quantum.c 18 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #ifdef BLUETOOTH_ENABLE
  18. # include "outputselect.h"
  19. #endif
  20. #ifdef BACKLIGHT_ENABLE
  21. # include "backlight.h"
  22. #endif
  23. #ifdef MIDI_ENABLE
  24. # include "process_midi.h"
  25. #endif
  26. #ifdef VELOCIKEY_ENABLE
  27. # include "velocikey.h"
  28. #endif
  29. #ifdef HAPTIC_ENABLE
  30. # include "haptic.h"
  31. #endif
  32. #ifdef AUDIO_ENABLE
  33. # ifndef GOODBYE_SONG
  34. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  35. # endif
  36. float goodbye_song[][2] = GOODBYE_SONG;
  37. # ifdef DEFAULT_LAYER_SONGS
  38. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  39. # endif
  40. #endif
  41. uint8_t extract_mod_bits(uint16_t code) {
  42. switch (code) {
  43. case QK_MODS ... QK_MODS_MAX:
  44. break;
  45. default:
  46. return 0;
  47. }
  48. uint8_t mods_to_send = 0;
  49. if (code & QK_RMODS_MIN) { // Right mod flag is set
  50. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
  51. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
  52. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
  53. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
  54. } else {
  55. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
  56. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
  57. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
  58. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
  59. }
  60. return mods_to_send;
  61. }
  62. void do_code16(uint16_t code, void (*f)(uint8_t)) {
  63. f(extract_mod_bits(code));
  64. }
  65. __attribute__((weak)) void register_code16(uint16_t code) {
  66. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  67. do_code16(code, register_mods);
  68. } else {
  69. do_code16(code, register_weak_mods);
  70. }
  71. register_code(code);
  72. }
  73. __attribute__((weak)) void unregister_code16(uint16_t code) {
  74. unregister_code(code);
  75. if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
  76. do_code16(code, unregister_mods);
  77. } else {
  78. do_code16(code, unregister_weak_mods);
  79. }
  80. }
  81. /** \brief Tap a keycode with a delay.
  82. *
  83. * \param code The modded keycode to tap.
  84. * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
  85. */
  86. __attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
  87. register_code16(code);
  88. for (uint16_t i = delay; i > 0; i--) {
  89. wait_ms(1);
  90. }
  91. unregister_code16(code);
  92. }
  93. /** \brief Tap a keycode with the default delay.
  94. *
  95. * \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
  96. */
  97. __attribute__((weak)) void tap_code16(uint16_t code) {
  98. tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
  99. }
  100. __attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  101. return pre_process_record_user(keycode, record);
  102. }
  103. __attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
  104. return true;
  105. }
  106. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
  107. return true;
  108. }
  109. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
  110. return process_record_user(keycode, record);
  111. }
  112. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  113. return true;
  114. }
  115. __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
  116. post_process_record_user(keycode, record);
  117. }
  118. __attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
  119. void shutdown_quantum(void) {
  120. clear_keyboard();
  121. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  122. process_midi_all_notes_off();
  123. #endif
  124. #ifdef AUDIO_ENABLE
  125. # ifndef NO_MUSIC_MODE
  126. music_all_notes_off();
  127. # endif
  128. uint16_t timer_start = timer_read();
  129. PLAY_SONG(goodbye_song);
  130. shutdown_user();
  131. while (timer_elapsed(timer_start) < 250)
  132. wait_ms(1);
  133. stop_all_notes();
  134. #else
  135. shutdown_user();
  136. wait_ms(250);
  137. #endif
  138. #ifdef HAPTIC_ENABLE
  139. haptic_shutdown();
  140. #endif
  141. }
  142. void reset_keyboard(void) {
  143. shutdown_quantum();
  144. bootloader_jump();
  145. }
  146. void soft_reset_keyboard(void) {
  147. shutdown_quantum();
  148. mcu_reset();
  149. }
  150. /* Convert record into usable keycode via the contained event. */
  151. uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
  152. #if defined(COMBO_ENABLE) || defined(REPEAT_KEY_ENABLE)
  153. if (record->keycode) {
  154. return record->keycode;
  155. }
  156. #endif
  157. return get_event_keycode(record->event, update_layer_cache);
  158. }
  159. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  160. * retains the correct keycode after a layer change, if the key is still pressed.
  161. * "update_layer_cache" is to ensure that it only updates the layer cache when
  162. * appropriate, otherwise, it will update it and cause layer tap (and other keys)
  163. * from triggering properly.
  164. */
  165. uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
  166. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  167. /* TODO: Use store_or_get_action() or a similar function. */
  168. if (!disable_action_cache) {
  169. uint8_t layer;
  170. if (event.pressed && update_layer_cache) {
  171. layer = layer_switch_get_layer(event.key);
  172. update_source_layers_cache(event.key, layer);
  173. } else {
  174. layer = read_source_layers_cache(event.key);
  175. }
  176. return keymap_key_to_keycode(layer, event.key);
  177. } else
  178. #endif
  179. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  180. }
  181. /* Get keycode, and then process pre tapping functionality */
  182. bool pre_process_record_quantum(keyrecord_t *record) {
  183. uint16_t keycode = get_record_keycode(record, true);
  184. return pre_process_record_kb(keycode, record) &&
  185. #ifdef COMBO_ENABLE
  186. process_combo(keycode, record) &&
  187. #endif
  188. true;
  189. }
  190. /* Get keycode, and then call keyboard function */
  191. void post_process_record_quantum(keyrecord_t *record) {
  192. uint16_t keycode = get_record_keycode(record, false);
  193. post_process_record_kb(keycode, record);
  194. }
  195. /* Core keycode function, hands off handling to other functions,
  196. then processes internal quantum keycodes, and then processes
  197. ACTIONs. */
  198. bool process_record_quantum(keyrecord_t *record) {
  199. uint16_t keycode = get_record_keycode(record, true);
  200. // This is how you use actions here
  201. // if (keycode == QK_LEADER) {
  202. // action_t action;
  203. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  204. // process_action(record, action);
  205. // return false;
  206. // }
  207. #if defined(SECURE_ENABLE)
  208. if (!preprocess_secure(keycode, record)) {
  209. return false;
  210. }
  211. #endif
  212. #ifdef TAP_DANCE_ENABLE
  213. if (preprocess_tap_dance(keycode, record)) {
  214. // The tap dance might have updated the layer state, therefore the
  215. // result of the keycode lookup might change.
  216. keycode = get_record_keycode(record, true);
  217. }
  218. #endif
  219. #ifdef VELOCIKEY_ENABLE
  220. if (velocikey_enabled() && record->event.pressed) {
  221. velocikey_accelerate();
  222. }
  223. #endif
  224. #ifdef WPM_ENABLE
  225. if (record->event.pressed) {
  226. update_wpm(keycode);
  227. }
  228. #endif
  229. if (!(
  230. #if defined(KEY_LOCK_ENABLE)
  231. // Must run first to be able to mask key_up events.
  232. process_key_lock(&keycode, record) &&
  233. #endif
  234. #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
  235. // Must run asap to ensure all keypresses are recorded.
  236. process_dynamic_macro(keycode, record) &&
  237. #endif
  238. #ifdef REPEAT_KEY_ENABLE
  239. process_last_key(keycode, record) && process_repeat_key(keycode, record) &&
  240. #endif
  241. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  242. process_clicky(keycode, record) &&
  243. #endif
  244. #ifdef HAPTIC_ENABLE
  245. process_haptic(keycode, record) &&
  246. #endif
  247. #if defined(VIA_ENABLE)
  248. process_record_via(keycode, record) &&
  249. #endif
  250. #if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
  251. process_auto_mouse(keycode, record) &&
  252. #endif
  253. process_record_kb(keycode, record) &&
  254. #if defined(SECURE_ENABLE)
  255. process_secure(keycode, record) &&
  256. #endif
  257. #if defined(SEQUENCER_ENABLE)
  258. process_sequencer(keycode, record) &&
  259. #endif
  260. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  261. process_midi(keycode, record) &&
  262. #endif
  263. #ifdef AUDIO_ENABLE
  264. process_audio(keycode, record) &&
  265. #endif
  266. #if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
  267. process_backlight(keycode, record) &&
  268. #endif
  269. #ifdef STENO_ENABLE
  270. process_steno(keycode, record) &&
  271. #endif
  272. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  273. process_music(keycode, record) &&
  274. #endif
  275. #ifdef KEY_OVERRIDE_ENABLE
  276. process_key_override(keycode, record) &&
  277. #endif
  278. #ifdef TAP_DANCE_ENABLE
  279. process_tap_dance(keycode, record) &&
  280. #endif
  281. #ifdef CAPS_WORD_ENABLE
  282. process_caps_word(keycode, record) &&
  283. #endif
  284. #if defined(UNICODE_COMMON_ENABLE)
  285. process_unicode_common(keycode, record) &&
  286. #endif
  287. #ifdef LEADER_ENABLE
  288. process_leader(keycode, record) &&
  289. #endif
  290. #ifdef AUTO_SHIFT_ENABLE
  291. process_auto_shift(keycode, record) &&
  292. #endif
  293. #ifdef DYNAMIC_TAPPING_TERM_ENABLE
  294. process_dynamic_tapping_term(keycode, record) &&
  295. #endif
  296. #ifdef SPACE_CADET_ENABLE
  297. process_space_cadet(keycode, record) &&
  298. #endif
  299. #ifdef MAGIC_KEYCODE_ENABLE
  300. process_magic(keycode, record) &&
  301. #endif
  302. #ifdef GRAVE_ESC_ENABLE
  303. process_grave_esc(keycode, record) &&
  304. #endif
  305. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  306. process_rgb(keycode, record) &&
  307. #endif
  308. #ifdef JOYSTICK_ENABLE
  309. process_joystick(keycode, record) &&
  310. #endif
  311. #ifdef PROGRAMMABLE_BUTTON_ENABLE
  312. process_programmable_button(keycode, record) &&
  313. #endif
  314. #ifdef AUTOCORRECT_ENABLE
  315. process_autocorrect(keycode, record) &&
  316. #endif
  317. #ifdef TRI_LAYER_ENABLE
  318. process_tri_layer(keycode, record) &&
  319. #endif
  320. true)) {
  321. return false;
  322. }
  323. if (record->event.pressed) {
  324. switch (keycode) {
  325. #ifndef NO_RESET
  326. case QK_BOOTLOADER:
  327. reset_keyboard();
  328. return false;
  329. case QK_REBOOT:
  330. soft_reset_keyboard();
  331. return false;
  332. #endif
  333. #ifndef NO_DEBUG
  334. case QK_DEBUG_TOGGLE:
  335. debug_enable ^= 1;
  336. if (debug_enable) {
  337. print("DEBUG: enabled.\n");
  338. } else {
  339. print("DEBUG: disabled.\n");
  340. }
  341. #endif
  342. return false;
  343. case QK_CLEAR_EEPROM:
  344. #ifdef NO_RESET
  345. eeconfig_init();
  346. #else
  347. eeconfig_disable();
  348. soft_reset_keyboard();
  349. #endif
  350. return false;
  351. #ifdef VELOCIKEY_ENABLE
  352. case QK_VELOCIKEY_TOGGLE:
  353. velocikey_toggle();
  354. return false;
  355. #endif
  356. #ifdef BLUETOOTH_ENABLE
  357. case QK_OUTPUT_AUTO:
  358. set_output(OUTPUT_AUTO);
  359. return false;
  360. case QK_OUTPUT_USB:
  361. set_output(OUTPUT_USB);
  362. return false;
  363. case QK_OUTPUT_BLUETOOTH:
  364. set_output(OUTPUT_BLUETOOTH);
  365. return false;
  366. #endif
  367. #ifndef NO_ACTION_ONESHOT
  368. case QK_ONE_SHOT_TOGGLE:
  369. oneshot_toggle();
  370. break;
  371. case QK_ONE_SHOT_ON:
  372. oneshot_enable();
  373. break;
  374. case QK_ONE_SHOT_OFF:
  375. oneshot_disable();
  376. break;
  377. #endif
  378. #ifdef ENABLE_COMPILE_KEYCODE
  379. case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
  380. {
  381. # ifdef NO_ACTION_ONESHOT
  382. const uint8_t temp_mod = mod_config(get_mods());
  383. # else
  384. const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
  385. clear_oneshot_mods();
  386. # endif
  387. clear_mods();
  388. SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
  389. if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
  390. SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
  391. } else {
  392. SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
  393. }
  394. # if defined(CONVERTER_ENABLED)
  395. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
  396. # else
  397. SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
  398. # endif
  399. if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
  400. reset_keyboard();
  401. }
  402. }
  403. #endif
  404. }
  405. }
  406. return process_action_kb(record);
  407. }
  408. void set_single_persistent_default_layer(uint8_t default_layer) {
  409. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  410. PLAY_SONG(default_layer_songs[default_layer]);
  411. #endif
  412. eeconfig_update_default_layer((layer_state_t)1 << default_layer);
  413. default_layer_set((layer_state_t)1 << default_layer);
  414. }
  415. //------------------------------------------------------------------------------
  416. // Override these functions in your keymap file to play different tunes on
  417. // different events such as startup and bootloader jump
  418. __attribute__((weak)) void startup_user(void) {}
  419. __attribute__((weak)) void shutdown_user(void) {}
  420. void suspend_power_down_quantum(void) {
  421. suspend_power_down_kb();
  422. #ifndef NO_SUSPEND_POWER_DOWN
  423. // Turn off backlight
  424. # ifdef BACKLIGHT_ENABLE
  425. backlight_set(0);
  426. # endif
  427. # ifdef LED_MATRIX_ENABLE
  428. led_matrix_task();
  429. # endif
  430. # ifdef RGB_MATRIX_ENABLE
  431. rgb_matrix_task();
  432. # endif
  433. // Turn off LED indicators
  434. led_suspend();
  435. // Turn off audio
  436. # ifdef AUDIO_ENABLE
  437. stop_all_notes();
  438. # endif
  439. // Turn off underglow
  440. # if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  441. rgblight_suspend();
  442. # endif
  443. # if defined(LED_MATRIX_ENABLE)
  444. led_matrix_set_suspend_state(true);
  445. # endif
  446. # if defined(RGB_MATRIX_ENABLE)
  447. rgb_matrix_set_suspend_state(true);
  448. # endif
  449. # ifdef OLED_ENABLE
  450. oled_off();
  451. # endif
  452. # ifdef ST7565_ENABLE
  453. st7565_off();
  454. # endif
  455. # if defined(POINTING_DEVICE_ENABLE)
  456. // run to ensure scanning occurs while suspended
  457. pointing_device_task();
  458. # endif
  459. #endif
  460. }
  461. __attribute__((weak)) void suspend_wakeup_init_quantum(void) {
  462. // Turn on backlight
  463. #ifdef BACKLIGHT_ENABLE
  464. backlight_init();
  465. #endif
  466. // Restore LED indicators
  467. led_wakeup();
  468. // Wake up underglow
  469. #if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
  470. rgblight_wakeup();
  471. #endif
  472. #if defined(LED_MATRIX_ENABLE)
  473. led_matrix_set_suspend_state(false);
  474. #endif
  475. #if defined(RGB_MATRIX_ENABLE)
  476. rgb_matrix_set_suspend_state(false);
  477. #endif
  478. suspend_wakeup_init_kb();
  479. }
  480. /** \brief converts unsigned integers into char arrays
  481. *
  482. * Takes an unsigned integer and converts that value into an equivalent char array
  483. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  484. */
  485. const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
  486. buf[buf_len - 1] = '\0';
  487. for (size_t i = 0; i < buf_len - 1; ++i) {
  488. char c = '0' + curr_num % 10;
  489. buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
  490. curr_num /= 10;
  491. }
  492. return buf;
  493. }
  494. /** \brief converts uint8_t into char array
  495. *
  496. * Takes an uint8_t, and uses an internal static buffer to render that value into a char array
  497. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  498. *
  499. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  500. * contents. Use the result immediately, instead of caching it.
  501. */
  502. const char *get_u8_str(uint8_t curr_num, char curr_pad) {
  503. static char buf[4] = {0};
  504. static uint8_t last_num = 0xFF;
  505. static char last_pad = '\0';
  506. if (last_num == curr_num && last_pad == curr_pad) {
  507. return buf;
  508. }
  509. last_num = curr_num;
  510. last_pad = curr_pad;
  511. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  512. }
  513. /** \brief converts uint16_t into char array
  514. *
  515. * Takes an uint16_t, and uses an internal static buffer to render that value into a char array
  516. * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
  517. *
  518. * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
  519. * contents. Use the result immediately, instead of caching it.
  520. */
  521. const char *get_u16_str(uint16_t curr_num, char curr_pad) {
  522. static char buf[6] = {0};
  523. static uint16_t last_num = 0xFF;
  524. static char last_pad = '\0';
  525. if (last_num == curr_num && last_pad == curr_pad) {
  526. return buf;
  527. }
  528. last_num = curr_num;
  529. last_pad = curr_pad;
  530. return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
  531. }
  532. #if defined(SECURE_ENABLE)
  533. void secure_hook_quantum(secure_status_t secure_status) {
  534. // If keys are being held when this is triggered, they may not be released properly
  535. // this can result in stuck keys, mods and layers. To prevent that, manually
  536. // clear these, when it is triggered.
  537. if (secure_status == SECURE_PENDING) {
  538. clear_keyboard();
  539. layer_clear();
  540. }
  541. }
  542. #endif