layer_rgb.c 9.8 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "spidey3.h"
  3. #include "velocikey.h"
  4. uint32_t rgb_mode;
  5. uint16_t rgb_hue;
  6. uint8_t rgb_sat;
  7. uint8_t rgb_val;
  8. bool rgb_saved = 0;
  9. void spidey_glow(void) {
  10. rgblight_enable();
  11. rgblight_mode(RGBLIGHT_MODE_TWINKLE + 4);
  12. rgblight_sethsv(213, 255, 128);
  13. #ifdef VELOCIKEY_ENABLE
  14. if (velocikey_enabled()) velocikey_toggle();
  15. #endif
  16. }
  17. void eeconfig_init_user_rgb(void) { spidey_glow(); }
  18. // clang-format off
  19. // Convenience macros
  20. #define CORNER_BL(color) { 0, 1, color }
  21. #define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
  22. #define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
  23. #define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
  24. #define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
  25. #define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
  26. #define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
  27. #define LAYER_OFFSET 0
  28. const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
  29. const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA));
  30. const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN));
  31. #define LOCK_OFFSET 3
  32. const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
  33. const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
  34. const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
  35. #define MISC_OFFSET 6
  36. const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
  37. const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
  38. #define ACK_OFFSET 8
  39. const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
  40. const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
  41. const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
  42. // Now define the array of layers. Higher numbered layers take precedence.
  43. const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
  44. [LAYER_OFFSET + 0] = _layer1_layer,
  45. [LAYER_OFFSET + 1] = _layer2_layer,
  46. [LAYER_OFFSET + 2] = _layer3_layer,
  47. [LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
  48. [LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
  49. [LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
  50. [MISC_OFFSET + 0] = _gflock_layer,
  51. [MISC_OFFSET + 1] = _glyphreplace_layer,
  52. [ACK_OFFSET + ACK_NO] = _no_layer,
  53. [ACK_OFFSET + ACK_YES] = _yes_layer,
  54. [ACK_OFFSET + ACK_MEH] = _meh_layer,
  55. [ACK_OFFSET + ACK_MEH + 1] = NULL
  56. };
  57. // clang-format on
  58. const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1;
  59. void clear_rgb_layers() {
  60. dprint("clear_rgb_layers()\n");
  61. for (uint8_t i = 0; i < _n_rgb_layers; i++) {
  62. rgblight_set_layer_state(i, false);
  63. }
  64. }
  65. void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
  66. for (uint8_t i = start; i < end; i++) {
  67. bool is_on = layer_state_cmp(state, i);
  68. dprintf("layer[%u]=%u\n", i, is_on);
  69. rgblight_set_layer_state(LAYER_OFFSET + i - 1, is_on);
  70. }
  71. }
  72. extern rgblight_config_t rgblight_config;
  73. extern rgblight_status_t rgblight_status;
  74. static bool startup_animation_done = false;
  75. void keyboard_post_init_user_rgb(void) {
  76. // Enable the LED layers
  77. rgblight_layers = _rgb_layers;
  78. do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT + 1, LAYER_BASE_REGULAR);
  79. do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
  80. // Startup animation
  81. {
  82. bool is_enabled = rgblight_config.enable;
  83. uint8_t old_hue = rgblight_config.hue;
  84. uint8_t old_sat = rgblight_config.sat;
  85. uint8_t old_val = rgblight_config.val;
  86. uint8_t old_mode = rgblight_config.mode;
  87. bool ramp_down =
  88. #ifdef RGBLIGHT_EFFECT_BREATHING
  89. (rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) ||
  90. #endif
  91. #ifdef RGBLIGHT_EFFECT_SNAKE
  92. (rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) ||
  93. #endif
  94. #ifdef RGBLIGHT_EFFECT_KNIGHT
  95. (rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) ||
  96. #endif
  97. #ifdef RGBLIGHT_EFFECT_TWINKLE
  98. (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) ||
  99. #endif
  100. !is_enabled;
  101. bool ramp_to =
  102. #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  103. (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
  104. #endif
  105. #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  106. (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
  107. #endif
  108. #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  109. (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
  110. #endif
  111. #ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
  112. (rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
  113. #endif
  114. #ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST_
  115. (rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) ||
  116. #endif
  117. (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_LIGHT);
  118. #define STARTUP_ANIMATION_SATURATION 200
  119. #define STARTUP_ANIMATION_VALUE 255
  120. #define STARTUP_ANIMATION_STEP 5
  121. rgblight_enable_noeeprom();
  122. if (rgblight_config.enable) {
  123. rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
  124. for (uint8_t i = 0; i < STARTUP_ANIMATION_VALUE; i += STARTUP_ANIMATION_STEP) {
  125. rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
  126. matrix_scan();
  127. wait_ms(10);
  128. }
  129. for (uint8_t i = 255; i > 0; i -= STARTUP_ANIMATION_STEP) {
  130. rgblight_sethsv_noeeprom((i + old_hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
  131. matrix_scan();
  132. wait_ms(10);
  133. }
  134. if (ramp_down) {
  135. dprintln("ramp_down");
  136. for (uint8_t i = STARTUP_ANIMATION_VALUE; i > 0; i -= STARTUP_ANIMATION_STEP) {
  137. rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
  138. matrix_scan();
  139. wait_ms(10);
  140. }
  141. } else if (ramp_to) {
  142. dprintf("ramp_to s=%u, v=%u\n", old_sat, old_val);
  143. uint8_t steps = 50;
  144. for (uint8_t i = 0; i < steps; i++) {
  145. uint8_t s = STARTUP_ANIMATION_SATURATION + i * (((float)old_sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
  146. uint8_t v = STARTUP_ANIMATION_VALUE + i * (((float)old_val - STARTUP_ANIMATION_VALUE) / (float)steps);
  147. rgblight_sethsv_noeeprom(old_hue, s, v);
  148. matrix_scan();
  149. wait_ms(10);
  150. }
  151. }
  152. rgblight_mode_noeeprom(old_mode);
  153. }
  154. if (is_enabled) {
  155. rgblight_sethsv_noeeprom(old_hue, old_sat, old_val);
  156. } else {
  157. rgblight_disable_noeeprom();
  158. // Hack!
  159. // rgblight_sethsv_noeeprom() doesn't update these if rgblight is disabled,
  160. // but if do it before disabling we get an ugly flash.
  161. rgblight_config.hue = old_hue;
  162. rgblight_config.sat = old_sat;
  163. rgblight_config.val = old_val;
  164. }
  165. dprint("done\n");
  166. startup_animation_done = true;
  167. }
  168. }
  169. layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
  170. do_rgb_layers(state, 1u, LAYER_BASE_REGULAR);
  171. return state;
  172. }
  173. layer_state_t layer_state_set_user_rgb(layer_state_t state) {
  174. do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
  175. return state;
  176. }
  177. bool led_update_user_rgb(led_t led_state) {
  178. dprintf("num=%u, cap=%u, scl=%u, cmp=%u, kan=%u\n", led_state.num_lock, led_state.caps_lock, led_state.scroll_lock, led_state.compose, led_state.kana);
  179. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
  180. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
  181. rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
  182. return true;
  183. }
  184. void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
  185. void rgb_layer_ack(layer_ack_t n) {
  186. uint8_t layer = ACK_OFFSET + n;
  187. dprintf("rgb_layer_ack(%u) ==> %u\n", n, layer);
  188. rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
  189. }
  190. extern keymap_config_t keymap_config;
  191. extern rgblight_config_t rgblight_config;
  192. extern bool spi_gflock;
  193. extern uint16_t spi_replace_mode;
  194. bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
  195. if (record->event.pressed) {
  196. switch (keycode) {
  197. case SPI_GLO:
  198. spidey_glow();
  199. return false;
  200. }
  201. }
  202. return true;
  203. }
  204. void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
  205. switch (keycode) {
  206. // Acks follow...
  207. case DEBUG:
  208. rgb_layer_ack_yn(debug_enable);
  209. break;
  210. case SPI_LNX:
  211. case SPI_OSX:
  212. case SPI_WIN:
  213. rgb_layer_ack(ACK_MEH);
  214. break;
  215. case SPI_GFLOCK:
  216. rgb_layer_ack_yn(spi_gflock);
  217. rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
  218. break;
  219. case SPI_NORMAL ... SPI_FRAKTR:
  220. rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
  221. rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
  222. break;
  223. case RGB_TOG:
  224. rgb_layer_ack_yn(rgblight_config.enable);
  225. break;
  226. #ifdef VELOCIKEY_ENABLE
  227. case VLK_TOG:
  228. rgb_layer_ack_yn(velocikey_enabled());
  229. break;
  230. #endif
  231. #ifdef NKRO_ENABLE
  232. case NK_TOGG:
  233. case NK_ON:
  234. case NK_OFF:
  235. rgb_layer_ack_yn(keymap_config.nkro);
  236. break;
  237. #endif
  238. }
  239. }