yd68.h 2.8 KB

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  1. /* Copyright 2018 Ryan "Izzy" Bales
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #include "quantum.h"
  18. #define XXX KC_NO
  19. /* This a shortcut to help you visually see your layout.
  20. *
  21. * The first section contains all of the arguments representing the physical
  22. * layout of the board and position of the keys.
  23. *
  24. * The second converts the arguments into a two-dimensional array which
  25. * represents the switch matrix.
  26. */
  27. /* YD68 ANSI layout
  28. * ,----------------------------------------------------------------.
  29. * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0e | 48 |
  30. * |----------------------------------------------------------------|
  31. * | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
  32. * |----------------------------------------------------------------|
  33. * | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d | 2e |
  34. * |----------------------------------------------------------------|
  35. * | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c | 3d| 3e |
  36. * |----------------------------------------------------------------|
  37. * | 40 | 41 | 42 | 46 | 49| 4a| 4b| 4c| 4d| 4e |
  38. * `----------------------------------------------------------------'
  39. */
  40. // The first section contains all of the arguments
  41. // The second converts the arguments into a two-dimensional array
  42. #define LAYOUT_ansi( \
  43. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, k48, \
  44. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
  45. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2D, k2E, \
  46. k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
  47. k40, k41, k42, k46, k49, k4A, k4B, k4C, k4D, k4E \
  48. ) { \
  49. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, XXX, k0E }, \
  50. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
  51. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, XXX, k2D, k2E }, \
  52. { k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E }, \
  53. { k40, k41, k42, XXX, XXX, XXX, k46, XXX, k48, k49, k4A, k4B, k4C, k4D, k4E } \
  54. }