config.h 5.6 KB

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  1. /*
  2. Copyright 2012 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x3430 // "40"
  18. #define PRODUCT_ID 0x4D68 // "M68"
  19. #define DEVICE_VER 0x0101
  20. #define MANUFACTURER di0ib
  21. #define PRODUCT MF68
  22. /* key matrix size */
  23. #define MATRIX_ROWS 8
  24. #define MATRIX_COLS 9
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
  36. #define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4 }
  37. #define UNUSED_PINS
  38. /* COL2ROW or ROW2COL */
  39. #define DIODE_DIRECTION COL2ROW
  40. #define BACKLIGHT_PIN B5
  41. #define BACKLIGHT_BREATHING
  42. #define BACKLIGHT_LEVELS 3
  43. // #define RGB_DI_PIN E2
  44. // #ifdef RGB_DI_PIN
  45. // #define RGBLED_NUM 16
  46. // #define RGBLIGHT_HUE_STEP 8
  47. // #define RGBLIGHT_SAT_STEP 8
  48. // #define RGBLIGHT_VAL_STEP 8
  49. // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  50. // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  51. // /*== all animations enable ==*/
  52. // #define RGBLIGHT_ANIMATIONS
  53. // /*== or choose animations ==*/
  54. // #define RGBLIGHT_EFFECT_BREATHING
  55. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  56. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  57. // #define RGBLIGHT_EFFECT_SNAKE
  58. // #define RGBLIGHT_EFFECT_KNIGHT
  59. // #define RGBLIGHT_EFFECT_CHRISTMAS
  60. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  61. // #define RGBLIGHT_EFFECT_RGB_TEST
  62. // #define RGBLIGHT_EFFECT_ALTERNATING
  63. // #endif
  64. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  65. #define DEBOUNCE 5
  66. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  67. //#define MATRIX_HAS_GHOST
  68. /* number of backlight levels */
  69. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  70. #define LOCKING_SUPPORT_ENABLE
  71. /* Locking resynchronize hack */
  72. #define LOCKING_RESYNC_ENABLE
  73. /*
  74. * Force NKRO
  75. *
  76. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  77. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  78. * makefile for this to work.)
  79. *
  80. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  81. * until the next keyboard reset.
  82. *
  83. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  84. * fully operational during normal computer usage.
  85. *
  86. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  87. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  88. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  89. * power-up.
  90. *
  91. */
  92. //#define FORCE_NKRO
  93. /*
  94. * Magic Key Options
  95. *
  96. * Magic keys are hotkey commands that allow control over firmware functions of
  97. * the keyboard. They are best used in combination with the HID Listen program,
  98. * found here: https://www.pjrc.com/teensy/hid_listen.html
  99. *
  100. * The options below allow the magic key functionality to be changed. This is
  101. * useful if your keyboard/keypad is missing keys and you want magic key support.
  102. *
  103. */
  104. /* control how magic key switches layers */
  105. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
  106. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
  107. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  108. /* override magic key keymap */
  109. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  110. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  111. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  112. //#define MAGIC_KEY_HELP1 H
  113. //#define MAGIC_KEY_HELP2 SLASH
  114. //#define MAGIC_KEY_DEBUG D
  115. //#define MAGIC_KEY_DEBUG_MATRIX X
  116. //#define MAGIC_KEY_DEBUG_KBD K
  117. //#define MAGIC_KEY_DEBUG_MOUSE M
  118. //#define MAGIC_KEY_VERSION V
  119. //#define MAGIC_KEY_STATUS S
  120. //#define MAGIC_KEY_CONSOLE C
  121. //#define MAGIC_KEY_LAYER0_ALT1 ESC
  122. //#define MAGIC_KEY_LAYER0_ALT2 GRAVE
  123. //#define MAGIC_KEY_LAYER0 0
  124. //#define MAGIC_KEY_LAYER1 1
  125. //#define MAGIC_KEY_LAYER2 2
  126. //#define MAGIC_KEY_LAYER3 3
  127. //#define MAGIC_KEY_LAYER4 4
  128. //#define MAGIC_KEY_LAYER5 5
  129. //#define MAGIC_KEY_LAYER6 6
  130. //#define MAGIC_KEY_LAYER7 7
  131. //#define MAGIC_KEY_LAYER8 8
  132. //#define MAGIC_KEY_LAYER9 9
  133. //#define MAGIC_KEY_BOOTLOADER PAUSE
  134. //#define MAGIC_KEY_LOCK CAPS
  135. //#define MAGIC_KEY_EEPROM E
  136. //#define MAGIC_KEY_NKRO N
  137. //#define MAGIC_KEY_SLEEP_LED Z
  138. /*
  139. * Feature disable options
  140. * These options are also useful to firmware size reduction.
  141. */
  142. /* disable debug print */
  143. //#define NO_DEBUG
  144. /* disable print */
  145. //#define NO_PRINT
  146. /* disable action features */
  147. //#define NO_ACTION_LAYER
  148. //#define NO_ACTION_TAPPING
  149. //#define NO_ACTION_ONESHOT
  150. //#define NO_ACTION_MACRO
  151. //#define NO_ACTION_FUNCTION