config.h 4.5 KB

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  1. /*
  2. Copyright 2018 Jumail Mundekkat / MxBlue
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x4D78 // "Mx" -> MxBlue
  18. #define PRODUCT_ID 0x5353 // "SS" -> MxSS
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER MxBlue
  21. #define PRODUCT MxSS
  22. /* key matrix size */
  23. #define MATRIX_ROWS 5
  24. #define MATRIX_COLS 15
  25. /* matrix pin configuration */
  26. #define MATRIX_ROW_PINS { F4, F1, F7, B1, B7 }
  27. #define MATRIX_COL_PINS { D7, D6, D4, D0, C6, B6, D1, B5, D2, B4, D3, D5, B0, B2, B3 }
  28. #define UNUSED_PINS
  29. /* COL2ROW, ROW2COL*/
  30. #define DIODE_DIRECTION COL2ROW
  31. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  32. #define DEBOUNCE 5
  33. /* Basic RGB configuration */
  34. #define RGB_DI_PIN C7
  35. #define RGBLIGHT_ANIMATIONS
  36. #define RGBLED_NUM 20
  37. #define RGBLIGHT_HUE_STEP 8
  38. #define RGBLIGHT_SAT_STEP 8
  39. #define RGBLIGHT_VAL_STEP 8
  40. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  41. #define LOCKING_SUPPORT_ENABLE
  42. /* Locking resynchronize hack */
  43. #define LOCKING_RESYNC_ENABLE
  44. // Just for posterity, define bootlite matrix pos
  45. #define BOOTMAGIC_LITE_ROW 0
  46. #define BOOTMAGIC_LITE_COLUMN 0
  47. // FLED config takes up 1 byte, stored color count takes 1, stored colors take up to 8
  48. #define VIA_EEPROM_CUSTOM_CONFIG_SIZE 10
  49. /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
  50. * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
  51. */
  52. // #define GRAVE_ESC_CTRL_OVERRIDE
  53. /*
  54. * Force NKRO
  55. *
  56. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  57. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  58. * makefile for this to work.)
  59. *
  60. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  61. * until the next keyboard reset.
  62. *
  63. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  64. * fully operational during normal computer usage.
  65. *
  66. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  67. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  68. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  69. * power-up.
  70. *
  71. */
  72. //#define FORCE_NKRO
  73. /*
  74. * Magic Key Options
  75. *
  76. * Magic keys are hotkey commands that allow control over firmware functions of
  77. * the keyboard. They are best used in combination with the HID Listen program,
  78. * found here: https://www.pjrc.com/teensy/hid_listen.html
  79. *
  80. * The options below allow the magic key functionality to be changed. This is
  81. * useful if your keyboard/keypad is missing keys and you want magic key support.
  82. *
  83. */
  84. /* control how magic key switches layers */
  85. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
  86. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
  87. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  88. /* override magic key keymap */
  89. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  90. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  91. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  92. //#define MAGIC_KEY_HELP1 H
  93. //#define MAGIC_KEY_HELP2 SLASH
  94. //#define MAGIC_KEY_DEBUG D
  95. //#define MAGIC_KEY_DEBUG_MATRIX X
  96. //#define MAGIC_KEY_DEBUG_KBD K
  97. //#define MAGIC_KEY_DEBUG_MOUSE M
  98. //#define MAGIC_KEY_VERSION V
  99. //#define MAGIC_KEY_STATUS S
  100. //#define MAGIC_KEY_CONSOLE C
  101. //#define MAGIC_KEY_LAYER0_ALT1 ESC
  102. //#define MAGIC_KEY_LAYER0_ALT2 GRAVE
  103. //#define MAGIC_KEY_LAYER0 0
  104. //#define MAGIC_KEY_LAYER1 1
  105. //#define MAGIC_KEY_LAYER2 2
  106. //#define MAGIC_KEY_LAYER3 3
  107. //#define MAGIC_KEY_LAYER4 4
  108. //#define MAGIC_KEY_LAYER5 5
  109. //#define MAGIC_KEY_LAYER6 6
  110. //#define MAGIC_KEY_LAYER7 7
  111. //#define MAGIC_KEY_LAYER8 8
  112. //#define MAGIC_KEY_LAYER9 9
  113. //#define MAGIC_KEY_BOOTLOADER PAUSE
  114. //#define MAGIC_KEY_LOCK CAPS
  115. //#define MAGIC_KEY_EEPROM E
  116. //#define MAGIC_KEY_NKRO N
  117. //#define MAGIC_KEY_SLEEP_LED Z