keymap.c 77 KB

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  1. /* Copyright 2021 Chris Laprade
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "raw_hid.h"
  18. #include "print.h"
  19. #include "muse.h"
  20. /*
  21. * Define keyboard name to be used by UI.
  22. * This allows for using a different name
  23. * than the one defined by QMK for your board.
  24. */
  25. #define KEEB_MODEL_NAME "The Rootiest BoogieBoard"
  26. // Give names to the layers so they are easier to reference
  27. enum custom_layers {
  28. _BASE,
  29. _QWERTY = _BASE,
  30. _COLEMAK,
  31. _DVORAK,
  32. _SYMBLS,
  33. _RAISE = _SYMBLS,
  34. _NUMBRS,
  35. _LOWER = _NUMBRS,
  36. _PLOVER,
  37. _FEATURS,
  38. _ADJUST = _FEATURS,
  39. _NUMPD,
  40. _TABULA,
  41. _MOUSY,
  42. };
  43. #define LOWER MO(_NUMBRS)
  44. #define RAISE MO(_SYMBLS)
  45. // unicode hexes
  46. #define UC_DEG UC(0x00B0) // °
  47. #define UC_DEGF UC(0x2109) // ℉
  48. // Time (ms) to wait between frames for the wake rgb animation
  49. #define WAKE_ANIMATION_TIMER_FREQUENCY 50
  50. // Is a display connected
  51. // #define USING_OLED_DISPLAY false
  52. // wait DELAY ms before unregistering media keys
  53. #define TAP_CODE_DELAY 10
  54. // Modifier remover
  55. #define WITHOUT_MODS(...) \
  56. do { \
  57. const uint8_t _real_mods = get_mods(); \
  58. clear_mods(); \
  59. {__VA_ARGS__} set_mods(_real_mods); \
  60. } while (0)
  61. // A whole boatload of audio "songs" defined for use by the keyboard
  62. #ifdef AUDIO_ENABLE
  63. float planck_song[][2] = SONG(PLANCK_SOUND);
  64. float hello_song[][2] = SONG(ONE_UP_SOUND2);
  65. float bye_song[][2] = SONG(GOODBYE_SOUND);
  66. float num_song[][2] = SONG(DVORAK_SOUND);
  67. float qwerty_song[][2] = SONG(QWERTY_SOUND);
  68. float colemak_song[][2] = SONG(COLEMAK_SOUND);
  69. float dvorak_song[][2] = SONG(DVORAK_SOUND);
  70. float funk_song[][2] = SONG(COLEMAK_SOUND);
  71. float workman_song[][2] = SONG(WORKMAN_SOUND);
  72. float term_song[][2] = SONG(TERMINAL_SOUND);
  73. float lover_song[][2] = SONG(PLOVER_SOUND);
  74. float ode_song[][2] = SONG(ODE_TO_JOY);
  75. float rock_song[][2] = SONG(ROCK_A_BYE_BABY);
  76. float clue_song[][2] = SONG(CLUEBOARD_SOUND);
  77. float camp_song[][2] = SONG(CAMPANELLA);
  78. float imp_march_song[][2] = SONG(IMPERIAL_MARCH);
  79. float gameover_song[][2] = SONG(MARIO_GAMEOVER);
  80. float puzzle_song[][2] = SONG(ZELDA_PUZZLE2);
  81. float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
  82. float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
  83. float slctl_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  84. float slctl_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
  85. float slalt_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  86. float slalt_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
  87. float leader_started[][2] = SONG(LEAD_START_SOUND);
  88. float leader_succeed[][2] = SONG(LEAD_SUCCESS_SOUND);
  89. float leader_fail[][2] = SONG(LEAD_FAIL_SOUND);
  90. float plover_song[][2] = SONG(PLOVER_SOUND);
  91. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  92. #endif
  93. // Declare stored memory config
  94. typedef union {
  95. uint32_t raw;
  96. struct {
  97. bool do_wakeup_animation : 1;
  98. uint8_t rgbcon_tracker : 8;
  99. bool do_wakeup_audio : 1;
  100. };
  101. } user_config_t;
  102. user_config_t user_config;
  103. // Initialize variable holding the binary
  104. // representation of active modifiers.
  105. uint8_t mod_state = 0;
  106. // Declare custom keycodes
  107. enum custom_keycodes {
  108. MO_BASE = SAFE_RANGE,
  109. MO_SYMBLS,
  110. MO_NUMBRS,
  111. MO_FEATURS,
  112. QWERTY,
  113. COLEMAK,
  114. DVORAK,
  115. PLOVER,
  116. BACKLIT,
  117. MUSIC_ON,
  118. MUSIC_OFF,
  119. EXT_PLV,
  120. MY_RGBCON,
  121. MY_DEGREES,
  122. ALT_TAB,
  123. PRINT_WPM_KEY,
  124. IRONY,
  125. WAKE_ANI_TOG,
  126. WAKE_AUD_TOG,
  127. DO_RESET,
  128. KC_PRVWD,
  129. KC_NXTWD,
  130. KC_LSTRT,
  131. KC_LEND,
  132. KC_DLINE,
  133. KC_REDO,
  134. KC_SAVE,
  135. KC_SLCTALL,
  136. KC_ALTF4,
  137. KC_KILL,
  138. KC_LCUT,
  139. KC_LCOPY,
  140. KC_NXTAB,
  141. KC_PRVTAB,
  142. };
  143. // Declare unicode map array
  144. enum unicode_names { BANG, SNEK };
  145. const uint32_t PROGMEM unicode_map[] = {
  146. //[UCD_BANG] = 0x203D, // ‽
  147. //[UCD_IRONY] = 0x2E2E, // ⸮
  148. [SNEK] = 0x1F40D, // 🐍
  149. };
  150. enum combo_events { ZC_COPY, XV_PASTE };
  151. const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
  152. const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
  153. combo_t key_combos[COMBO_COUNT] = {
  154. [ZC_COPY] = COMBO_ACTION(copy_combo),
  155. [XV_PASTE] = COMBO_ACTION(paste_combo),
  156. };
  157. // Tap Dance key declarations
  158. enum {
  159. TD_DEG_DEGF,
  160. TD_SMILEY,
  161. TD_LSHFT_CAPS,
  162. TD_LCTL_STICKY,
  163. TD_LALT_STICKY,
  164. TD_LOWER,
  165. TD_RAISE,
  166. };
  167. // Declare available Tap-Dance states
  168. typedef enum {
  169. TD_NONE,
  170. TD_SINGLE_TAP,
  171. TD_DOUBLE_TAP,
  172. TD_TRIPLE_TAP,
  173. TD_DOUBLE_SINGLE_TAP,
  174. TD_SINGLE_HOLD,
  175. TD_DOUBLE_HOLD,
  176. TD_TRIPLE_HOLD,
  177. TD_UNKNOWN,
  178. } td_state_t;
  179. // Tap-Dance struct
  180. typedef struct {
  181. bool is_press_action;
  182. td_state_t state;
  183. } td_tap_t;
  184. // Whether or not to do the wake animation+sound
  185. bool do_wake_animation;
  186. // Variable to keep track of the rgb mode assigned by the RGB_CON key
  187. static uint8_t rgbcon_tracker = 0;
  188. // Used by the on-board WPM tracker
  189. char wpm_str[12];
  190. // Variables used for the alt-tab key
  191. bool is_alt_tab_active = false;
  192. uint16_t alt_tab_timer = 0;
  193. // Variables used by the Irony key
  194. #define IRONY_HOLD_DELAY 500
  195. uint16_t irony_pressed_time;
  196. bool irony_active = false;
  197. bool irony_shifted = false;
  198. char irony_str[4] = "⸮";
  199. char bang_str[4] = "‽";
  200. // Variables used for the rgb wakeup animation
  201. static uint16_t wake_rgb_timer;
  202. static uint8_t wake_rgb_count = 0;
  203. bool waking_up = false;
  204. bool do_wake_audio = false;
  205. // Muse variables
  206. bool muse_mode = false;
  207. bool musical_mode = false;
  208. uint8_t last_muse_note = 0;
  209. uint16_t muse_counter = 0;
  210. uint8_t muse_offset = 70;
  211. uint16_t muse_tempo = 50;
  212. // Used by Leader key chords
  213. bool did_leader_succeed;
  214. LEADER_EXTERNS();
  215. // Tap-Dance stuffs, initializing functions that are coded further below
  216. td_state_t cur_dance(qk_tap_dance_state_t* state);
  217. void sml_finished(qk_tap_dance_state_t* state, void* user_data);
  218. void sml_reset(qk_tap_dance_state_t* state, void* user_data);
  219. void scap_finished(qk_tap_dance_state_t* state, void* user_data);
  220. void scap_reset(qk_tap_dance_state_t* state, void* user_data);
  221. void slctl_finished(qk_tap_dance_state_t* state, void* user_data);
  222. void slctl_reset(qk_tap_dance_state_t* state, void* user_data);
  223. void slalt_finished(qk_tap_dance_state_t* state, void* user_data);
  224. void slalt_reset(qk_tap_dance_state_t* state, void* user_data);
  225. bool lctl_sticky = false;
  226. bool lalt_sticky = false;
  227. // This function is called when lock indicators (caps-lock led) are changed/toggled/updated
  228. bool led_update_user(led_t led_state) {
  229. rgblight_set_layer_state(10, led_state.caps_lock);
  230. #ifdef AUDIO_ENABLE
  231. static uint8_t caps_state = 0;
  232. if (caps_state != led_state.caps_lock) {
  233. // When the caps-lock led state changes play sounds
  234. led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
  235. caps_state = led_state.caps_lock;
  236. }
  237. #endif
  238. return true;
  239. }
  240. // Define key layout/layers
  241. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Define all the layers
  242. [_BASE] = LAYOUT_planck_mit( //
  243. KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, //
  244. LT(_TABULA, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
  245. TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, //
  246. TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  247. /*
  248. Base Layer [0]
  249. * ,-----------------------------------------------------------------------------------.
  250. * |Gr/ESC| Q | W | E | R | T | Y | U | I | O | P |BckSpc|
  251. * |------+------+------+------+------+------+------+------+------+------+------+------|
  252. * |Tabula| A | S | D | F | G | H | J | K | L | ; | ' |
  253. * |------+------+------+------+------+------+------+------+------+------+------+------|
  254. * |SH/CAP| Z | X | C | V | B | N | M | , | . | / |Enter |
  255. * |------+------+------+------+------+------+------+------+------+------+------+------|
  256. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  257. * `-----------------------------------------------------------------------------------'
  258. */
  259. [_COLEMAK] = LAYOUT_planck_mit( //
  260. KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, //
  261. LT(_TABULA, KC_TAB), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, //
  262. TD(TD_LSHFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, //
  263. TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  264. /*
  265. Colemak Layer [1]
  266. * ,-----------------------------------------------------------------------------------.
  267. * |Gr/ESC| Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  268. * |------+------+------+------+------+------+------+------+------+------+------+------|
  269. * |Tabula| A | R | S | T | D | H | N | E | I | O | " |
  270. * |------+------+------+------+------+------+------+------+------+------+------+------|
  271. * |SH/CAP| Z | X | C | V | B | K | M | , | . | / |Enter |
  272. * |------+------+------+------+------+------+------+------+------+------+------+------|
  273. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  274. * `-----------------------------------------------------------------------------------'
  275. */
  276. [_DVORAK] = LAYOUT_planck_mit( //
  277. KC_GESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, //
  278. LT(_TABULA, KC_TAB), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_TRNS, KC_S, KC_SLSH, //
  279. TD(TD_LSHFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SFTENT, //
  280. TD(TD_LCTL_STICKY), KC_LEAD, KC_LGUI, TD(TD_LALT_STICKY), MO(_SYMBLS), KC_SPC, MO(_NUMBRS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT),
  281. /* Dvorak Layer [2]
  282. * ,-----------------------------------------------------------------------------------.
  283. * |Gr/ESC| " | , | . | P | Y | F | G | C | R | L | Bksp |
  284. * |------+------+------+------+------+------+------+------+------+------+------+------|
  285. * |Tabula| A | O | E | U | I | D | H | T | N | S | / |
  286. * |------+------+------+------+------+------+------+------+------+------+------+------|
  287. * |SH/CAP| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  288. * |------+------+------+------+------+------+------+------+------+------+------+------|
  289. * | LCtrl|Leader| OS | Alt |Symbol| Space |Number| Left | Dwn | Up | Right|
  290. * `-----------------------------------------------------------------------------------'
  291. */
  292. [_SYMBLS] = LAYOUT_planck_mit( //
  293. KC_MPLY, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, //
  294. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, //
  295. KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LSFT(KC_LCTL), LSFT(KC_LCTL), KC_HOME, KC_END, KC_TRNS, //
  296. TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
  297. /*
  298. Symbols Layer [3]
  299. * ,-----------------------------------------------------------------------------------.
  300. * | Play | ! | @ | # | $ | % | ^ | & | * | ( | ) |BckSpc|
  301. * |------+------+------+------+------+------+------+------+------+------+------+------|
  302. * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  303. * |------+------+------+------+------+------+------+------+------+------+------+------|
  304. * | Shift| F7 | F8 | F9 | F10 | F11 | F12 |LShLCt|LShLCt| Home | End |------|
  305. * |------+------+------+------+------+------+------+------+------+------+------+------|
  306. * | TG(7)|------|------|------| Base | ----- | MO(4)| Next | Vol- | Vol+ | Play |
  307. * `-----------------------------------------------------------------------------------'
  308. */
  309. [_NUMBRS] = LAYOUT_planck_mit( //
  310. KC_MPLY, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, //
  311. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, //
  312. KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_TRNS, //
  313. TG(_NUMPD), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TO(_BASE), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY),
  314. /*
  315. Numbers Layer [4]
  316. * ,-----------------------------------------------------------------------------------.
  317. * | Play | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BckSpc|
  318. * |------+------+------+------+------+------+------+------+------+------+------+------|
  319. * |Delete| F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  320. * |------+------+------+------+------+------+------+------+------+------+------+------|
  321. * | Shift| F7 | F8 | F9 | F10 | F11 | F12 | # | / | PgUp | PgDwn|------|
  322. * |------+------+------+------+------+------+------+------+------+------+------+------|
  323. * | TG(7)|------|------|------| MO(3)| ----- | Base | Next | Vol- | Vol+ | Play |
  324. * `-----------------------------------------------------------------------------------'
  325. */
  326. [_PLOVER] = LAYOUT_planck_mit( //
  327. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, //
  328. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, //
  329. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //
  330. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX),
  331. /* Plover Layer [5]
  332. * ,-----------------------------------------------------------------------------------.
  333. * | # | # | # | # | # | # | # | # | # | # | # | # |
  334. * |------+------+------+------+------+------+------+------+------+------+------+------|
  335. * | | S | T | P | H | * | * | F | P | L | T | D |
  336. * |------+------+------+------+------+------+------+------+------+------+------+------|
  337. * | | S | K | W | R | * | * | R | B | G | S | Z |
  338. * |------+------+------+------+------+------+------+------+------+------+------+------|
  339. * | Exit | | | A | O | | E | U | | | |
  340. * `-----------------------------------------------------------------------------------'
  341. */
  342. [_FEATURS] = LAYOUT_planck_mit( //
  343. LCTL(LALT(KC_DEL)), DO_RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, TD(TD_DEG_DEGF), TD(TD_SMILEY), KC_DEL, //
  344. RGB_VAI, RGB_VAD, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DF(_BASE), DF(_COLEMAK), DF(_DVORAK), TO(_PLOVER), MY_RGBCON, //
  345. KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, CK_ON, CK_OFF, KC_ENTER, //
  346. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_MOUSY), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
  347. /*
  348. Special Features Layer [6]
  349. * ,-----------------------------------------------------------------------------------.
  350. * |C+A+DL| Reset| Debug|RGBTog|RGBMod| Hue+ | Hue- | Sat+ | Sat- |Unicod| Emoji|Delete|
  351. * |------+------+------+------+------+------+------+------+------+------+------+------|
  352. * |RGBVAI|RGBVAD|MU_MOD| AU_ON|AU_OFF|RALTGU|SALTGU| Base |Colemk|Dvorak|Plover|RGBCON|
  353. * |------+------+------+------+------+------+------+------+------+------+------+------|
  354. * |------|MUV_DE|MUV_IN| MU_ON|MU_OFF| MI_ON|MI_OFF|TERMON|TRMOFF|CLK-ON|CLKOFF|Enter |
  355. * |------+------+------+------+------+------+------+------+------+------+------+------|
  356. * |------|------|------|------|------| TG(8) |------|------|------|------|------|
  357. * `-----------------------------------------------------------------------------------'
  358. */
  359. [_NUMPD] = LAYOUT_planck_mit( //
  360. KC_ESC, KC_HOME, KC_UP, KC_END, KC_PERC, KC_LCBR, KC_RCBR, KC_TAB, KC_P7, KC_P8, KC_P9, KC_BSPC, //
  361. KC_TILD, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSLS, KC_LBRC, KC_RBRC, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, //
  362. KC_LSFT, KC_SLSH, KC_CUT, KC_COPY, KC_PASTE, KC_LT, KC_GT, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PPLS, //
  363. TO(_BASE), KC_LEAD, KC_LGUI, KC_LALT, KC_LCPO, KC_SPC, KC_RCPC, KC_HASH, KC_P0, KC_PDOT, KC_PENT),
  364. /*
  365. Numpad Layer [7]
  366. * ,-----------------------------------------------------------------------------------.
  367. * | Esc | Home | Up | End | % | { | } | Tab | 7 | 8 | 9 |BckSpc|
  368. * |------+------+------+------+------+------+------+------+------+------+------+------|
  369. * | ~ | Left | Down | Right| \ | [ | ] | / | 4 | 5 | 6 | - |
  370. * |------+------+------+------+------+------+------+------+------+------+------+------|
  371. * | Shift| / |Ctrl+X|Ctrl+C|Ctrl+V| < | > | * | 1 | 2 | 3 | + |
  372. * |------+------+------+------+------+------+------+------+------+------+------+------|
  373. * | Base |Leader| Alt | OS |LCtl/(| Space |)/RCtl| # | 0 | . |Enter |
  374. * `-----------------------------------------------------------------------------------'
  375. */
  376. [_TABULA] = LAYOUT_planck_mit( //
  377. KC_ESC, KC_ALTF4, VLK_TOG, PRINT_WPM_KEY, WAKE_ANI_TOG, WAKE_AUD_TOG, KC_REDO, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_DLINE, //
  378. KC_NXTAB, KC_SLCTALL, KC_SAVE, KC_TRNS, KC_FIND, SH_TG, SH_TG, IRONY, KC_LCUT, KC_LCOPY, KC_TRNS, KC_KILL, //
  379. KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, TG(_MOUSY), KC_TRNS, KC_HOME, KC_END, KC_SFTENT, //
  380. TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_LSPO, ALT_TAB, KC_RSPC, KC_PRVWD, KC_BRID, KC_BRIU, KC_NXTWD),
  381. /* Tabular Layer [8]
  382. * ,-----------------------------------------------------------------------------------.
  383. * | Esc |Alt+F4|Veloci| WPM |WakANI|WakAUD|Ctrl+Y|UCMode|UCWinC|CtGUTg|AltGTg| DLine|
  384. * |------+------+------+------+------+------+------+------+------+------+------+------|
  385. * | Tab |Ctrl+A|Ctrl+S|------|Ctrl+F| SWAP | SWAP | ⸮^‽ |CutLin|CpyLin|------|DelLin|
  386. * |------+------+------+------+------+------+------+------+------+------+------+------|
  387. * | Shift|Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V|PrVWin|NxtWin| TG(8)|------| Home | End |Enter |
  388. * |------+------+------+------+------+------+------+------+------+------+------+------|
  389. * | Base | LCtrl| Alt | OS |LSft/(| Alt+Tab |)/RSft|PrvSel|ScrBr-|ScrBr+|NxtSel|
  390. * `-----------------------------------------------------------------------------------'
  391. */
  392. [_MOUSY] = LAYOUT_planck_mit( //
  393. KC_ESC, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, UC_MOD, UC_M_WC, CG_TOGG, AG_TOGG, KC_BSPC, //
  394. KC_TAB, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, IRONY, VLK_TOG, KC_TRNS, KC_TRNS, KC_TRNS, //
  395. KC_LSFT, KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, KC_PRVWD, KC_NXTWD, KC_TRNS, KC_HOME, KC_BTN3, KC_END, KC_SFTENT, //
  396. TO(_BASE), KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, ALT_TAB, KC_BTN2, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R)};
  397. /* MousePad Layer [9]
  398. * ,-----------------------------------------------------------------------------------.
  399. * | Esc |MsBtn1| MsUp |MsBtn2|------|------|------|UCMode|UCWinC|CtGUTg|AltGTg|BckSpc|
  400. * |------+------+------+------+------+------+------+------+------+------+------+------|
  401. * | ~ |MsLeft|MsDown|MsRigt|------|------|------| ⸮^‽ |Veloci|------|------|------|
  402. * |------+------+------+------+------+------+------+------+------+------+------+------|
  403. * | Shift|------|Ctrl+X|Ctrl+C|Ctrl+V|------|------|------| Home |MsBtn3| End |Enter |
  404. * |------+------+------+------+------+------+------+------+------+------+------+------|
  405. * | Base | LCtrl| Alt | OS |MsBtn1| Alt+Tab |MsBtn2|MsWhlL|MsWhlD|MsWhlU|MsWhlR|
  406. * `-----------------------------------------------------------------------------------'
  407. */
  408. // Define RGB layers | assign leds and their values for each rgb layer
  409. const rgblight_segment_t PROGMEM my_warning_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_RED}, {0, 1, HSV_RED});
  410. const rgblight_segment_t PROGMEM my_allgood_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 9, HSV_GREEN}, {0, 1, HSV_GREEN});
  411. const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_RED}, {8, 1, HSV_RED});
  412. const rgblight_segment_t PROGMEM my_number_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_MAGENTA}, {8, 1, HSV_MAGENTA});
  413. const rgblight_segment_t PROGMEM my_symbol_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN}, {8, 1, HSV_GREEN});
  414. const rgblight_segment_t PROGMEM my_tabula_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_CORAL}, {1, 1, HSV_CORAL}, {8, 1, HSV_CORAL});
  415. const rgblight_segment_t PROGMEM my_mousy_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_TURQUOISE}, {1, 1, HSV_TURQUOISE}, {8, 1, HSV_TURQUOISE}, {7, 1, HSV_MAGENTA});
  416. const rgblight_segment_t PROGMEM my_numpad_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_GOLD}, {1, 1, HSV_GOLD}, {8, 1, HSV_GOLD}, {7, 1, HSV_BLUE});
  417. const rgblight_segment_t PROGMEM my_features_layer[] = RGBLIGHT_LAYER_SEGMENTS({3, 4, HSV_BLUE}, {1, 1, HSV_BLUE}, {8, 1, HSV_BLUE});
  418. const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 0, HSV_BLACK});
  419. const rgblight_segment_t PROGMEM my_colemak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GREEN});
  420. const rgblight_segment_t PROGMEM my_dvorak_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_ORANGE});
  421. const rgblight_segment_t PROGMEM my_plover_layer[] = RGBLIGHT_LAYER_SEGMENTS({1, 1, HSV_GOLD});
  422. // Define the array of rgb layers. Later layers take precedence
  423. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(my_base_layer, // Base Layer
  424. my_colemak_layer, // Overrides previous layer
  425. my_dvorak_layer, // Overrides previous layers
  426. my_symbol_layer, // Overrides previous layers
  427. my_number_layer, // ...etc my_features_layer, // Overrides layers
  428. my_plover_layer, //
  429. my_features_layer, //
  430. my_numpad_layer, //
  431. my_tabula_layer, //
  432. my_mousy_layer, //
  433. my_capslock_layer, //
  434. my_warning_layer, //
  435. my_allgood_layer); // CapsLock Layer);
  436. // Configure encoders
  437. bool encoder_update_user(uint8_t index, bool clockwise) {
  438. if (musical_mode) {
  439. if (clockwise) {
  440. tap_code16(MU_MOD);
  441. } else {
  442. tap_code16(MU_MOD);
  443. }
  444. } else {
  445. if (muse_mode) {
  446. if (IS_LAYER_ON(_RAISE)) {
  447. if (clockwise) {
  448. muse_offset++;
  449. } else {
  450. muse_offset--;
  451. }
  452. } else {
  453. if (clockwise) {
  454. muse_tempo += 1;
  455. } else {
  456. muse_tempo -= 1;
  457. }
  458. }
  459. } else {
  460. if (index == 0) { /* First encoder */
  461. uint16_t held_keycode_timer = timer_read();
  462. switch (biton32(layer_state)) {
  463. case 0: // Base Layer
  464. if ((get_mods() & MOD_MASK_GUI)) { // GUI-ed
  465. if (clockwise) {
  466. tap_code(KC_RIGHT);
  467. } else {
  468. tap_code(KC_LEFT);
  469. }
  470. } else if ((get_mods() & MOD_MASK_ALT)) { // Alt-ed
  471. if (clockwise) {
  472. tap_code16(LALT(KC_TAB)); // Alt+Tabbing
  473. } else {
  474. tap_code16(LSA(KC_TAB));
  475. }
  476. } else if ((get_mods() & MOD_MASK_SHIFT)) { // Shifted
  477. const uint8_t _real_mods = get_mods();
  478. unregister_code16(KC_LSFT);
  479. unregister_code16(KC_RSFT);
  480. clear_mods();
  481. if (clockwise) {
  482. tap_code16(KC_MS_WH_DOWN);
  483. } else {
  484. tap_code16(KC_MS_WH_UP);
  485. }
  486. set_mods(_real_mods);
  487. } else if ((get_mods() & MOD_MASK_CTRL)) { // Ctrl-ed
  488. if (clockwise) {
  489. tap_code16(RCTL(KC_TAB)); // Ctrl+Tabbing
  490. } else {
  491. tap_code16(RCS(KC_TAB));
  492. }
  493. } else { // Normal or unspecified modifiers
  494. if (clockwise) {
  495. // Volume control requires extra timer to function correctly
  496. register_code(KC_VOLU);
  497. while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
  498. // no-op
  499. }
  500. unregister_code(KC_VOLD);
  501. } else {
  502. register_code(KC_VOLD);
  503. while (timer_elapsed(held_keycode_timer) < TAP_CODE_DELAY) {
  504. // no-op
  505. }
  506. unregister_code(KC_VOLU);
  507. }
  508. }
  509. return false;
  510. break;
  511. case 3: // Symbols Layer
  512. if (clockwise) {
  513. tap_code(KC_WH_D); // Mouse wheeling
  514. } else {
  515. tap_code(KC_WH_U);
  516. }
  517. return false;
  518. break;
  519. case 4: // Numbers Layer
  520. if (clockwise) {
  521. tap_code(KC_WH_D); // Mouse wheeling
  522. } else {
  523. tap_code(KC_WH_U);
  524. }
  525. return false;
  526. break;
  527. case 6: // Features Layer
  528. if (clockwise) {
  529. tap_code16(KC_DOWN);
  530. } else {
  531. tap_code16(KC_UP);
  532. }
  533. default: // Any other layer
  534. if ((get_mods() & MOD_MASK_CSAG)) {
  535. if (clockwise) {
  536. WITHOUT_MODS({ SEND_STRING(SS_TAP(X_RIGHT)); });
  537. } else {
  538. WITHOUT_MODS({ SEND_STRING(SS_TAP(X_LEFT)); });
  539. }
  540. } else {
  541. if (clockwise) {
  542. tap_code(KC_DOWN); // Simple Up/Down
  543. } else {
  544. tap_code(KC_UP);
  545. }
  546. }
  547. return false;
  548. break;
  549. }
  550. } else if (index == 1) { /* Second encoder (if we had one) */
  551. if (clockwise) {
  552. tap_code16(LCTL(KC_LEFT)); // Ctrl+Left/Right
  553. } else {
  554. tap_code16(LCTL(KC_RIGHT));
  555. }
  556. }
  557. }
  558. }
  559. return true;
  560. }
  561. // OLED CONFIGURATION
  562. /*
  563. static void render_logo(void) {
  564. static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00};
  565. oled_write_P(qmk_logo, false);
  566. }
  567. */
  568. // Process Combo events
  569. void process_combo_event(uint16_t combo_index, bool pressed) {
  570. switch (combo_index) {
  571. case ZC_COPY:
  572. if (pressed) {
  573. tap_code16(LCTL(KC_C));
  574. }
  575. break;
  576. case XV_PASTE:
  577. if (pressed) {
  578. tap_code16(LCTL(KC_V));
  579. }
  580. break;
  581. }
  582. }
  583. // Runs every time a key is pressed or released
  584. bool process_record_user(uint16_t keycode, keyrecord_t* record) {
  585. #ifdef CONSOLE_ENABLE
  586. dprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
  587. #endif
  588. // Store the current modifier state in the variable for later reference
  589. mod_state = get_mods();
  590. switch (keycode) {
  591. case QWERTY:
  592. if (record->event.pressed) {
  593. set_single_persistent_default_layer(_QWERTY);
  594. PLAY_SONG(qwerty_song);
  595. }
  596. return false;
  597. break;
  598. case COLEMAK:
  599. if (record->event.pressed) {
  600. set_single_persistent_default_layer(_COLEMAK);
  601. PLAY_SONG(colemak_song);
  602. }
  603. return false;
  604. break;
  605. case DVORAK:
  606. if (record->event.pressed) {
  607. set_single_persistent_default_layer(_DVORAK);
  608. PLAY_SONG(dvorak_song);
  609. }
  610. return false;
  611. break;
  612. case PLOVER:
  613. if (record->event.pressed) {
  614. #ifdef AUDIO_ENABLE
  615. stop_all_notes();
  616. PLAY_SONG(plover_song);
  617. #endif
  618. layer_off(_RAISE);
  619. layer_off(_LOWER);
  620. layer_off(_ADJUST);
  621. layer_on(_PLOVER);
  622. if (!eeconfig_is_enabled()) {
  623. eeconfig_init();
  624. }
  625. keymap_config.raw = eeconfig_read_keymap();
  626. keymap_config.nkro = 1;
  627. eeconfig_update_keymap(keymap_config.raw);
  628. }
  629. return false;
  630. break;
  631. case EXT_PLV:
  632. if (record->event.pressed) {
  633. #ifdef AUDIO_ENABLE
  634. PLAY_SONG(plover_gb_song);
  635. #endif
  636. layer_off(_PLOVER);
  637. }
  638. return false;
  639. break;
  640. case MO_SYMBLS:
  641. if (record->event.pressed) {
  642. layer_on(_SYMBLS);
  643. } else {
  644. layer_off(_SYMBLS);
  645. }
  646. return false;
  647. case MO_NUMBRS:
  648. if (record->event.pressed) {
  649. layer_on(_NUMBRS);
  650. } else {
  651. layer_off(_NUMBRS);
  652. }
  653. return false;
  654. case MO_FEATURS:
  655. if (record->event.pressed) {
  656. layer_on(_FEATURS);
  657. } else {
  658. layer_off(_FEATURS);
  659. }
  660. return false;
  661. case MUSIC_ON:
  662. if (record->event.pressed) {
  663. musical_mode = true;
  664. register_code16(MU_ON);
  665. } else {
  666. unregister_code16(MU_ON);
  667. }
  668. break;
  669. case MUSIC_OFF:
  670. if (record->event.pressed) {
  671. musical_mode = false;
  672. register_code16(MU_OFF);
  673. } else {
  674. unregister_code16(MU_OFF);
  675. }
  676. break;
  677. case KC_PRVWD: // Control+Left
  678. if (record->event.pressed) {
  679. if (keymap_config.swap_lctl_lgui) {
  680. register_mods(mod_config(MOD_LALT));
  681. register_code(KC_LEFT);
  682. } else {
  683. register_mods(mod_config(MOD_LCTL));
  684. register_code(KC_LEFT);
  685. }
  686. } else {
  687. if (keymap_config.swap_lctl_lgui) {
  688. unregister_mods(mod_config(MOD_LALT));
  689. unregister_code(KC_LEFT);
  690. } else {
  691. unregister_mods(mod_config(MOD_LCTL));
  692. unregister_code(KC_LEFT);
  693. }
  694. }
  695. break;
  696. case KC_NXTWD: // Control+Right
  697. if (record->event.pressed) {
  698. if (keymap_config.swap_lctl_lgui) {
  699. register_mods(mod_config(MOD_LALT));
  700. register_code(KC_RIGHT);
  701. } else {
  702. register_mods(mod_config(MOD_LCTL));
  703. register_code(KC_RIGHT);
  704. }
  705. } else {
  706. if (keymap_config.swap_lctl_lgui) {
  707. unregister_mods(mod_config(MOD_LALT));
  708. unregister_code(KC_RIGHT);
  709. } else {
  710. unregister_mods(mod_config(MOD_LCTL));
  711. unregister_code(KC_RIGHT);
  712. }
  713. }
  714. break;
  715. case KC_PRVTAB: // Control+Shift+Tab
  716. if (record->event.pressed) {
  717. register_mods(mod_config(MOD_LCTL));
  718. register_mods(mod_config(MOD_LSFT));
  719. register_code(KC_TAB);
  720. } else {
  721. unregister_mods(mod_config(MOD_LCTL));
  722. unregister_mods(mod_config(MOD_LSFT));
  723. unregister_code(KC_TAB);
  724. }
  725. break;
  726. case KC_NXTAB: // Control+Tab
  727. if (record->event.pressed) {
  728. if (keymap_config.swap_lctl_lgui) {
  729. register_mods(mod_config(MOD_LCTL));
  730. register_code(KC_TAB);
  731. } else {
  732. register_mods(mod_config(MOD_LSFT));
  733. register_code(KC_TAB);
  734. }
  735. } else {
  736. if (keymap_config.swap_lctl_lgui) {
  737. unregister_mods(mod_config(MOD_LALT));
  738. unregister_code(KC_RIGHT);
  739. } else {
  740. unregister_mods(mod_config(MOD_LCTL));
  741. unregister_code(KC_RIGHT);
  742. }
  743. }
  744. break;
  745. case KC_LSTRT: // Basically just Home
  746. if (record->event.pressed) {
  747. if (keymap_config.swap_lctl_lgui) {
  748. // CMD-arrow on Mac, but we have CTL and GUI swapped
  749. register_mods(mod_config(MOD_LCTL));
  750. register_code(KC_LEFT);
  751. } else {
  752. register_code(KC_HOME);
  753. }
  754. } else {
  755. if (keymap_config.swap_lctl_lgui) {
  756. unregister_mods(mod_config(MOD_LCTL));
  757. unregister_code(KC_LEFT);
  758. } else {
  759. unregister_code(KC_HOME);
  760. }
  761. }
  762. break;
  763. case KC_LEND: // Basically just End
  764. if (record->event.pressed) {
  765. if (keymap_config.swap_lctl_lgui) {
  766. // CMD-arrow on Mac, but we have CTL and GUI swapped
  767. register_mods(mod_config(MOD_LCTL));
  768. register_code(KC_RIGHT);
  769. } else {
  770. register_code(KC_END);
  771. }
  772. } else {
  773. if (keymap_config.swap_lctl_lgui) {
  774. unregister_mods(mod_config(MOD_LCTL));
  775. unregister_code(KC_RIGHT);
  776. } else {
  777. unregister_code(KC_END);
  778. }
  779. }
  780. break;
  781. case KC_DLINE: // Control+BackSpace
  782. if (record->event.pressed) {
  783. register_mods(mod_config(MOD_LCTL));
  784. register_code(KC_BSPC);
  785. } else {
  786. unregister_mods(mod_config(MOD_LCTL));
  787. unregister_code(KC_BSPC);
  788. }
  789. break;
  790. case KC_COPY: // Copy: Control+C
  791. if (record->event.pressed) {
  792. register_mods(mod_config(MOD_LCTL));
  793. register_code(KC_C);
  794. } else {
  795. unregister_mods(mod_config(MOD_LCTL));
  796. unregister_code(KC_C);
  797. }
  798. return false;
  799. case KC_PASTE: // Paste: Control+V
  800. if (record->event.pressed) {
  801. register_mods(mod_config(MOD_LCTL));
  802. register_code(KC_V);
  803. } else {
  804. unregister_mods(mod_config(MOD_LCTL));
  805. unregister_code(KC_V);
  806. }
  807. return false;
  808. case KC_CUT: // Cut: Control+X
  809. if (record->event.pressed) {
  810. register_mods(mod_config(MOD_LCTL));
  811. register_code(KC_X);
  812. } else {
  813. unregister_mods(mod_config(MOD_LCTL));
  814. unregister_code(KC_X);
  815. }
  816. return false;
  817. break;
  818. case KC_UNDO: // Undo: Control+Z
  819. if (record->event.pressed) {
  820. register_mods(mod_config(MOD_LCTL));
  821. register_code(KC_Z);
  822. } else {
  823. unregister_mods(mod_config(MOD_LCTL));
  824. unregister_code(KC_Z);
  825. }
  826. return false;
  827. case KC_REDO: // Redo: Control+Y
  828. if (record->event.pressed) {
  829. register_mods(mod_config(MOD_LCTL));
  830. register_code(KC_Y);
  831. } else {
  832. unregister_mods(mod_config(MOD_LCTL));
  833. unregister_code(KC_Y);
  834. }
  835. break;
  836. case KC_SAVE: // Save: Control+S
  837. if (record->event.pressed) {
  838. register_mods(mod_config(MOD_LCTL));
  839. register_code(KC_S);
  840. } else {
  841. unregister_mods(mod_config(MOD_LCTL));
  842. unregister_code(KC_S);
  843. }
  844. return false;
  845. case KC_FIND: // Find: Control+F
  846. if (record->event.pressed) {
  847. register_mods(mod_config(MOD_LCTL));
  848. register_code(KC_F);
  849. } else {
  850. unregister_mods(mod_config(MOD_LCTL));
  851. unregister_code(KC_F);
  852. }
  853. return false;
  854. case KC_SLCTALL: // Select All: Control+A
  855. if (record->event.pressed) {
  856. register_mods(mod_config(MOD_LCTL));
  857. register_code(KC_A);
  858. } else {
  859. unregister_mods(mod_config(MOD_LCTL));
  860. unregister_code(KC_A);
  861. }
  862. return false;
  863. case KC_KILL: // Kill: Delete Line
  864. if (record->event.pressed) {
  865. tap_code(KC_HOME);
  866. register_mods(mod_config(MOD_LSFT));
  867. tap_code(KC_END);
  868. unregister_mods(mod_config(MOD_LSFT));
  869. tap_code(KC_DELETE);
  870. } else {
  871. }
  872. return false;
  873. case KC_LCUT: // Cut Line
  874. if (record->event.pressed) {
  875. tap_code(KC_HOME);
  876. register_mods(mod_config(MOD_LSFT));
  877. tap_code(KC_END);
  878. unregister_mods(mod_config(MOD_LSFT));
  879. register_mods(mod_config(MOD_LCTL));
  880. tap_code(KC_X);
  881. unregister_mods(mod_config(MOD_LCTL));
  882. } else {
  883. }
  884. return false;
  885. case KC_LCOPY: // Copy Line
  886. if (record->event.pressed) {
  887. tap_code(KC_HOME);
  888. register_mods(mod_config(MOD_LSFT));
  889. tap_code(KC_END);
  890. unregister_mods(mod_config(MOD_LSFT));
  891. register_mods(mod_config(MOD_LCTL));
  892. tap_code(KC_C);
  893. unregister_mods(mod_config(MOD_LCTL));
  894. tap_code(KC_END);
  895. } else {
  896. }
  897. return false;
  898. case KC_ALTF4: // Close Window: Alt+F4
  899. if (record->event.pressed) {
  900. register_mods(mod_config(MOD_LALT));
  901. register_code(KC_F4);
  902. } else {
  903. unregister_mods(mod_config(MOD_LALT));
  904. unregister_code(KC_F4);
  905. }
  906. return false;
  907. case ALT_TAB: // Change Window: Super ⭍ Alt+Tab
  908. if (record->event.pressed) {
  909. if (!is_alt_tab_active) {
  910. is_alt_tab_active = true;
  911. register_code(KC_LALT);
  912. }
  913. alt_tab_timer = timer_read();
  914. register_code(KC_TAB);
  915. #ifdef CONSOLE_ENABLE
  916. dprint("I've tabbed to another window!\n");
  917. #endif
  918. } else {
  919. unregister_code(KC_TAB);
  920. }
  921. break;
  922. case KC_BSPC: {
  923. // Initialize a boolean variable that keeps track
  924. // of the delete key status: registered or not?
  925. static bool delkey_registered;
  926. if (record->event.pressed) {
  927. // Detect the activation of either shift keys
  928. if (mod_state & MOD_MASK_SHIFT) {
  929. // First temporarily canceling both shifts so that
  930. // shift isn't applied to the KC_DEL keycode
  931. del_mods(MOD_MASK_SHIFT);
  932. register_code(KC_DEL);
  933. // Update the boolean variable to reflect the status of KC_DEL
  934. delkey_registered = true;
  935. // Reapplying modifier state so that the held shift key(s)
  936. // still work even after having tapped the Backspace/Delete key.
  937. set_mods(mod_state);
  938. return false;
  939. }
  940. } else { // on release of KC_BSPC
  941. // In case KC_DEL is still being sent even after the release of KC_BSPC
  942. if (delkey_registered) {
  943. unregister_code(KC_DEL);
  944. delkey_registered = false;
  945. return false;
  946. }
  947. }
  948. }
  949. // Let QMK process the KC_BSPC keycode as usual outside of shift
  950. return true;
  951. case DO_RESET: // Reset button with LED indication
  952. if (record->event.pressed) {
  953. rgblight_set_effect_range(0, 9);
  954. rgblight_sethsv_noeeprom(HSV_RED);
  955. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  956. rgblight_blink_layer(11, 5000);
  957. reset_keyboard();
  958. }
  959. break;
  960. case WAKE_ANI_TOG: // Toggle the Wakeup RGB animation
  961. if (record->event.pressed) {
  962. user_config.do_wakeup_animation ^= 1; // Toggles the status
  963. eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
  964. if (user_config.do_wakeup_animation) {
  965. print("Wake animation enabled.\n");
  966. PLAY_SONG(slctl_on);
  967. } else {
  968. print("Wake animation disabled.\n");
  969. PLAY_SONG(slctl_off);
  970. }
  971. }
  972. break;
  973. case WAKE_AUD_TOG: // Toggle the wake-up music
  974. if (record->event.pressed) {
  975. user_config.do_wakeup_audio ^= 1; // Toggles the status
  976. eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
  977. if (user_config.do_wakeup_audio) {
  978. print("Wake music enabled.\n");
  979. PLAY_SONG(slctl_on);
  980. } else {
  981. print("Wake music disabled.\n");
  982. PLAY_SONG(slctl_off);
  983. }
  984. }
  985. break;
  986. case IRONY: // Outputs Irony/Interrobang symbols
  987. if ((get_mods() & MOD_MASK_SHIFT)) {
  988. irony_shifted = true;
  989. } else {
  990. irony_shifted = false;
  991. }
  992. if (record->event.pressed) {
  993. if (irony_shifted) {
  994. send_unicode_string(bang_str);
  995. } else {
  996. send_unicode_string(irony_str);
  997. }
  998. irony_active = true;
  999. irony_pressed_time = timer_read();
  1000. } else {
  1001. irony_active = false;
  1002. irony_pressed_time = 0;
  1003. irony_shifted = false;
  1004. }
  1005. return false;
  1006. case TG(_NUMPD): // Toggle the NumPad layer
  1007. if (record->event.pressed) {
  1008. #ifdef AUDIO_ENABLE
  1009. PLAY_SONG(hello_song);
  1010. #endif
  1011. print("I've activated the NumPad!\n");
  1012. } else {
  1013. }
  1014. break;
  1015. case TG(_TABULA): // Toggle the Tabula layer
  1016. if (record->event.pressed) {
  1017. #ifdef AUDIO_ENABLE
  1018. PLAY_SONG(lover_song);
  1019. #endif
  1020. print("I've activated Tabular!\n");
  1021. } else {
  1022. }
  1023. break;
  1024. case TG(_MOUSY): // Toggle the MouseyPad layer
  1025. if (record->event.pressed) {
  1026. #ifdef AUDIO_ENABLE
  1027. PLAY_SONG(funk_song);
  1028. #endif
  1029. print("I've activated the MousePad!\n");
  1030. } else {
  1031. }
  1032. break;
  1033. case TO(_BASE): // Return to the base layer
  1034. if (record->event.pressed) {
  1035. #ifdef AUDIO_ENABLE
  1036. PLAY_SONG(planck_song);
  1037. #endif
  1038. print("I've returned to the Base Layer!\n");
  1039. } else {
  1040. }
  1041. break;
  1042. case PRINT_WPM_KEY: // Prints the current average words-per-minute to the console
  1043. sprintf(wpm_str, "Current WPM: %hu", get_current_wpm());
  1044. printf("%s\n", wpm_str);
  1045. break;
  1046. case MY_RGBCON: // Cycles through custom RGB animation presets
  1047. if (record->event.pressed) {
  1048. // when keycode RGB-CON is pressed
  1049. user_config.rgbcon_tracker = rgbcon_tracker + 1; // Toggles the status
  1050. eeconfig_update_user(user_config.raw);
  1051. switch (rgbcon_tracker) {
  1052. case 0:
  1053. rgblight_set_effect_range(0, 9);
  1054. rgblight_sethsv(HSV_BLACK);
  1055. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1056. print("Changed RGB mode to: Disabled RGB\n");
  1057. rgbcon_tracker++;
  1058. break;
  1059. case 1:
  1060. rgblight_set_effect_range(0, 9);
  1061. rgblight_sethsv(HSV_WHITE);
  1062. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1063. print("Changed RGB mode to: Static White\n");
  1064. rgbcon_tracker++;
  1065. break;
  1066. case 2:
  1067. rgblight_set_effect_range(0, 9);
  1068. rgblight_sethsv(HSV_CYAN);
  1069. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1070. print("Changed RGB mode to: Static Cyan\n");
  1071. rgbcon_tracker++;
  1072. break;
  1073. case 3:
  1074. rgblight_set_effect_range(0, 9);
  1075. rgblight_sethsv(HSV_WHITE);
  1076. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  1077. print("Changed RGB mode to: Breathing Lights\n");
  1078. #ifdef AUDIO_ENABLE
  1079. print("Played Marching song!\n");
  1080. PLAY_SONG(imp_march_song);
  1081. #endif
  1082. rgbcon_tracker++;
  1083. break;
  1084. case 4:
  1085. rgblight_set_effect_range(0, 9);
  1086. rgblight_sethsv(HSV_RED);
  1087. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  1088. print("Changed RGB mode to: Rainbow Swirl\n");
  1089. rgbcon_tracker++;
  1090. break;
  1091. case 5:
  1092. rgblight_set_effect_range(0, 9);
  1093. rgblight_sethsv(HSV_CYAN);
  1094. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  1095. print("Changed RGB mode to: Rainbow Mood\n");
  1096. #ifdef AUDIO_ENABLE
  1097. print("Played Game Over song!\n");
  1098. PLAY_SONG(gameover_song);
  1099. #endif
  1100. rgbcon_tracker = 0;
  1101. break;
  1102. case 6:
  1103. rgblight_set_effect_range(0, 9);
  1104. rgblight_sethsv(HSV_BLACK);
  1105. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  1106. print("Changed RGB mode to: Disabled RGB\n");
  1107. rgbcon_tracker = 1;
  1108. break;
  1109. }
  1110. } else {
  1111. }
  1112. break;
  1113. }
  1114. return true;
  1115. };
  1116. // Runs *after* a key is pressed
  1117. void post_process_record_user(uint16_t keycode, keyrecord_t* record) {
  1118. switch (keycode) {
  1119. case DEBUG:
  1120. // Blink the warning layer when the debug key is pressed
  1121. rgblight_blink_layer_repeat(debug_enable ? 11 : 12, 1500, 3);
  1122. // Update the console with the debug mode status
  1123. if (debug_enable) {
  1124. print("Debug mode enabled.\n");
  1125. PLAY_SONG(slctl_on);
  1126. } else {
  1127. print("Debug mode disabled.\n");
  1128. PLAY_SONG(slctl_off);
  1129. }
  1130. break;
  1131. }
  1132. }
  1133. // RGB Default Layer assignments
  1134. layer_state_t default_layer_state_set_user(layer_state_t state) {
  1135. state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
  1136. // Sets the default RGB layer states
  1137. rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
  1138. rgblight_set_layer_state(1, layer_state_cmp(state, _COLEMAK));
  1139. rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
  1140. return state;
  1141. }
  1142. // RGB Layer assignments
  1143. layer_state_t layer_state_set_user(layer_state_t state) {
  1144. state = update_tri_layer_state(state, _SYMBLS, _NUMBRS, _FEATURS);
  1145. // Sets the RGB layer states
  1146. rgblight_set_layer_state(5, layer_state_cmp(state, _PLOVER));
  1147. rgblight_set_layer_state(6, layer_state_cmp(state, _FEATURS));
  1148. rgblight_set_layer_state(3, layer_state_cmp(state, _SYMBLS));
  1149. rgblight_set_layer_state(4, layer_state_cmp(state, _NUMBRS));
  1150. rgblight_set_layer_state(7, layer_state_cmp(state, _NUMPD));
  1151. rgblight_set_layer_state(8, layer_state_cmp(state, _TABULA));
  1152. rgblight_set_layer_state(9, layer_state_cmp(state, _MOUSY));
  1153. return state;
  1154. }
  1155. // Runs the wakeup rgb animation + music
  1156. void rgb_wakeup_sequence(void) {
  1157. if (waking_up) {
  1158. if ((timer_elapsed(wake_rgb_timer) > WAKE_ANIMATION_TIMER_FREQUENCY)) {
  1159. if (wake_rgb_count < 1) {
  1160. rgblight_sethsv_noeeprom(HSV_OFF);
  1161. rgblight_set_effect_range(0, 9);
  1162. } else if (wake_rgb_count < 2 && wake_rgb_count > 0) {
  1163. rgblight_sethsv_noeeprom(HSV_BLACK);
  1164. rgblight_set_effect_range(0, 2);
  1165. rgblight_sethsv_noeeprom(HSV_WHITE);
  1166. rgblight_set_effect_range(2, 9);
  1167. } else if (wake_rgb_count < 3 && wake_rgb_count > 1) {
  1168. rgblight_sethsv_noeeprom(HSV_BLACK);
  1169. rgblight_set_effect_range(0, 2);
  1170. rgblight_sethsv_noeeprom(HSV_WHITE);
  1171. rgblight_set_effect_range(2, 9);
  1172. } else if (wake_rgb_count < 4 && wake_rgb_count > 2) {
  1173. rgblight_sethsv_noeeprom(HSV_BLACK);
  1174. rgblight_set_effect_range(0, 3);
  1175. rgblight_sethsv_noeeprom(HSV_WHITE);
  1176. rgblight_set_effect_range(3, 9);
  1177. } else if (wake_rgb_count < 5 && wake_rgb_count > 3) {
  1178. rgblight_sethsv_noeeprom(HSV_BLACK);
  1179. rgblight_set_effect_range(0, 4);
  1180. rgblight_sethsv_noeeprom(HSV_WHITE);
  1181. rgblight_set_effect_range(4, 9);
  1182. } else if (wake_rgb_count < 6 && wake_rgb_count > 4) {
  1183. rgblight_sethsv_noeeprom(HSV_BLACK);
  1184. rgblight_set_effect_range(0, 5);
  1185. rgblight_sethsv_noeeprom(HSV_WHITE);
  1186. rgblight_set_effect_range(5, 9);
  1187. } else if (wake_rgb_count < 7 && wake_rgb_count > 5) {
  1188. rgblight_sethsv_noeeprom(HSV_BLACK);
  1189. rgblight_set_effect_range(0, 6);
  1190. rgblight_sethsv_noeeprom(HSV_WHITE);
  1191. rgblight_set_effect_range(6, 9);
  1192. } else if (wake_rgb_count < 8 && wake_rgb_count > 6) {
  1193. rgblight_sethsv_noeeprom(HSV_BLACK);
  1194. rgblight_set_effect_range(0, 7);
  1195. rgblight_sethsv_noeeprom(HSV_WHITE);
  1196. rgblight_set_effect_range(7, 9);
  1197. } else if (wake_rgb_count < 9 && wake_rgb_count > 7) {
  1198. rgblight_sethsv_noeeprom(HSV_BLACK);
  1199. rgblight_set_effect_range(0, 8);
  1200. rgblight_sethsv_noeeprom(HSV_WHITE);
  1201. rgblight_set_effect_range(8, 9);
  1202. } else if (wake_rgb_count < 10 && wake_rgb_count > 8) {
  1203. rgblight_sethsv_noeeprom(HSV_BLACK);
  1204. rgblight_set_effect_range(0, 0);
  1205. rgblight_sethsv_noeeprom(HSV_WHITE);
  1206. rgblight_set_effect_range(0, 9);
  1207. } else if (wake_rgb_count < 11 && wake_rgb_count > 9) {
  1208. rgblight_sethsv_noeeprom(HSV_BLACK);
  1209. rgblight_set_effect_range(0, 8);
  1210. rgblight_sethsv_noeeprom(HSV_WHITE);
  1211. rgblight_set_effect_range(8, 9);
  1212. } else if (wake_rgb_count < 12 && wake_rgb_count > 10) {
  1213. rgblight_sethsv_noeeprom(HSV_BLACK);
  1214. rgblight_set_effect_range(0, 7);
  1215. rgblight_sethsv_noeeprom(HSV_WHITE);
  1216. rgblight_set_effect_range(7, 9);
  1217. } else if (wake_rgb_count < 13 && wake_rgb_count > 11) {
  1218. rgblight_sethsv_noeeprom(HSV_BLACK);
  1219. rgblight_set_effect_range(0, 6);
  1220. rgblight_sethsv_noeeprom(HSV_WHITE);
  1221. rgblight_set_effect_range(6, 9);
  1222. } else if (wake_rgb_count < 14 && wake_rgb_count > 12) {
  1223. rgblight_sethsv_noeeprom(HSV_BLACK);
  1224. rgblight_set_effect_range(0, 5);
  1225. rgblight_sethsv_noeeprom(HSV_WHITE);
  1226. rgblight_set_effect_range(5, 9);
  1227. } else if (wake_rgb_count < 15 && wake_rgb_count > 13) {
  1228. rgblight_sethsv_noeeprom(HSV_BLACK);
  1229. rgblight_set_effect_range(0, 4);
  1230. rgblight_sethsv_noeeprom(HSV_WHITE);
  1231. rgblight_set_effect_range(4, 9);
  1232. } else if (wake_rgb_count < 16 && wake_rgb_count > 14) {
  1233. rgblight_sethsv_noeeprom(HSV_BLACK);
  1234. rgblight_set_effect_range(0, 3);
  1235. rgblight_sethsv_noeeprom(HSV_WHITE);
  1236. rgblight_set_effect_range(3, 9);
  1237. } else if (wake_rgb_count < 17 && wake_rgb_count > 15) {
  1238. rgblight_sethsv_noeeprom(HSV_BLACK);
  1239. rgblight_set_effect_range(0, 2);
  1240. rgblight_sethsv_noeeprom(HSV_WHITE);
  1241. rgblight_set_effect_range(2, 9);
  1242. } else if (wake_rgb_count < 18 && wake_rgb_count > 16) {
  1243. rgblight_sethsv_noeeprom(HSV_BLACK);
  1244. rgblight_set_effect_range(0, 1);
  1245. rgblight_sethsv_noeeprom(HSV_WHITE);
  1246. rgblight_set_effect_range(1, 9);
  1247. } else if (wake_rgb_count > 17) {
  1248. // Final frame of wake-up rgb animation
  1249. rgblight_sethsv_noeeprom(HSV_BLACK);
  1250. rgblight_set_effect_range(0, 9);
  1251. waking_up = false;
  1252. print("I have awoken!\n");
  1253. #ifdef AUDIO_ENABLE
  1254. // Play the wake-up sound *after* we finish the animation
  1255. if (do_wake_audio) {
  1256. PLAY_SONG(puzzle_song);
  1257. }
  1258. #endif
  1259. }
  1260. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  1261. wake_rgb_count++;
  1262. wake_rgb_timer = timer_read();
  1263. }
  1264. }
  1265. }
  1266. // Spits out some unicode special characters in response to a tap-dance
  1267. void send_degree_symbol(qk_tap_dance_state_t* state, void* user_data) {
  1268. switch (state->count) {
  1269. case 4:
  1270. // ℃
  1271. unicode_input_start();
  1272. register_hex(0x2103);
  1273. unicode_input_finish();
  1274. print("You pressed the Degrees key 4 times!\n");
  1275. reset_tap_dance(state);
  1276. break;
  1277. case 3:
  1278. //℉
  1279. unicode_input_start();
  1280. register_hex(0x2109);
  1281. unicode_input_finish();
  1282. print("You pressed the Degrees key 3 times!\n");
  1283. reset_tap_dance(state);
  1284. break;
  1285. case 2:
  1286. // €
  1287. unicode_input_start();
  1288. register_hex(0x20AC);
  1289. unicode_input_finish();
  1290. print("You pressed the Degrees key 2 times!\n");
  1291. reset_tap_dance(state);
  1292. break;
  1293. case 1:
  1294. // °
  1295. unicode_input_start();
  1296. register_hex(0x00B0);
  1297. unicode_input_finish();
  1298. print("You pressed the Degrees key 1 time!\n");
  1299. reset_tap_dance(state);
  1300. break;
  1301. }
  1302. }
  1303. // Handles per-key configuration of Retro-Tapping
  1304. bool get_retro_tapping(uint16_t keycode, keyrecord_t* record) {
  1305. switch (keycode) {
  1306. default:
  1307. return false;
  1308. }
  1309. }
  1310. // Handles per-key configuration of Mod-Tap-Interrupt
  1311. bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t* record) {
  1312. switch (keycode) {
  1313. default:
  1314. return false;
  1315. }
  1316. }
  1317. // Handles per-key configuration of Tapping Force-Hold
  1318. bool get_tapping_force_hold(uint16_t keycode, keyrecord_t* record) {
  1319. switch (keycode) {
  1320. default:
  1321. return false;
  1322. }
  1323. }
  1324. // Handles per-key configuration of Permissive-Hold
  1325. bool get_permissive_hold(uint16_t keycode, keyrecord_t* record) {
  1326. switch (keycode) {
  1327. default:
  1328. return false;
  1329. }
  1330. }
  1331. /*
  1332. * The following two functions make leader keys "musical"
  1333. * by playing sound at different stages of the leader chord
  1334. */
  1335. // Called when you tap the Leader key
  1336. void leader_start(void) {
  1337. #ifdef AUDIO_ENABLE
  1338. PLAY_SONG(leader_started);
  1339. #endif
  1340. }
  1341. // Called when either the leader sequence is completed, or the leader timeout is hit
  1342. void leader_end(void) {
  1343. if (did_leader_succeed) {
  1344. #ifdef AUDIO_ENABLE
  1345. PLAY_SONG(leader_succeed);
  1346. #endif
  1347. } else {
  1348. #ifdef AUDIO_ENABLE
  1349. PLAY_SONG(leader_fail);
  1350. #endif
  1351. }
  1352. }
  1353. // Monitors and labels the current state of any tap-dances
  1354. td_state_t cur_dance(qk_tap_dance_state_t* state) {
  1355. if (state->count == 1) {
  1356. if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
  1357. // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
  1358. else
  1359. return TD_SINGLE_HOLD;
  1360. } else if (state->count == 2) {
  1361. if (state->interrupted)
  1362. return TD_DOUBLE_SINGLE_TAP;
  1363. else if (state->pressed)
  1364. return TD_DOUBLE_HOLD;
  1365. else
  1366. return TD_DOUBLE_TAP;
  1367. }
  1368. if (state->count == 3) {
  1369. if (state->interrupted || !state->pressed)
  1370. return TD_TRIPLE_TAP;
  1371. else
  1372. return TD_TRIPLE_HOLD;
  1373. } else
  1374. return TD_UNKNOWN;
  1375. }
  1376. // Create an instance of 'td_tap_t' for each tap dance.
  1377. static td_tap_t sml_state = {.is_press_action = true, .state = TD_NONE};
  1378. static td_tap_t scap_state = {.is_press_action = true, .state = TD_NONE};
  1379. static td_tap_t slctl_state = {.is_press_action = true, .state = TD_NONE};
  1380. static td_tap_t slalt_state = {.is_press_action = true, .state = TD_NONE};
  1381. // Left-Shift->Sticky-Caps tap-dance finished
  1382. void scap_finished(qk_tap_dance_state_t* state, void* user_data) {
  1383. scap_state.state = cur_dance(state);
  1384. switch (scap_state.state) {
  1385. case TD_SINGLE_HOLD:
  1386. register_code(KC_LSFT);
  1387. break;
  1388. default:
  1389. if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) {
  1390. tap_code(KC_CAPS);
  1391. reset_tap_dance(state);
  1392. break;
  1393. } else {
  1394. if ((state->count) >= TAPPING_TOGGLE) {
  1395. tap_code(KC_CAPS);
  1396. reset_tap_dance(state);
  1397. break;
  1398. } else {
  1399. register_code(KC_LSFT);
  1400. break;
  1401. }
  1402. }
  1403. }
  1404. }
  1405. // Left-Shift->Sticky-Caps tap-dance reset
  1406. void scap_reset(qk_tap_dance_state_t* state, void* user_data) {
  1407. unregister_code(KC_LSHIFT);
  1408. scap_state.state = TD_NONE;
  1409. }
  1410. // Sticky-Left-Control tap-dance finished
  1411. void slctl_finished(qk_tap_dance_state_t* state, void* user_data) {
  1412. slctl_state.state = cur_dance(state);
  1413. switch (slctl_state.state) {
  1414. case TD_SINGLE_HOLD:
  1415. register_code(KC_LCTL);
  1416. break;
  1417. default:
  1418. if (lctl_sticky) {
  1419. unregister_code(KC_LCTL);
  1420. lctl_sticky = false;
  1421. PLAY_SONG(slctl_off);
  1422. reset_tap_dance(state);
  1423. break;
  1424. } else {
  1425. if ((state->count) >= TAPPING_TOGGLE) {
  1426. register_code(KC_LCTL);
  1427. lctl_sticky = true;
  1428. PLAY_SONG(slctl_on);
  1429. reset_tap_dance(state);
  1430. break;
  1431. } else {
  1432. register_code(KC_LCTL);
  1433. reset_tap_dance(state);
  1434. break;
  1435. }
  1436. }
  1437. }
  1438. }
  1439. // Sticky-Left-Control tap-dance reset
  1440. void slctl_reset(qk_tap_dance_state_t* state, void* user_data) {
  1441. if (!lctl_sticky) {
  1442. unregister_code(KC_LCTL);
  1443. slctl_state.state = TD_NONE;
  1444. } else {
  1445. slctl_state.state = TD_NONE;
  1446. }
  1447. }
  1448. // Sticky-Left-Alt tap-dance finished
  1449. void slalt_finished(qk_tap_dance_state_t* state, void* user_data) {
  1450. slalt_state.state = cur_dance(state);
  1451. switch (slalt_state.state) {
  1452. case TD_SINGLE_HOLD:
  1453. register_code(KC_LALT);
  1454. break;
  1455. default:
  1456. if (lalt_sticky) {
  1457. unregister_code(KC_LALT);
  1458. lalt_sticky = false;
  1459. PLAY_SONG(slalt_off);
  1460. reset_tap_dance(state);
  1461. break;
  1462. } else {
  1463. if ((state->count) >= TAPPING_TOGGLE) {
  1464. register_code(KC_LALT);
  1465. lalt_sticky = true;
  1466. PLAY_SONG(slalt_on);
  1467. reset_tap_dance(state);
  1468. break;
  1469. } else {
  1470. register_code(KC_LALT);
  1471. reset_tap_dance(state);
  1472. break;
  1473. }
  1474. }
  1475. }
  1476. }
  1477. // Sticky-Left-Alt tap-dance reset
  1478. void slalt_reset(qk_tap_dance_state_t* state, void* user_data) {
  1479. if (!lalt_sticky) {
  1480. unregister_code(KC_LALT);
  1481. slalt_state.state = TD_NONE;
  1482. } else {
  1483. slalt_state.state = TD_NONE;
  1484. }
  1485. }
  1486. // Smiley key tap-dance finished
  1487. void sml_finished(qk_tap_dance_state_t* state, void* user_data) {
  1488. sml_state.state = cur_dance(state);
  1489. switch (sml_state.state) {
  1490. default:
  1491. switch (state->count) {
  1492. default:
  1493. // 👍
  1494. send_unicode_string("👍");
  1495. print("You pressed the Emoji key at least 11 times!\n");
  1496. reset_tap_dance(state);
  1497. break;
  1498. case 10:
  1499. // 👎
  1500. send_unicode_string("👎");
  1501. print("You pressed the Emoji key 10 times!\n");
  1502. reset_tap_dance(state);
  1503. break;
  1504. case 9:
  1505. //🍌
  1506. send_unicode_string("🍌");
  1507. print("You pressed the Emoji key 9 times!\n");
  1508. reset_tap_dance(state);
  1509. break;
  1510. case 8:
  1511. // 🍑
  1512. send_unicode_string("🍑");
  1513. print("You pressed the Emoji key 8 times!\n");
  1514. reset_tap_dance(state);
  1515. break;
  1516. case 7:
  1517. // 🐕
  1518. send_unicode_string("🐕");
  1519. print("You pressed the Emoji key 7 times!\n");
  1520. reset_tap_dance(state);
  1521. break;
  1522. case 6:
  1523. // 🐈
  1524. send_unicode_string("🐈");
  1525. print("You pressed the Emoji key 6 times!\n");
  1526. reset_tap_dance(state);
  1527. break;
  1528. case 5:
  1529. // 🐍
  1530. send_unicode_string("🐍");
  1531. print("You pressed the Emoji key 5 times!\n");
  1532. reset_tap_dance(state);
  1533. break;
  1534. case 4:
  1535. //🐒
  1536. send_unicode_string("🐒");
  1537. print("You pressed the Emoji key 4 times!\n");
  1538. reset_tap_dance(state);
  1539. break;
  1540. case 3:
  1541. // 💩
  1542. send_unicode_string("💩");
  1543. print("You pressed the Emoji key 3 times!\n");
  1544. reset_tap_dance(state);
  1545. break;
  1546. case 2:
  1547. // 🙁
  1548. send_unicode_string("🙁");
  1549. print("You pressed the Emoji key 2 times!\n");
  1550. reset_tap_dance(state);
  1551. break;
  1552. case 1:
  1553. // 🙂
  1554. send_unicode_string("🙂");
  1555. print("You pressed the Emoji key 1 time!\n");
  1556. reset_tap_dance(state);
  1557. break;
  1558. }
  1559. break;
  1560. case TD_SINGLE_HOLD:
  1561. // 👍
  1562. send_unicode_string("👍");
  1563. print("You single-held the Emoji key!\n");
  1564. reset_tap_dance(state);
  1565. break;
  1566. case TD_DOUBLE_HOLD:
  1567. // 👎
  1568. send_unicode_string("👎");
  1569. print("You double-held the Emoji key!\n");
  1570. reset_tap_dance(state);
  1571. break;
  1572. case TD_TRIPLE_HOLD:
  1573. //🤯
  1574. send_unicode_string("🤯");
  1575. print("You triple-held the Emoji key!\n");
  1576. reset_tap_dance(state);
  1577. break;
  1578. case TD_NONE:
  1579. reset_tap_dance(state);
  1580. break;
  1581. }
  1582. }
  1583. void sml_reset(qk_tap_dance_state_t* state, void* user_data) { sml_state.state = TD_NONE; }
  1584. // Tap Dance definitions
  1585. qk_tap_dance_action_t tap_dance_actions[] = {
  1586. // Tap once for °, twice for ℉, thrice for ℃
  1587. [TD_DEG_DEGF] = ACTION_TAP_DANCE_FN(send_degree_symbol), //
  1588. [TD_LSHFT_CAPS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, scap_finished, scap_reset, 200), //
  1589. [TD_LCTL_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slctl_finished, slctl_reset, 200), //
  1590. [TD_LALT_STICKY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, slalt_finished, slalt_reset, 200), //
  1591. [TD_SMILEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, sml_finished, sml_reset, 500),
  1592. };
  1593. // Dip-Switch controls
  1594. void dip_switch_update_user(uint8_t index, bool active) {
  1595. switch (index) {
  1596. case 0: {
  1597. #ifdef AUDIO_ENABLE
  1598. static bool play_sound = false;
  1599. #endif
  1600. if (active) {
  1601. #ifdef AUDIO_ENABLE
  1602. if (play_sound) {
  1603. PLAY_SONG(plover_song);
  1604. }
  1605. #endif
  1606. layer_on(_ADJUST);
  1607. } else {
  1608. #ifdef AUDIO_ENABLE
  1609. if (play_sound) {
  1610. PLAY_SONG(plover_gb_song);
  1611. }
  1612. #endif
  1613. layer_off(_ADJUST);
  1614. }
  1615. #ifdef AUDIO_ENABLE
  1616. play_sound = true;
  1617. #endif
  1618. break;
  1619. }
  1620. case 1:
  1621. if (active) {
  1622. muse_mode = true;
  1623. } else {
  1624. muse_mode = false;
  1625. }
  1626. }
  1627. }
  1628. // Runs at every complete matrix scan
  1629. void matrix_scan_user(void) {
  1630. // Some code for controlling MIDI output
  1631. #ifdef AUDIO_ENABLE
  1632. if (muse_mode) {
  1633. if (muse_counter == 0) {
  1634. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  1635. if (muse_note != last_muse_note) {
  1636. stop_note(compute_freq_for_midi_note(last_muse_note));
  1637. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  1638. last_muse_note = muse_note;
  1639. }
  1640. }
  1641. muse_counter = (muse_counter + 1) % muse_tempo;
  1642. } else {
  1643. if (muse_counter) {
  1644. stop_all_notes();
  1645. muse_counter = 0;
  1646. }
  1647. }
  1648. #endif
  1649. // Check the shift-state and hold-time for the Irony key
  1650. if (irony_active) {
  1651. if ((get_mods() & MOD_MASK_SHIFT)) {
  1652. irony_shifted = true;
  1653. } else {
  1654. irony_shifted = false;
  1655. }
  1656. if (timer_elapsed(irony_pressed_time) >= IRONY_HOLD_DELAY) {
  1657. if (irony_shifted) {
  1658. send_unicode_string(bang_str);
  1659. } else {
  1660. send_unicode_string(irony_str);
  1661. }
  1662. }
  1663. }
  1664. // Monitor and respond to the current Alt+Tab state
  1665. if (is_alt_tab_active) {
  1666. if (timer_elapsed(alt_tab_timer) > 1000) {
  1667. unregister_code(KC_LALT);
  1668. is_alt_tab_active = false;
  1669. }
  1670. }
  1671. // Monitor and perform leader-key chords
  1672. LEADER_DICTIONARY() {
  1673. did_leader_succeed = leading = false;
  1674. SEQ_ONE_KEY(KC_E) {
  1675. SEND_STRING(SS_LCTL(SS_LSFT("t")));
  1676. did_leader_succeed = true;
  1677. }
  1678. SEQ_ONE_KEY(KC_C) {
  1679. SEND_STRING(SS_LGUI("r") SS_DELAY(250) "calc\n");
  1680. did_leader_succeed = true;
  1681. }
  1682. else SEQ_ONE_KEY(KC_V) {
  1683. SEND_STRING(SS_LCTL("v"));
  1684. did_leader_succeed = true;
  1685. }
  1686. else SEQ_TWO_KEYS(KC_E, KC_D) {
  1687. SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
  1688. did_leader_succeed = true;
  1689. }
  1690. else SEQ_TWO_KEYS(KC_A, KC_C) {
  1691. SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
  1692. did_leader_succeed = true;
  1693. }
  1694. else SEQ_THREE_KEYS(KC_C, KC_A, KC_T) {
  1695. send_unicode_string("😸");
  1696. did_leader_succeed = true;
  1697. }
  1698. else SEQ_THREE_KEYS(KC_B, KC_A, KC_T) {
  1699. send_unicode_string("🦇");
  1700. did_leader_succeed = true;
  1701. }
  1702. else SEQ_THREE_KEYS(KC_D, KC_O, KC_G) {
  1703. send_unicode_string("🐶");
  1704. did_leader_succeed = true;
  1705. }
  1706. else SEQ_FIVE_KEYS(KC_S, KC_M, KC_I, KC_L, KC_E) {
  1707. send_unicode_string("🙂");
  1708. did_leader_succeed = true;
  1709. }
  1710. else SEQ_FOUR_KEYS(KC_H, KC_A, KC_P, KC_Y) {
  1711. send_unicode_string("🙂");
  1712. did_leader_succeed = true;
  1713. }
  1714. else SEQ_FIVE_KEYS(KC_H, KC_A, KC_P, KC_P, KC_Y) {
  1715. send_unicode_string("🙂");
  1716. did_leader_succeed = true;
  1717. }
  1718. else SEQ_THREE_KEYS(KC_S, KC_A, KC_D) {
  1719. send_unicode_string("🙁");
  1720. did_leader_succeed = true;
  1721. }
  1722. else SEQ_THREE_KEYS(KC_Y, KC_E, KC_S) {
  1723. send_unicode_string("👍");
  1724. did_leader_succeed = true;
  1725. }
  1726. else SEQ_TWO_KEYS(KC_N, KC_O) {
  1727. send_unicode_string("👎");
  1728. did_leader_succeed = true;
  1729. }
  1730. else SEQ_THREE_KEYS(KC_W, KC_O, KC_W) {
  1731. send_unicode_string("🤯");
  1732. did_leader_succeed = true;
  1733. }
  1734. else SEQ_THREE_KEYS(KC_P, KC_O, KC_O) {
  1735. send_unicode_string("💩");
  1736. did_leader_succeed = true;
  1737. }
  1738. else SEQ_FOUR_KEYS(KC_P, KC_O, KC_O, KC_P) {
  1739. send_unicode_string("💩");
  1740. did_leader_succeed = true;
  1741. }
  1742. else SEQ_FOUR_KEYS(KC_B, KC_O, KC_A, KC_T) {
  1743. send_unicode_string("⛵");
  1744. did_leader_succeed = true;
  1745. }
  1746. leader_end();
  1747. }
  1748. // Run the wake-up RGB animation if performing wake-up
  1749. if (do_wake_animation) {
  1750. rgb_wakeup_sequence();
  1751. }
  1752. }
  1753. // Music mask controls
  1754. bool music_mask_user(uint16_t keycode) {
  1755. switch (keycode) {
  1756. case RAISE:
  1757. case LOWER:
  1758. return false;
  1759. default:
  1760. return true;
  1761. }
  1762. }
  1763. void suspend_power_down_user(void) {
  1764. // Runs during start of system suspend
  1765. print("Going to sleep.");
  1766. }
  1767. void suspend_wakeup_init_user(void) {
  1768. // Runs during wake from system suspend
  1769. }
  1770. void keyboard_post_init_user(void) {
  1771. // Print welcome message to console
  1772. printf("Welcome to %s!\n", KEEB_MODEL_NAME);
  1773. // Read the user config from EEPROM
  1774. user_config.raw = eeconfig_read_user();
  1775. do_wake_animation = user_config.do_wakeup_animation;
  1776. do_wake_audio = user_config.do_wakeup_audio;
  1777. rgbcon_tracker = user_config.rgbcon_tracker;
  1778. // Tell the console the status of saved config
  1779. if (user_config.do_wakeup_animation) {
  1780. print("Wake animation enabled.\n");
  1781. } else {
  1782. print("Wake animation disabled.\n");
  1783. }
  1784. if (user_config.do_wakeup_audio) {
  1785. print("Wake music enabled.\n");
  1786. } else {
  1787. print("Wake music disabled.\n");
  1788. }
  1789. switch (user_config.rgbcon_tracker) {
  1790. case 2:
  1791. print("RGB mode: Static White\n");
  1792. break;
  1793. case 3:
  1794. print("RGB mode: Static Cyan\n");
  1795. break;
  1796. case 4:
  1797. print("RGB mode: Breathing Lights\n");
  1798. break;
  1799. case 5:
  1800. print("RGB mode: Rainbow Swirl\n");
  1801. break;
  1802. case 6:
  1803. print("RGB mode: Rainbow Mood\n");
  1804. break;
  1805. default:
  1806. print("RGB mode: Disabled RGB\n");
  1807. break;
  1808. }
  1809. // Enable the LED layers
  1810. rgblight_enable_noeeprom(); // Enables RGB, without saving settings
  1811. rgblight_layers = my_rgb_layers;
  1812. /*
  1813. * Initialize the LED crawl wake animation here
  1814. * To perform it on just the first wake
  1815. */
  1816. wake_rgb_timer = timer_read();
  1817. waking_up = true;
  1818. // Initialize OLED display
  1819. /*
  1820. if (USING_OLED_DISPLAY) {
  1821. print("Initializing display!\n");
  1822. render_logo();
  1823. }
  1824. */
  1825. }
  1826. // EEPROM is getting reset!
  1827. void eeconfig_init_user(void) {
  1828. user_config.raw = 0;
  1829. eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
  1830. }
  1831. // Communicate 2-way with host via HID_RAW
  1832. #ifdef RAW_ENABLE
  1833. void raw_hid_receive(uint8_t* data, uint8_t length) {
  1834. // Sample code below simply echoes back to the console any data received by the raw_hid process
  1835. # ifdef CONSOLE_ENABLE
  1836. dprint("Received USB data from host system:\n");
  1837. dprintf("%s\n", data);
  1838. # endif
  1839. }
  1840. #endif