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runners
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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alpha_mods_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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breathing_anim.h
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25fac5e737
Refactor Breathing effect with runner (#24535)
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hai 1 ano |
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colorband_pinwheel_sat_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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colorband_pinwheel_val_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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colorband_sat_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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colorband_spiral_sat_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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colorband_spiral_val_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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colorband_val_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_all_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_left_right_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_out_in_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_out_in_dual_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_pinwheel_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_spiral_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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cycle_up_down_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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digital_rain_anim.h
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671b62efab
Fixes #16705 : digital rain follows val (#16716)
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%!s(int64=4) %!d(string=hai) anos |
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dual_beacon_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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flower_blooming_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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gradient_left_right_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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gradient_up_down_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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hue_breathing_anim.h
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c23e64f551
Refactor Hue Breathing matrix effect with runner (#24525)
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hai 1 ano |
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hue_pendulum_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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hue_wave_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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jellybean_raindrops_anim.h
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dd7287bf4e
Update Jellybean Raindrops to respect LED range limits (#24534)
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hai 1 ano |
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pixel_flow_anim.h
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4f0a0f32f2
[Chore] use {rgblight,rgb_matrix}_hsv_to_rgb overrides (#25271)
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hai 1 ano |
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pixel_fractal_anim.h
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2afc217124
Refactor Pixel Fractal effect (#26071)
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hai 4 meses |
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pixel_rain_anim.h
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633479ced5
Restructure Pixel Rain interval code (#25516)
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hai 11 meses |
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rainbow_beacon_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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rainbow_moving_chevron_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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rainbow_pinwheels_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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raindrops_anim.h
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d8ce8cd204
Simplify hue calculation in raindrops animation (#25587)
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hai 11 meses |
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rgb_matrix_effects.inc
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7f42a5bc03
[New Feature/Core] New RGB Matrix Animation "Starlight Smooth" (#25203)
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hai 1 ano |
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riverflow_anim.h
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644588baef
Refactor Riverflow matrix effect with runner (#24520)
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hai 1 ano |
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solid_color_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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solid_reactive_anim.h
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ad4233d078
Clamp reactive offset value (#25489)
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hai 1 ano |
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solid_reactive_cross.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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solid_reactive_nexus.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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solid_reactive_simple_anim.h
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ad4233d078
Clamp reactive offset value (#25489)
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hai 1 ano |
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solid_reactive_wide.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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solid_splash_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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splash_anim.h
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6129af93f4
Rename RGB and HSV structs (#24471)
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hai 1 ano |
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starlight_anim.h
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cf975e2bfa
Update Starlight matrix effects (#24521)
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hai 1 ano |
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starlight_dual_hue_anim.h
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cf975e2bfa
Update Starlight matrix effects (#24521)
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hai 1 ano |
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starlight_dual_sat_anim.h
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cf975e2bfa
Update Starlight matrix effects (#24521)
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hai 1 ano |
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starlight_smooth_anim.h
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584ad807cc
Refactor Starlight Smooth matrix effect (#25442)
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hai 1 ano |
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typing_heatmap_anim.h
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91a9f9e492
Fix RGB Matrix Typing Heatmap overflow (#25915)
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hai 7 meses |