keymap.c 4.9 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "keymap_jp.h"
  3. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  4. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  5. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  6. // entirely and just use numbers.
  7. enum layer_number {
  8. _QWERTY = 0,
  9. _ADJUST,
  10. };
  11. enum custom_keycodes {
  12. RGB_RST = SAFE_RANGE
  13. };
  14. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  15. [_QWERTY] = LAYOUT(
  16. //,-----------------------------------------------------| |--------------------------------------------------------------------------------.
  17. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_PSCR,
  18. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  19. LT(_ADJUST,KC_ZKHK),KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_EQL, JP_YEN, KC_BSPC, KC_DEL,
  20. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  21. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, KC_ENT, KC_HOME,
  22. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  23. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_QUOT, JP_RBRC, KC_END,
  24. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  25. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, JP_BSLS, KC_PGDN, KC_UP, KC_PGUP,
  26. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  27. KC_LCTRL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_HENK, KC_KANA, KC_APP, KC_LEFT, KC_DOWN,KC_RIGHT
  28. //`-----------------------------------------------------| |--------------------------------------------------------------------------------'
  29. ),
  30. [_ADJUST] = LAYOUT( /* Base */
  31. //,-----------------------------------------------------| |--------------------------------------------------------------------------------.
  32. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  33. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  34. MO(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  35. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  36. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  37. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  38. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  39. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  40. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX,
  41. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
  42. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  43. //`-----------------------------------------------------| |--------------------------------------------------------------------------------'
  44. )
  45. };
  46. int RGB_current_mode;
  47. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  48. bool result = false;
  49. switch (keycode) {
  50. #ifdef RGBLIGHT_ENABLE
  51. case RGB_MOD:
  52. if (record->event.pressed) {
  53. rgblight_mode(RGB_current_mode);
  54. rgblight_step();
  55. RGB_current_mode = rgblight_get_mode();
  56. }
  57. break;
  58. case RGB_RST:
  59. if (record->event.pressed) {
  60. eeconfig_update_rgblight_default();
  61. rgblight_enable();
  62. RGB_current_mode = rgblight_get_mode();
  63. }
  64. break;
  65. #endif
  66. default:
  67. result = true;
  68. break;
  69. }
  70. return result;
  71. }