magicforce68.h 916 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define XXX KC_NO
  4. #define LAYOUT( \
  5. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k2E, \
  6. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k3E, \
  7. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
  8. k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3C, k3D, \
  9. k40, k41, k42, k45, k49, k4A, k4B, k4C, k4D, k4E \
  10. ) { \
  11. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
  12. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
  13. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, XXX, k2E }, \
  14. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, XXX, k3C, k3D, k3E }, \
  15. { k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4A, k4B, k4C, k4D, k4E } \
  16. }