keymap_common.c 8.4 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "keymap_introspection.h"
  16. #include "report.h"
  17. #include "keycode.h"
  18. #include "action_layer.h"
  19. #include "action.h"
  20. #include "debug.h"
  21. #include "keycode_config.h"
  22. #include "quantum_keycodes.h"
  23. #ifdef ENCODER_MAP_ENABLE
  24. # include "encoder.h"
  25. #endif
  26. #ifdef BACKLIGHT_ENABLE
  27. # include "backlight.h"
  28. #endif
  29. #ifdef MIDI_ENABLE
  30. # include "process_midi.h"
  31. #endif
  32. extern keymap_config_t keymap_config;
  33. #include <inttypes.h>
  34. /* converts key to action */
  35. action_t action_for_key(uint8_t layer, keypos_t key) {
  36. // 16bit keycodes - important
  37. uint16_t keycode = keymap_key_to_keycode(layer, key);
  38. return action_for_keycode(keycode);
  39. };
  40. action_t action_for_keycode(uint16_t keycode) {
  41. // keycode remapping
  42. keycode = keycode_config(keycode);
  43. action_t action = {};
  44. uint8_t action_layer, mod;
  45. (void)action_layer;
  46. (void)mod;
  47. switch (keycode) {
  48. case KC_A ... KC_EXSEL:
  49. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  50. action.code = ACTION_KEY(keycode);
  51. break;
  52. #ifdef EXTRAKEY_ENABLE
  53. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  54. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  55. break;
  56. case KC_AUDIO_MUTE ... KC_LAUNCHPAD:
  57. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  58. break;
  59. #endif
  60. case KC_MS_UP ... KC_MS_ACCEL2:
  61. action.code = ACTION_MOUSEKEY(keycode);
  62. break;
  63. case KC_TRANSPARENT:
  64. action.code = ACTION_TRANSPARENT;
  65. break;
  66. case QK_MODS ... QK_MODS_MAX:;
  67. // Has a modifier
  68. // Split it up
  69. #ifdef LEGACY_MAGIC_HANDLING
  70. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  71. #else // LEGACY_MAGIC_HANDLING
  72. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  73. #endif // LEGACY_MAGIC_HANDLING
  74. break;
  75. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  76. #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
  77. # ifdef LEGACY_MAGIC_HANDLING
  78. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  79. # else // LEGACY_MAGIC_HANDLING
  80. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  81. # endif // LEGACY_MAGIC_HANDLING
  82. #else
  83. // pass through keycode_config again, since it previously missed it
  84. // and then only send as ACTION_KEY to bypass most of action.c handling
  85. action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  86. #endif
  87. break;
  88. #ifndef NO_ACTION_LAYER
  89. case QK_TO ... QK_TO_MAX:;
  90. // Layer set "GOTO"
  91. action_layer = QK_TO_GET_LAYER(keycode);
  92. action.code = ACTION_LAYER_GOTO(action_layer);
  93. break;
  94. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  95. // Momentary action_layer
  96. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  97. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  98. break;
  99. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  100. // Set default action_layer
  101. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  102. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  103. break;
  104. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  105. // Set toggle
  106. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  107. action.code = ACTION_LAYER_TOGGLE(action_layer);
  108. break;
  109. #endif
  110. #ifndef NO_ACTION_ONESHOT
  111. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  112. // OSL(action_layer) - One-shot action_layer
  113. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  114. action.code = ACTION_LAYER_ONESHOT(action_layer);
  115. break;
  116. #endif // NO_ACTION_ONESHOT
  117. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  118. // OSM(mod) - One-shot mod
  119. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  120. #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  121. action.code = ACTION_MODS(mod);
  122. #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  123. action.code = ACTION_MODS_ONESHOT(mod);
  124. #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  125. break;
  126. #ifndef NO_ACTION_LAYER
  127. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  128. # ifndef NO_ACTION_TAPPING
  129. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  130. # else // NO_ACTION_TAPPING
  131. # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
  132. action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  133. # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  134. action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  135. # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  136. # endif // NO_ACTION_TAPPING
  137. break;
  138. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  139. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  140. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  141. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
  142. break;
  143. #endif // NO_ACTION_LAYER
  144. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  145. #ifndef NO_ACTION_TAPPING
  146. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  147. # ifdef LEGACY_MAGIC_HANDLING
  148. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  149. # else // LEGACY_MAGIC_HANDLING
  150. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  151. # endif // LEGACY_MAGIC_HANDLING
  152. #else // NO_ACTION_TAPPING
  153. # ifdef NO_ACTION_TAPPING_MODTAP_MODS
  154. // pass through mod_config again, since it previously missed it
  155. // and then only send as ACTION_KEY to bypass most of action.c handling
  156. action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
  157. # else // NO_ACTION_TAPPING_MODTAP_MODS
  158. // pass through keycode_config again, since it previously missed it
  159. // and then only send as ACTION_KEY to bypass most of action.c handling
  160. action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  161. # endif // NO_ACTION_TAPPING_MODTAP_MODS
  162. #endif // NO_ACTION_TAPPING
  163. break;
  164. #ifdef SWAP_HANDS_ENABLE
  165. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  166. # ifdef LEGACY_MAGIC_HANDLING
  167. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  168. # else // LEGACY_MAGIC_HANDLING
  169. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  170. # endif // LEGACY_MAGIC_HANDLING
  171. break;
  172. #endif
  173. default:
  174. action.code = ACTION_NO;
  175. break;
  176. }
  177. return action;
  178. }
  179. // translates key to keycode
  180. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  181. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  182. return keycode_at_keymap_location(layer, key.row, key.col);
  183. }
  184. #ifdef ENCODER_MAP_ENABLE
  185. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  186. return keycode_at_encodermap_location(layer, key.col, true);
  187. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  188. return keycode_at_encodermap_location(layer, key.col, false);
  189. }
  190. #endif // ENCODER_MAP_ENABLE
  191. return KC_NO;
  192. }