keymap_common.c 8.7 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "keymap_introspection.h"
  16. #include "report.h"
  17. #include "keycode.h"
  18. #include "action_layer.h"
  19. #include "action.h"
  20. #include "debug.h"
  21. #include "keycode_config.h"
  22. #include "quantum_keycodes.h"
  23. #ifdef ENCODER_MAP_ENABLE
  24. # include "encoder.h"
  25. #endif
  26. #ifdef DIP_SWITCH_MAP_ENABLE
  27. # include "dip_switch.h"
  28. #endif
  29. #ifdef BACKLIGHT_ENABLE
  30. # include "backlight.h"
  31. #endif
  32. #ifdef MIDI_ENABLE
  33. # include "process_midi.h"
  34. #endif
  35. extern keymap_config_t keymap_config;
  36. /* converts key to action */
  37. action_t action_for_key(uint8_t layer, keypos_t key) {
  38. // 16bit keycodes - important
  39. uint16_t keycode = keymap_key_to_keycode(layer, key);
  40. return action_for_keycode(keycode);
  41. };
  42. action_t action_for_keycode(uint16_t keycode) {
  43. // keycode remapping
  44. keycode = keycode_config(keycode);
  45. action_t action = {};
  46. uint8_t action_layer, mod;
  47. (void)action_layer;
  48. (void)mod;
  49. switch (keycode) {
  50. case BASIC_KEYCODE_RANGE:
  51. case MODIFIER_KEYCODE_RANGE:
  52. action.code = ACTION_KEY(keycode);
  53. break;
  54. #ifdef EXTRAKEY_ENABLE
  55. case SYSTEM_KEYCODE_RANGE:
  56. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  57. break;
  58. case CONSUMER_KEYCODE_RANGE:
  59. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  60. break;
  61. #endif
  62. case MOUSE_KEYCODE_RANGE:
  63. action.code = ACTION_MOUSEKEY(keycode);
  64. break;
  65. case KC_TRANSPARENT:
  66. action.code = ACTION_TRANSPARENT;
  67. break;
  68. case QK_MODS ... QK_MODS_MAX:;
  69. // Has a modifier
  70. // Split it up
  71. #ifdef LEGACY_MAGIC_HANDLING
  72. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  73. #else // LEGACY_MAGIC_HANDLING
  74. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  75. #endif // LEGACY_MAGIC_HANDLING
  76. break;
  77. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  78. #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
  79. # ifdef LEGACY_MAGIC_HANDLING
  80. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  81. # else // LEGACY_MAGIC_HANDLING
  82. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  83. # endif // LEGACY_MAGIC_HANDLING
  84. #else
  85. // pass through keycode_config again, since it previously missed it
  86. // and then only send as ACTION_KEY to bypass most of action.c handling
  87. action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  88. #endif
  89. break;
  90. #ifndef NO_ACTION_LAYER
  91. case QK_TO ... QK_TO_MAX:;
  92. // Layer set "GOTO"
  93. action_layer = QK_TO_GET_LAYER(keycode);
  94. action.code = ACTION_LAYER_GOTO(action_layer);
  95. break;
  96. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  97. // Momentary action_layer
  98. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  99. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  100. break;
  101. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  102. // Set default action_layer
  103. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  104. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  105. break;
  106. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  107. // Set toggle
  108. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  109. action.code = ACTION_LAYER_TOGGLE(action_layer);
  110. break;
  111. #endif
  112. #ifndef NO_ACTION_ONESHOT
  113. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  114. // OSL(action_layer) - One-shot action_layer
  115. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  116. action.code = ACTION_LAYER_ONESHOT(action_layer);
  117. break;
  118. #endif // NO_ACTION_ONESHOT
  119. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  120. // OSM(mod) - One-shot mod
  121. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  122. #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  123. action.code = ACTION_MODS(mod);
  124. #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  125. action.code = ACTION_MODS_ONESHOT(mod);
  126. #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  127. break;
  128. #ifndef NO_ACTION_LAYER
  129. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  130. # ifndef NO_ACTION_TAPPING
  131. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  132. # else // NO_ACTION_TAPPING
  133. # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
  134. action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  135. # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  136. action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  137. # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  138. # endif // NO_ACTION_TAPPING
  139. break;
  140. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  141. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  142. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  143. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? (mod & 0xF) << 4 : mod);
  144. break;
  145. #endif // NO_ACTION_LAYER
  146. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  147. #ifndef NO_ACTION_TAPPING
  148. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  149. # ifdef LEGACY_MAGIC_HANDLING
  150. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  151. # else // LEGACY_MAGIC_HANDLING
  152. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  153. # endif // LEGACY_MAGIC_HANDLING
  154. #else // NO_ACTION_TAPPING
  155. # ifdef NO_ACTION_TAPPING_MODTAP_MODS
  156. // pass through mod_config again, since it previously missed it
  157. // and then only send as ACTION_KEY to bypass most of action.c handling
  158. action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
  159. # else // NO_ACTION_TAPPING_MODTAP_MODS
  160. // pass through keycode_config again, since it previously missed it
  161. // and then only send as ACTION_KEY to bypass most of action.c handling
  162. action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  163. # endif // NO_ACTION_TAPPING_MODTAP_MODS
  164. #endif // NO_ACTION_TAPPING
  165. break;
  166. #ifdef SWAP_HANDS_ENABLE
  167. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  168. # ifdef LEGACY_MAGIC_HANDLING
  169. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  170. # else // LEGACY_MAGIC_HANDLING
  171. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  172. # endif // LEGACY_MAGIC_HANDLING
  173. break;
  174. #endif
  175. default:
  176. action.code = ACTION_NO;
  177. break;
  178. }
  179. return action;
  180. }
  181. // translates key to keycode
  182. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  183. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  184. return keycode_at_keymap_location(layer, key.row, key.col);
  185. }
  186. #ifdef ENCODER_MAP_ENABLE
  187. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  188. return keycode_at_encodermap_location(layer, key.col, true);
  189. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  190. return keycode_at_encodermap_location(layer, key.col, false);
  191. }
  192. #endif // ENCODER_MAP_ENABLE
  193. #ifdef DIP_SWITCH_MAP_ENABLE
  194. else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
  195. return keycode_at_dip_switch_map_location(key.col, true);
  196. } else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
  197. return keycode_at_dip_switch_map_location(key.col, false);
  198. }
  199. #endif // DIP_SWITCH_MAP_ENABLE
  200. return KC_NO;
  201. }