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- #pragma once
- #include "quantum.h"
- #include "matrix.h"
- #include "keymap.h"
- #ifdef BACKLIGHT_ENABLE
- #include "backlight.h"
- #endif
- #include <avr/io.h>
- #include <stddef.h>
- #define XXX KC_NO
- // This is the 21-key keypad to 4x6 element matrix mapping
- #define LAYOUT( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, k23, \
- k30, k31, k32, k33, \
- k40, k41, k42, k43, \
- k50, k51, k52, k53 \
- ) { \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, k33 }, \
- { k40, k41, k42, k43 }, \
- { k50, k51, k52, k53 } \
- }
- // This is the 21-key keypad to 2x11 element matrix mapping
- #define LAYOUT_pad21( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k04, k05, k06, \
- k14, k15, k16, k07, \
- k08, k09, k0A, \
- k19, k1A, k17 \
- ) { \
- { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \
- { k10, k11, k12, k13, k14, k15, k16, k17, XXX, k19, k1A } \
- }
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