keymap.c 23 KB

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  1. #include QMK_KEYBOARD_H
  2. extern uint8_t is_master;
  3. static uint32_t oled_timer = 0;
  4. #ifdef RGB_MATRIX_ENABLE
  5. static uint32_t hypno_timer;
  6. #endif
  7. enum layer_names {
  8. _COLEMAKDHM,
  9. _GAMING,
  10. _GAMING_EXT,
  11. _NUMPAD,
  12. _SYM,
  13. _NAV,
  14. _UTIL
  15. };
  16. enum custom_keycodes {
  17. BSP_DEL = SAFE_RANGE,
  18. RGB_RST, // Reset RGB
  19. RGB_UND, // Toggle RGB underglow as layer indicator
  20. RGB_IDL, // RGB Idling animations
  21. RGB_MAP, // RGB_MATRIX_TYPING_HEATMAP
  22. RGB_NXS, // RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  23. RGB_SOL, // RGB_MATRIX_SOLID_COLOR
  24. RGB_CYC, // RGB_MATRIX_CYCLE_ALL
  25. RGB_DUO, // RGB_MATRIX_RAINBOW_PINWHEELS
  26. RGB_SCR // RGB_MATRIX_CYCLE_LEFT_RIGHT
  27. };
  28. typedef union {
  29. uint32_t raw;
  30. struct {
  31. bool rgb_layer_change : 1;
  32. bool rgb_matrix_idle_anim : 1;
  33. uint8_t rgb_matrix_active_mode : 4;
  34. uint8_t rgb_matrix_idle_mode : 4;
  35. uint8_t rgb_matrix_active_speed : 8;
  36. uint8_t rgb_matrix_idle_speed : 8;
  37. uint16_t rgb_matrix_idle_timeout : 16;
  38. };
  39. } user_config_t;
  40. user_config_t user_config;
  41. // Base layers
  42. #define COLEMAK DF(_COLEMAKDHM)
  43. #define GAMING DF(_GAMING)
  44. // Layer toggle and switch
  45. #define T_NAV TT(_NAV)
  46. #define S_NAV MO(_NAV)
  47. #define T_SYM TT(_SYM)
  48. #define S_SYM MO(_SYM)
  49. // Layer keys with functionality on tap
  50. #define NAV_0 LT(_NAV, KC_0)
  51. #define TAB_NUM LT(_NUMPAD, KC_TAB)
  52. #define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
  53. // Tap/mod keys
  54. #define RCTL_BR RCTL_T(KC_RBRACKET)
  55. #define LCTL_BR LCTL_T(KC_LBRACKET)
  56. #define SFT_SPC LSFT_T(KC_SPACE)
  57. #define SFT_ENT RSFT_T(KC_ENTER)
  58. // Global tab forward and backward
  59. #define TAB_FWD LCTL(KC_TAB)
  60. #define TAB_BCK LCTL(LSFT(KC_TAB))
  61. #define TAB_CLS LCTL(KC_W)
  62. #define WIN_CLS LALT(KC_F4)
  63. // CTRL become parens keys on NAV and NUM layers
  64. #define LCT_PRN KC_LCPO
  65. #define RCT_PRN KC_RCPC
  66. // €
  67. #define KC_EUR ALGR(KC_5)
  68. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  69. [_COLEMAKDHM] = LAYOUT( \
  70. //,-----------------------------------------------------. ,-----------------------------------------------------.
  71. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,\
  72. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  73. TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
  74. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  75. LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,\
  76. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  77. KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI \
  78. //`--------------------------' `--------------------------'
  79. ),
  80. [_GAMING] = LAYOUT( \
  81. //,-----------------------------------------------------. ,-----------------------------------------------------.
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,\
  83. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  84. KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
  85. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  86. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
  87. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  88. _______, EXT_SF, KC_SPC, _______, _______, _______ \
  89. //`--------------------------' `--------------------------'
  90. ),
  91. [_GAMING_EXT] = LAYOUT( \
  92. //,-----------------------------------------------------. ,-----------------------------------------------------.
  93. KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, _______, _______, _______, _______, _______, KC_DEL,\
  94. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  95. KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, _______, _______, _______, _______, _______, _______,\
  96. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  97. KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,\
  98. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  99. _______, _______, _______, KC_ENT, _______, _______ \
  100. //`--------------------------' `--------------------------'
  101. ),
  102. [_NUMPAD] = LAYOUT( \
  103. //,-----------------------------------------------------. ,-----------------------------------------------------.
  104. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, KC_P7, KC_P8, KC_P9, XXXXXXX, _______,\
  105. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  106. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS,\
  107. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  108. KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_EQL, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST,\
  109. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  110. _______, _______, _______, _______, KC_P0, KC_DOT \
  111. //`--------------------------' `--------------------------'
  112. ),
  113. [_SYM] = LAYOUT( \
  114. //,-----------------------------------------------------. ,-----------------------------------------------------.
  115. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
  116. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  117. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,\
  118. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  119. LCT_PRN, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_BSLS, RCT_PRN,\
  120. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  121. _______, S_SYM, _______, _______, _______, _______ \
  122. //`--------------------------' `--------------------------'
  123. ),
  124. [_NAV] = LAYOUT( \
  125. //,-----------------------------------------------------. ,-----------------------------------------------------.
  126. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_BSPC,\
  127. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  128. KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
  129. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  130. LCT_PRN, KC_F11, KC_F12, KC_INS, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, XXXXXXX, RCT_PRN,\
  131. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+---------|
  132. _______, _______, _______, _______, S_NAV, _______ \
  133. //`--------------------------' `--------------------------'
  134. ),
  135. [_UTIL] = LAYOUT( \
  136. //,-----------------------------------------------------. ,-----------------------------------------------------.
  137. RESET, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, COLEMAK, RGB_IDL, RGB_MAP, RGB_NXS, XXXXXXX, RGB_HUD, RGB_HUI,\
  138. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  139. RGB_RST, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, GAMING, RGB_UND, RGB_DUO, RGB_SCR, RGB_SPI, RGB_SAD, RGB_SAI,\
  140. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  141. EEP_RST, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG, RGB_SOL, RGB_CYC, RGB_SPD, RGB_VAD, RGB_VAI,\
  142. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  143. _______, _______, _______, _______, _______, _______ \
  144. //`--------------------------' `--------------------------'
  145. )
  146. };
  147. layer_state_t layer_state_set_user(layer_state_t state) {
  148. switch (get_highest_layer(default_layer_state)) {
  149. case _COLEMAKDHM:
  150. state = update_tri_layer_state(state, _SYM, _NAV, _UTIL);
  151. break;
  152. case _GAMING:
  153. state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
  154. break;
  155. }
  156. return state;
  157. }
  158. #ifdef OLED_DRIVER_ENABLE
  159. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  160. if (is_master) {
  161. return OLED_ROTATION_270;
  162. } else {
  163. return OLED_ROTATION_180;
  164. }
  165. }
  166. void render_crkbd_logo(void) {
  167. static const char PROGMEM crkbd_logo[] = {
  168. 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
  169. 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
  170. 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
  171. 0};
  172. oled_write_P(crkbd_logo, false);
  173. }
  174. # ifdef RGB_MATRIX_ENABLE
  175. const char *rgb_matrix_anim_oled_text(uint8_t mode) {
  176. switch (mode) {
  177. case RGB_MATRIX_TYPING_HEATMAP:
  178. return PSTR("Heat ");
  179. case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
  180. return PSTR("Nexus");
  181. case RGB_MATRIX_SOLID_COLOR:
  182. return PSTR("Solid");
  183. case RGB_MATRIX_CYCLE_ALL:
  184. return PSTR("Cycle");
  185. case RGB_MATRIX_RAINBOW_PINWHEELS:
  186. return PSTR("Wheel");
  187. case RGB_MATRIX_CYCLE_LEFT_RIGHT:
  188. return PSTR("Wave ");
  189. default:
  190. return PSTR("");
  191. }
  192. }
  193. # endif
  194. void render_status(void) {
  195. // oled_write_P(PSTR("Layout: "), false);
  196. switch (get_highest_layer(default_layer_state)) {
  197. case _COLEMAKDHM:
  198. oled_write_P(PSTR("TYPE "), false);
  199. break;
  200. case _GAMING:
  201. oled_write_P(PSTR("GAME "), false);
  202. break;
  203. }
  204. oled_write_P(PSTR("\n"), false);
  205. switch (get_highest_layer(layer_state)) {
  206. case 0:
  207. oled_write_P(PSTR(" "), false);
  208. break;
  209. case _SYM:
  210. oled_write_P(PSTR("Sym "), false);
  211. break;
  212. case _NAV:
  213. oled_write_P(PSTR("Nav "), false);
  214. break;
  215. case _GAMING_EXT:
  216. oled_write_P(PSTR("Ext "), false);
  217. break;
  218. case _NUMPAD:
  219. oled_write_P(PSTR("Num "), false);
  220. break;
  221. case _UTIL:
  222. oled_write_P(PSTR("Util "), false);
  223. break;
  224. default:
  225. oled_write_P(PSTR("Unkn "), false);
  226. break;
  227. }
  228. oled_write_P(PSTR("\n"), false);
  229. uint8_t modifiers = get_mods();
  230. oled_write_P((modifiers & MOD_MASK_SHIFT) ? PSTR("SHIFT") : PSTR("\n"), false);
  231. oled_write_P((modifiers & MOD_MASK_CTRL) ? PSTR("CTRL ") : PSTR("\n"), false);
  232. oled_write_P((modifiers & MOD_MASK_ALT) ? PSTR("ALT ") : PSTR("\n"), false);
  233. oled_write_P((modifiers & MOD_MASK_GUI) ? PSTR("SUPER") : PSTR("\n"), false);
  234. oled_write_P(PSTR("\n"), false);
  235. uint8_t led_usb_state = host_keyboard_leds();
  236. oled_write_P(PSTR("Mode:"), false);
  237. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR("\n"), false);
  238. oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR("\n"), false);
  239. # ifdef RGB_MATRIX_ENABLE
  240. oled_write_P(PSTR("\n"), false);
  241. oled_write_P(PSTR("\n"), false);
  242. if (rgb_matrix_config.enable) {
  243. if (user_config.rgb_matrix_idle_anim) {
  244. oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_active_mode), false);
  245. oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_idle_mode), false);
  246. } else {
  247. oled_write_P(PSTR("\n"), false);
  248. oled_write_P(rgb_matrix_anim_oled_text(rgb_matrix_get_mode()), false);
  249. }
  250. } else {
  251. oled_write_P(PSTR("\n"), false);
  252. oled_write_P(PSTR("\n"), false);
  253. }
  254. # endif
  255. }
  256. void oled_task_user(void) {
  257. if (timer_elapsed32(oled_timer) > OLED_TIMEOUT) {
  258. oled_off();
  259. return;
  260. } else {
  261. oled_on();
  262. }
  263. if (is_master) {
  264. render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
  265. } else {
  266. render_crkbd_logo();
  267. #ifdef RGB_MATRIX_ENABLE
  268. if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
  269. oled_scroll_left(); // Turns on scrolling
  270. } else {
  271. oled_scroll_off();
  272. }
  273. #endif
  274. }
  275. }
  276. #endif
  277. #ifdef RGB_MATRIX_ENABLE
  278. extern led_config_t g_led_config;
  279. void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_type) {
  280. HSV hsv = {hue, sat, val};
  281. if (hsv.v > rgb_matrix_config.hsv.v) {
  282. hsv.v = rgb_matrix_config.hsv.v;
  283. }
  284. RGB rgb = hsv_to_rgb(hsv);
  285. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
  286. if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
  287. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  288. }
  289. }
  290. }
  291. void check_default_layer(uint8_t type) {
  292. switch (get_highest_layer(default_layer_state)) {
  293. case _COLEMAKDHM:
  294. rgb_matrix_layer_helper(THEME_HSV, type);
  295. break;
  296. case _GAMING:
  297. rgb_matrix_layer_helper(HSV_RED, type);
  298. break;
  299. }
  300. }
  301. void rgb_matrix_indicators_user(void) {
  302. if (
  303. user_config.rgb_layer_change && !g_suspend_state && rgb_matrix_config.enable &&
  304. (!user_config.rgb_matrix_idle_anim || rgb_matrix_get_mode() != user_config.rgb_matrix_idle_mode)
  305. )
  306. {
  307. switch (get_highest_layer(layer_state)) {
  308. case _GAMING_EXT:
  309. rgb_matrix_layer_helper(HSV_PURPLE, LED_FLAG_UNDERGLOW);
  310. break;
  311. case _SYM:
  312. rgb_matrix_layer_helper(HSV_GOLDENROD, LED_FLAG_UNDERGLOW);
  313. break;
  314. case _NAV:
  315. rgb_matrix_layer_helper(HSV_SPRINGGREEN, LED_FLAG_UNDERGLOW);
  316. break;
  317. case _UTIL:
  318. rgb_matrix_layer_helper(HSV_PINK, LED_FLAG_UNDERGLOW);
  319. break;
  320. case _NUMPAD:
  321. rgb_matrix_layer_helper(HSV_CORAL, LED_FLAG_UNDERGLOW);
  322. break;
  323. default: {
  324. check_default_layer(LED_FLAG_UNDERGLOW);
  325. break;
  326. }
  327. }
  328. }
  329. }
  330. void rgb_matrix_update_current_mode(uint8_t mode, uint8_t speed) {
  331. rgb_matrix_config.speed = speed;
  332. rgb_matrix_mode_noeeprom(mode);
  333. eeconfig_update_user(user_config.raw);
  334. }
  335. void rgb_matrix_update_dynamic_mode(uint8_t mode, uint8_t speed, bool active) {
  336. if (active) {
  337. user_config.rgb_matrix_active_speed = speed;
  338. user_config.rgb_matrix_active_mode = mode;
  339. } else {
  340. user_config.rgb_matrix_idle_speed = speed;
  341. user_config.rgb_matrix_idle_mode = mode;
  342. }
  343. }
  344. void rgb_matrix_update_mode(uint8_t mode, uint8_t speed, bool active) {
  345. if (user_config.rgb_matrix_idle_anim) {
  346. rgb_matrix_update_dynamic_mode(mode, speed, active);
  347. }
  348. if (active || !user_config.rgb_matrix_idle_anim) {
  349. rgb_matrix_update_current_mode(mode, speed);
  350. }
  351. }
  352. void rgb_matrix_set_defaults(void) {
  353. rgb_matrix_config.enable = 1;
  354. rgb_matrix_sethsv_noeeprom(THEME_HSV);
  355. user_config.rgb_layer_change = false;
  356. user_config.rgb_matrix_idle_anim = true;
  357. user_config.rgb_matrix_idle_timeout = 60000;
  358. rgb_matrix_update_dynamic_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  359. rgb_matrix_update_dynamic_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
  360. eeprom_update_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
  361. }
  362. void matrix_scan_rgb(void) {
  363. if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && timer_elapsed32(hypno_timer) > user_config.rgb_matrix_idle_timeout) {
  364. if (user_config.rgb_layer_change) {
  365. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  366. }
  367. rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
  368. }
  369. }
  370. void matrix_scan_user(void) {
  371. static bool has_ran_yet;
  372. if (!has_ran_yet) {
  373. has_ran_yet = true;
  374. startup_user();
  375. }
  376. matrix_scan_rgb();
  377. }
  378. void eeconfig_init_user(void) {
  379. user_config.raw = 0;
  380. rgb_matrix_mode_noeeprom(user_config.rgb_matrix_active_mode);
  381. keyboard_init();
  382. }
  383. void keyboard_post_init_user(void) {
  384. user_config.raw = eeconfig_read_user();
  385. rgb_matrix_set_defaults();
  386. rgb_matrix_enable_noeeprom();
  387. }
  388. #endif
  389. void suspend_power_down_keymap(void) {
  390. oled_off();
  391. rgb_matrix_set_suspend_state(true);
  392. }
  393. void suspend_wakeup_init_keymap(void) {
  394. oled_on();
  395. rgb_matrix_set_suspend_state(false);
  396. }
  397. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  398. static uint8_t saved_mods = 0;
  399. uint16_t temp_keycode = keycode;
  400. oled_timer = timer_read32();
  401. #ifdef RGB_MATRIX_ENABLE
  402. if (user_config.rgb_matrix_idle_anim) {
  403. hypno_timer = timer_read32();
  404. if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
  405. rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed);
  406. if (!user_config.rgb_layer_change) {
  407. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  408. }
  409. }
  410. }
  411. #endif
  412. // Filter out the actual keycode from MT and LT keys.
  413. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
  414. temp_keycode &= 0xFF;
  415. }
  416. switch (temp_keycode) {
  417. case BSP_DEL:
  418. if (record->event.pressed) {
  419. saved_mods = get_mods() & MOD_MASK_SHIFT;
  420. if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed
  421. register_code(KC_DEL);
  422. } else if (saved_mods) { // One shift pressed
  423. del_mods(saved_mods); // Remove any Shifts present
  424. register_code(KC_DEL);
  425. add_mods(saved_mods); // Add shifts again
  426. } else {
  427. register_code(KC_BSPC);
  428. }
  429. } else {
  430. unregister_code(KC_DEL);
  431. unregister_code(KC_BSPC);
  432. }
  433. return false;
  434. #ifdef RGB_MATRIX_ENABLE
  435. case COLEMAK:
  436. if (record->event.pressed) {
  437. user_config.rgb_matrix_idle_timeout = 60000;
  438. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  439. }
  440. return true;
  441. case GAMING:
  442. if (record->event.pressed) {
  443. if (!user_config.rgb_layer_change) {
  444. user_config.rgb_layer_change = true;
  445. }
  446. user_config.rgb_matrix_idle_timeout = 10000;
  447. rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  448. }
  449. return true;
  450. case RGB_RST:
  451. if (record->event.pressed) {
  452. rgb_matrix_set_defaults();
  453. rgb_matrix_enable();
  454. }
  455. break;
  456. case RGB_UND: // Toggle separate underglow status
  457. if (record->event.pressed) {
  458. user_config.rgb_layer_change ^= 1;
  459. eeconfig_update_user(user_config.raw);
  460. if (user_config.rgb_layer_change) {
  461. layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
  462. } else {
  463. rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW);
  464. }
  465. }
  466. break;
  467. case RGB_IDL: // Toggle idle/heatmap animation
  468. if (record->event.pressed) {
  469. user_config.rgb_matrix_idle_anim ^= 1;
  470. if (user_config.rgb_matrix_idle_anim) {
  471. rgb_matrix_update_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed, true);
  472. } else {
  473. rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed);
  474. }
  475. }
  476. break;
  477. case RGB_MAP:
  478. if (record->event.pressed) {
  479. rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP, rgb_matrix_config.speed, true);
  480. }
  481. break;
  482. case RGB_NXS:
  483. if (record->event.pressed) {
  484. rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true);
  485. }
  486. break;
  487. case RGB_SOL:
  488. if (record->event.pressed) {
  489. rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR, rgb_matrix_config.speed, false);
  490. }
  491. break;
  492. case RGB_CYC:
  493. if (record->event.pressed) {
  494. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false);
  495. }
  496. break;
  497. case RGB_DUO:
  498. if (record->event.pressed) {
  499. rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  500. }
  501. break;
  502. case RGB_SCR:
  503. if (record->event.pressed) {
  504. rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_ANIMATION_SPEED_SLOW, false);
  505. }
  506. break;
  507. #endif
  508. }
  509. return true;
  510. }