keymap.c 3.3 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL 1
  8. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  9. /* Keymap _BL: (Base Layer) Default Layer
  10. * ,-----------------------------------------------------------.
  11. * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
  12. * |-----------------------------------------------------------|
  13. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|bksp |
  14. * |-----------------------------------------------------------|
  15. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
  16. * |-----------------------------------------------------------|
  17. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift| fn |
  18. * |-----------------------------------------------------------|
  19. * |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
  20. * `-----------------------------------------------------------'
  21. */
  22. [_BL] = LAYOUT_60_ansi_split_bs_rshift(
  23. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
  24. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
  25. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
  26. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL), \
  27. KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_MENU, KC_RCTL
  28. ),
  29. [_FL] = LAYOUT_60_ansi_split_bs_rshift(
  30. #ifdef RGBLIGHT_ENABLE
  31. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET, \
  32. KC_CAPS, _______, RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, KC_DEL, \
  33. _______, KC_VOLD, RGB_HUD, RGB_SAI, RGB_SAD, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
  34. _______, RGB_VAI, RGB_VAD, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, \
  35. _______, _______, _______, _______, _______, _______, _______, _______
  36. #else
  37. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RESET, \
  38. KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, KC_DEL, \
  39. _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
  40. _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, \
  41. _______, _______, _______, _______, _______, _______, _______, _______
  42. #endif
  43. ),
  44. };