3x4.h 243 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. K00, K01, K02, K03, \
  5. K10, K11, K12, K13, \
  6. K20, K21, K22, K23 \
  7. ) { \
  8. {K00, K01, K02, K03}, \
  9. {K10, K11, K12, K13}, \
  10. {K20, K21, K22, K23} \
  11. }