sockets.h 1.4 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. #ifndef FLIP_HALF
  4. // Standard Keymap
  5. // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  6. #define LAYOUT( \
  7. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  8. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  9. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  10. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  11. ) \
  12. { \
  13. { L00, L01, L02, L03, L04, L05 }, \
  14. { L10, L11, L12, L13, L14, L15 }, \
  15. { L20, L21, L22, L23, L24, L25 }, \
  16. { L30, L31, L32, L33, L34, L35 }, \
  17. { R05, R04, R03, R02, R01, R00 }, \
  18. { R15, R14, R13, R12, R11, R10 }, \
  19. { R25, R24, R23, R22, R21, R20 }, \
  20. { R35, R34, R33, R32, R31, R30 } \
  21. }
  22. #else
  23. // Keymap with right side flipped
  24. // (TRRS jack on both halves are to the right)
  25. #define LAYOUT( \
  26. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  27. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  28. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  29. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  30. ) \
  31. { \
  32. { L00, L01, L02, L03, L04, L05 }, \
  33. { L10, L11, L12, L13, L14, L15 }, \
  34. { L20, L21, L22, L23, L24, L25 }, \
  35. { L30, L31, L32, L33, L34, L35 }, \
  36. { R00, R01, R02, R03, R04, R05 }, \
  37. { R10, R11, R12, R13, R14, R15 }, \
  38. { R20, R21, R22, R23, R24, R25 }, \
  39. { R30, R31, R32, R33, R34, R35 } \
  40. }
  41. #endif
  42. #define LAYOUT_ortho_4x12 LAYOUT