arrow_pad.h 976 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #include "matrix.h"
  4. #include "keymap.h"
  5. #ifdef BACKLIGHT_ENABLE
  6. #include "backlight.h"
  7. #endif
  8. #include <avr/io.h>
  9. #include <stddef.h>
  10. #define XXX KC_NO
  11. // This is the 21-key keypad to 4x6 element matrix mapping
  12. #define LAYOUT( \
  13. k00, k01, k02, k03, \
  14. k10, k11, k12, k13, \
  15. k20, k21, k22, k23, \
  16. k30, k31, k32, k33, \
  17. k40, k41, k42, k43, \
  18. k50, k51, k52, k53 \
  19. ) { \
  20. { k00, k01, k02, k03 }, \
  21. { k10, k11, k12, k13 }, \
  22. { k20, k21, k22, k23 }, \
  23. { k30, k31, k32, k33 }, \
  24. { k40, k41, k42, k43 }, \
  25. { k50, k51, k52, k53 } \
  26. }
  27. // This is the 21-key keypad to 2x11 element matrix mapping
  28. #define LAYOUT_pad21( \
  29. k00, k01, k02, k03, \
  30. k10, k11, k12, k13, \
  31. k04, k05, k06, \
  32. k14, k15, k16, k07, \
  33. k08, k09, k0A, \
  34. k19, k1A, k17 \
  35. ) { \
  36. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \
  37. { k10, k11, k12, k13, k14, k15, k16, k17, XXX, k19, k1A } \
  38. }