keymap.c 7.1 KB

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  1. /* Copyright 2020 ipetepete
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum layers {
  18. _qwerty,
  19. _gamer,
  20. _colemak,
  21. _fn,
  22. _rgb,
  23. _spcfn
  24. };
  25. enum keycodes {
  26. gamer = SAFE_RANGE,
  27. qwerty,
  28. colemak
  29. };
  30. #define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. [_qwerty] = LAYOUT_60_ansi(
  33. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
  34. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  35. CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  36. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  37. KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb)
  38. ),
  39. // Gamer standard qwerty layout but with normal space for jumping etc
  40. [_gamer] = LAYOUT_60_ansi(
  41. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  42. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  43. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  45. _______, _______, _______, KC_SPACE, _______, _______, _______, _______
  46. ),
  47. [_colemak] = LAYOUT_60_ansi(
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  49. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
  50. _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
  51. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______,
  52. _______, _______, _______, KC_SPFN, _______, _______, _______, _______
  53. ),
  54. [_fn] = LAYOUT_60_ansi(
  55. KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
  56. _______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
  57. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
  58. KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT,
  59. qwerty, colemak, gamer, _______, _______, _______, _______, _______
  60. ),
  61. [_rgb] = LAYOUT_60_ansi(
  62. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
  63. _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
  64. _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______
  67. ),
  68. [_spcfn] = LAYOUT_60_ansi(
  69. _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL,
  70. _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______,
  71. KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
  72. _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______,
  73. _______, _______, _______, _______, _______, _______, _______, _______
  74. )
  75. };
  76. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  77. switch (keycode) {
  78. case qwerty:
  79. if (record->event.pressed) {
  80. layer_clear();
  81. layer_on(_qwerty);
  82. set_single_persistent_default_layer(_qwerty);
  83. }
  84. return false;
  85. break;
  86. case colemak:
  87. if (record->event.pressed) {
  88. layer_clear();
  89. layer_on(_colemak);
  90. }
  91. return false;
  92. break;
  93. case gamer:
  94. if (record->event.pressed) {
  95. layer_clear();
  96. layer_on(_gamer);
  97. }
  98. return false;
  99. break;
  100. }
  101. return true;
  102. }
  103. void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
  104. for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
  105. if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
  106. rgb_matrix_set_color( i, red, green, blue );
  107. }
  108. }
  109. }
  110. void rgb_matrix_indicators_kb(void)
  111. {
  112. if (!g_suspend_state && rgb_matrix_config.enable) {
  113. switch (get_highest_layer(layer_state)) {
  114. //case _qwerty:
  115. // rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
  116. // break;
  117. case _colemak:
  118. rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
  119. break;
  120. case _spcfn:
  121. rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
  122. rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
  123. rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
  124. rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
  125. break;
  126. case _gamer:
  127. rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
  128. rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
  129. rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
  130. rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
  131. break;
  132. }
  133. }
  134. }