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- /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- * Copyright 2019 Sunjun Kim
- * Copyright 2020 Ploopy Corporation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- // used for tracking the state
- bool is_drag_scroll = false;
- enum custom_keycodes {
- DRAG_SCROLL = PLOOPY_SAFE_RANGE,
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT(/* Base */
- C(KC_C), KC_BTN1, KC_BTN3, KC_BTN2, C(KC_V), KC_BTN4, KC_BTN5, DPI_CONFIG)
- };
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case DRAG_SCROLL:
- if (record->event.pressed) {
- // this toggles the state each time you tap it
- is_drag_scroll ^= 1;
- }
- break;
- }
- return true;
- }
- // The real magic is here.
- // This function is called to translate the processed sensor movement
- // from the mouse sensor and translates it into x and y movement for
- // the mouse report. Normally. So if "drag scroll" is toggled on,
- // moving the ball scrolls instead. You could remove the x or y here
- // to only scroll in one direction, if you wanted, as well. In fact,
- // there is no reason that you need to send this to the mouse report.
- // You could have it register a key, instead.
- void process_mouse_user(report_mouse_t* mouse_report, int16_t x, int16_t y) {
- if (is_drag_scroll) {
- mouse_report->h = x;
- mouse_report->v = y;
- } else {
- mouse_report->x = x;
- mouse_report->y = y;
- }
- }
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