standaside.h 990 B

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  1. #pragma once
  2. #include "quantum.h"
  3. // This a shortcut to help you visually see your layout.
  4. // The first section contains all of the arguments
  5. // The second converts the arguments into a two-dimensional array
  6. #define LAYOUT_ortho_4x16( \
  7. k00, k10, k01, k11, k02, k12, k03, k13, k04, k14, k05, k15, k06, k16, k07, k17, \
  8. k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, \
  9. k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k56, k47, k57, \
  10. k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k66, k76, k67, k77 \
  11. ) { \
  12. { k00, k01, k02, k03, k04, k05, k06, k07 }, \
  13. { k10, k11, k12, k13, k14, k15, k16, k17 }, \
  14. { k20, k21, k22, k23, k24, k25, k26, k27 }, \
  15. { k30, k31, k32, k33, k34, k35, k36, k37 }, \
  16. { k40, k41, k42, k43, k44, k45, k46, k47 }, \
  17. { k50, k51, k52, k53, k54, k55, k56, k57 }, \
  18. { k60, k61, k62, k63, k64, k65, k66, k67 }, \
  19. { k70, k71, k72, k73, k74, k75, k76, k77 } \
  20. }