gamenum.h 349 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define XXX KC_NO
  4. #define LAYOUT( \
  5. k00, k01, k02, k03, \
  6. k10, k11, k12, k13, \
  7. k20, k21, k22, \
  8. k30, k31, k32, \
  9. k41, k42, k43 \
  10. ) { \
  11. { k00, k01, k02, k03 }, \
  12. { k10, k11, k12, k13 }, \
  13. { k20, k21, k22, XXX }, \
  14. { k30, k31, k32, XXX }, \
  15. { XXX, k41, k42, k43 } \
  16. }