keymap_common.c 8.3 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "keymap_introspection.h"
  16. #include "report.h"
  17. #include "keycode.h"
  18. #include "action_layer.h"
  19. #include "action.h"
  20. #include "debug.h"
  21. #include "quantum.h"
  22. #ifdef BACKLIGHT_ENABLE
  23. # include "backlight.h"
  24. #endif
  25. #ifdef MIDI_ENABLE
  26. # include "process_midi.h"
  27. #endif
  28. extern keymap_config_t keymap_config;
  29. #include <inttypes.h>
  30. /* converts key to action */
  31. action_t action_for_key(uint8_t layer, keypos_t key) {
  32. // 16bit keycodes - important
  33. uint16_t keycode = keymap_key_to_keycode(layer, key);
  34. return action_for_keycode(keycode);
  35. };
  36. action_t action_for_keycode(uint16_t keycode) {
  37. // keycode remapping
  38. keycode = keycode_config(keycode);
  39. action_t action = {};
  40. uint8_t action_layer, mod;
  41. (void)action_layer;
  42. (void)mod;
  43. switch (keycode) {
  44. case KC_A ... KC_EXSEL:
  45. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  46. action.code = ACTION_KEY(keycode);
  47. break;
  48. #ifdef EXTRAKEY_ENABLE
  49. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  50. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  51. break;
  52. case KC_AUDIO_MUTE ... KC_LAUNCHPAD:
  53. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  54. break;
  55. #endif
  56. case KC_MS_UP ... KC_MS_ACCEL2:
  57. action.code = ACTION_MOUSEKEY(keycode);
  58. break;
  59. case KC_TRANSPARENT:
  60. action.code = ACTION_TRANSPARENT;
  61. break;
  62. case QK_MODS ... QK_MODS_MAX:;
  63. // Has a modifier
  64. // Split it up
  65. #ifdef LEGACY_MAGIC_HANDLING
  66. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  67. #else // LEGACY_MAGIC_HANDLING
  68. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  69. #endif // LEGACY_MAGIC_HANDLING
  70. break;
  71. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  72. #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
  73. # ifdef LEGACY_MAGIC_HANDLING
  74. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  75. # else // LEGACY_MAGIC_HANDLING
  76. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  77. # endif // LEGACY_MAGIC_HANDLING
  78. #else
  79. // pass through keycode_config again, since it previously missed it
  80. // and then only send as ACTION_KEY to bypass most of action.c handling
  81. action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  82. #endif
  83. break;
  84. #ifndef NO_ACTION_LAYER
  85. case QK_TO ... QK_TO_MAX:;
  86. // Layer set "GOTO"
  87. action_layer = QK_TO_GET_LAYER(keycode);
  88. action.code = ACTION_LAYER_GOTO(action_layer);
  89. break;
  90. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  91. // Momentary action_layer
  92. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  93. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  94. break;
  95. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  96. // Set default action_layer
  97. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  98. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  99. break;
  100. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  101. // Set toggle
  102. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  103. action.code = ACTION_LAYER_TOGGLE(action_layer);
  104. break;
  105. #endif
  106. #ifndef NO_ACTION_ONESHOT
  107. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  108. // OSL(action_layer) - One-shot action_layer
  109. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  110. action.code = ACTION_LAYER_ONESHOT(action_layer);
  111. break;
  112. #endif // NO_ACTION_ONESHOT
  113. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  114. // OSM(mod) - One-shot mod
  115. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  116. #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  117. action.code = ACTION_MODS(mod);
  118. #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  119. action.code = ACTION_MODS_ONESHOT(mod);
  120. #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  121. break;
  122. #ifndef NO_ACTION_LAYER
  123. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  124. # ifndef NO_ACTION_TAPPING
  125. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  126. # else // NO_ACTION_TAPPING
  127. # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
  128. action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  129. # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  130. action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  131. # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  132. # endif // NO_ACTION_TAPPING
  133. break;
  134. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  135. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  136. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  137. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
  138. break;
  139. #endif // NO_ACTION_LAYER
  140. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  141. #ifndef NO_ACTION_TAPPING
  142. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  143. # ifdef LEGACY_MAGIC_HANDLING
  144. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  145. # else // LEGACY_MAGIC_HANDLING
  146. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  147. # endif // LEGACY_MAGIC_HANDLING
  148. #else // NO_ACTION_TAPPING
  149. # ifdef NO_ACTION_TAPPING_MODTAP_MODS
  150. // pass through mod_config again, since it previously missed it
  151. // and then only send as ACTION_KEY to bypass most of action.c handling
  152. action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
  153. # else // NO_ACTION_TAPPING_MODTAP_MODS
  154. // pass through keycode_config again, since it previously missed it
  155. // and then only send as ACTION_KEY to bypass most of action.c handling
  156. action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  157. # endif // NO_ACTION_TAPPING_MODTAP_MODS
  158. #endif // NO_ACTION_TAPPING
  159. break;
  160. #ifdef SWAP_HANDS_ENABLE
  161. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  162. # ifdef LEGACY_MAGIC_HANDLING
  163. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  164. # else // LEGACY_MAGIC_HANDLING
  165. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  166. # endif // LEGACY_MAGIC_HANDLING
  167. break;
  168. #endif
  169. default:
  170. action.code = ACTION_NO;
  171. break;
  172. }
  173. return action;
  174. }
  175. // translates key to keycode
  176. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  177. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  178. return keycode_at_keymap_location(layer, key.row, key.col);
  179. }
  180. #ifdef ENCODER_MAP_ENABLE
  181. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  182. return keycode_at_encodermap_location(layer, key.col, true);
  183. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  184. return keycode_at_encodermap_location(layer, key.col, false);
  185. }
  186. #endif // ENCODER_MAP_ENABLE
  187. return KC_NO;
  188. }