprintln("sua START");
  180. # endif
  181. startup_animation_state = FADE_OLD;
  182. counter = old_config.val;
  183. // No break! Just roll into FADE_OLD in the same iteration...
  184. case FADE_OLD:
  185. # ifdef STARTUP_ANIMATION_DEBUG
  186. dprintf("sua FADE_OLD counter=%u\n", counter);
  187. # endif
  188. if (counter >= STARTUP_ANIMATION_FADE_STEP) {
  189. rgblight_sethsv_noeeprom(old_config.hue, old_config.sat, counter);
  190. counter -= STARTUP_ANIMATION_FADE_STEP;
  191. } else {
  192. counter = 0;
  193. startup_animation_state = FADE_IN;
  194. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  195. }
  196. break;
  197. case FADE_IN:
  198. # ifdef STARTUP_ANIMATION_DEBUG
  199. dprintf("sua FADE_IN counter=%u\n", counter);
  200. # endif
  201. if (counter < STARTUP_ANIMATION_VALUE) {
  202. rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
  203. counter += STARTUP_ANIMATION_FADE_STEP;
  204. } else {
  205. counter = 255;
  206. startup_animation_state = CYCLE;
  207. }
  208. break;
  209. case CYCLE:
  210. # ifdef STARTUP_ANIMATION_DEBUG
  211. dprintf("sua CYCLE counter=%u\n", counter);
  212. # endif
  213. if (counter >= STARTUP_ANIMATION_CYCLE_STEP) {
  214. rgblight_sethsv_noeeprom((counter + old_config.hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
  215. counter -= STARTUP_ANIMATION_CYCLE_STEP;
  216. } else {
  217. if (
  218. # ifdef RGBLIGHT_EFFECT_BREATHING
  219. (old_base_mode == RGBLIGHT_MODE_BREATHING) ||
  220. # endif
  221. # ifdef RGBLIGHT_EFFECT_SNAKE
  222. (old_base_mode == RGBLIGHT_MODE_SNAKE) ||
  223. # endif
  224. # ifdef RGBLIGHT_EFFECT_KNIGHT
  225. (old_base_mode == RGBLIGHT_MODE_KNIGHT) ||
  226. # endif
  227. # ifdef RGBLIGHT_EFFECT_TWINKLE
  228. (old_base_mode == RGBLIGHT_MODE_TWINKLE) ||
  229. # endif
  230. !old_config.enable) {
  231. counter = STARTUP_ANIMATION_VALUE;
  232. startup_animation_state = RAMP_DOWN;
  233. } else if (
  234. # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  235. (old_base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
  236. # endif
  237. # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  238. (old_base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
  239. # endif
  240. # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  241. (old_base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
  242. # endif
  243. # ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
  244. (old_base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
  245. # endif
  246. # ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST
  247. (old_base_mode == RGBLIGHT_MODE_RGB_TEST) ||
  248. # endif
  249. (old_base_mode == RGBLIGHT_MODE_STATIC_LIGHT)) {
  250. counter = 0;
  251. startup_animation_state = RAMP_TO;
  252. } else {
  253. startup_animation_state = CLEAN_UP;
  254. }
  255. }
  256. break;
  257. case RAMP_DOWN:
  258. # ifdef STARTUP_ANIMATION_DEBUG
  259. dprintf("sua RAMP_DOWN counter=%u\n", counter);
  260. # endif
  261. rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
  262. if (counter >= STARTUP_ANIMATION_FADE_STEP) {
  263. counter -= STARTUP_ANIMATION_FADE_STEP;
  264. } else {
  265. startup_animation_state = CLEAN_UP;
  266. }
  267. break;
  268. case RAMP_TO: {
  269. # ifdef STARTUP_ANIMATION_DEBUG
  270. dprintf("sua RAMP_TO s=%u, v=%u, counter=%u\n", old_config.sat, old_config.val, counter);
  271. # endif
  272. uint8_t steps = STARTUP_ANIMATION_RAMP_TO_STEPS;
  273. if (counter < steps) {
  274. uint8_t s = STARTUP_ANIMATION_SATURATION + counter * (((float)old_config.sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
  275. uint8_t v = STARTUP_ANIMATION_VALUE + counter * (((float)old_config.val - STARTUP_ANIMATION_VALUE) / (float)steps);
  276. rgblight_sethsv_noeeprom(old_config.hue, s, v);
  277. counter++;
  278. } else {
  279. startup_animation_state = CLEAN_UP;
  280. }
  281. } break;
  282. case CLEAN_UP:
  283. # ifdef STARTUP_ANIMATION_DEBUG
  284. dprintln("sua CLEAN_UP");
  285. # endif
  286. rgblight_reload_from_eeprom();
  287. startup_animation_state = DONE;
  288. # ifdef STARTUP_ANIMATION_DEBUG
  289. dprintln("sua DONE");
  290. # endif
  291. break;
  292. default:
  293. break;
  294. }
  295. }
  296. }
  297. #endif
  298. if (change_hue != 0 || change_val != 0 || change_sat != 0) {
  299. if (timer_elapsed(change_timer) > change_tick) {
  300. HSV hsv = rgblight_get_hsv();
  301. hsv.h += change_hue;
  302. hsv.s = change_sat > 0 ? qadd8(hsv.s, (uint8_t)change_sat) : qsub8(hsv.s, (uint8_t)-change_sat);
  303. hsv.v = change_val > 0 ? qadd8(hsv.v, (uint8_t)change_val) : qsub8(hsv.v, (uint8_t)-change_val);
  304. rgblight_sethsv_noeeprom(hsv.h, hsv.s, hsv.v);
  305. change_timer = timer_read();
  306. }
  307. }
  308. }
  309. void shutdown_user_rgb(void) {
  310. clear_rgb_layers();
  311. rgblight_enable_noeeprom();
  312. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  313. for (int i = 0; i < RGBLED_NUM; i++) {
  314. rgblight_setrgb_at(0xFF, 0x80 * (i % 2), 0, i);
  315. }
  316. }
  317. layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
  318. do_rgb_layers(state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
  319. return state;
  320. }
  321. layer_state_t layer_state_set_user_rgb(layer_state_t state) {
  322. do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
  323. return state;
  324. }
  325. bool led_update_user_rgb(led_t led_state) {
  326. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
  327. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
  328. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
  329. return true;
  330. }
  331. #if defined(UNICODE_COMMON_ENABLE)
  332. void unicode_input_mode_set_user_rgb(uint8_t input_mode) {
  333. rgb_layer_ack(ACK_MEH);
  334. do_rgb_unicode(input_mode);
  335. }
  336. #endif
  337. void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
  338. void rgb_layer_ack(layer_ack_t n) {
  339. uint8_t layer = ACK_OFFSET + n;
  340. rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
  341. }
  342. extern keymap_config_t keymap_config;
  343. extern rgblight_config_t rgblight_config;
  344. bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
  345. if (record->event.pressed) {
  346. switch (keycode) {
  347. // clang-format off
  348. case SPI_GLO: set_rgb_default(); return false;
  349. case RGB_HUI: change_timer = timer_read(); change_hue = 1; return false;
  350. case RGB_HUD: change_timer = timer_read(); change_hue = -1; return false;
  351. case RGB_SAI: change_timer = timer_read(); change_sat = 1; return false;
  352. case RGB_SAD: change_timer = timer_read(); change_sat = -1; return false;
  353. case RGB_VAI: change_timer = timer_read(); change_val = 1; return false;
  354. case RGB_VAD: change_timer = timer_read(); change_val = -1; return false;
  355. // clang-format on
  356. }
  357. } else {
  358. bool rgb_done = false;
  359. switch (keycode) {
  360. case RGB_HUI:
  361. case RGB_HUD:
  362. change_hue = 0;
  363. rgb_done = true;
  364. break;
  365. case RGB_SAI:
  366. case RGB_SAD:
  367. change_sat = 0;
  368. rgb_done = true;
  369. break;
  370. case RGB_VAI:
  371. case RGB_VAD:
  372. change_val = 0;
  373. rgb_done = true;
  374. break;
  375. }
  376. if (rgb_done) {
  377. HSV final = rgblight_get_hsv();
  378. rgblight_sethsv(final.h, final.s, final.v);
  379. }
  380. }
  381. return true;
  382. }
  383. void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
  384. switch (keycode) {
  385. // Acks follow...
  386. case QK_DEBUG_TOGGLE:
  387. if (debug_matrix || debug_keyboard)
  388. rgb_layer_ack(ACK_HUH);
  389. else if (debug_enable)
  390. rgb_layer_ack(ACK_YES);
  391. else
  392. rgb_layer_ack(ACK_NO);
  393. break;
  394. case SPI_GFLOCK:
  395. rgb_layer_ack_yn(spi_gflock);
  396. rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
  397. break;
  398. case SPI_NORMAL ... SPI_FRAKTR:
  399. rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
  400. rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
  401. break;
  402. case RGB_TOG:
  403. // Hack - we only get called on the press for RGB_TOG,
  404. // but the flag is only flipped on the release...
  405. rgb_layer_ack_yn(!rgblight_config.enable);
  406. break;
  407. #ifdef VELOCIKEY_ENABLE
  408. case QK_VELOCIKEY_TOGGLE:
  409. rgb_layer_ack_yn(velocikey_enabled());
  410. break;
  411. #endif
  412. #ifdef NKRO_ENABLE
  413. case NK_TOGG:
  414. case NK_ON:
  415. case NK_OFF:
  416. rgb_layer_ack_yn(keymap_config.nkro);
  417. break;
  418. #endif
  419. }
  420. }