keymap.c 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410
  1. /* Copyright 2020 Dane Evans
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. // CRKBD
  17. #include QMK_KEYBOARD_H
  18. char layer_state_str[24];
  19. enum userspace_layers {
  20. _DEFAULTS = 0,
  21. _COLEMAK = 0,
  22. _COLEMAKDH,
  23. _QWERTY,
  24. _NUM,
  25. _SYM,
  26. _COMMAND,
  27. _NUMPAD,
  28. _SWITCH,
  29. _MOVE,
  30. };
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. // colemak
  33. [_COLEMAK] = LAYOUT(
  34. //,-----------------------------------------------------. ,-----------------------------------------------------.
  35. LT(_NUMPAD,KC_TAB), KC_Q, KC_W, KC_F, KC_P, KC_G, LT(_SWITCH,KC_J), KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  36. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  37. KC_LSFT, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I,LT(_NUMPAD,KC_O),KC_QUOT,
  38. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  39. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  40. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  41. KC_LGUI, MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), KC_LALT
  42. //`--------------------------' `--------------------------'
  43. ),
  44. // colemak DH
  45. [_COLEMAKDH] = LAYOUT(
  46. //,-----------------------------------------------------. ,-----------------------------------------------------.
  47. LT(_NUMPAD,KC_TAB), KC_Q, KC_W, KC_F, KC_P, KC_B, LT(_SWITCH,KC_J), KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  48. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  49. KC_LSFT, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I,LT(_NUMPAD,KC_O),KC_QUOT,
  50. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  51. KC_LCTL, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  52. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  53. KC_LGUI, MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), KC_LALT
  54. //`--------------------------' `--------------------------'
  55. ),
  56. // qwerty
  57. [_QWERTY] = LAYOUT(
  58. //,-----------------------------------------------------. ,-----------------------------------------------------.
  59. KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, LT(_SWITCH,KC_Y), KC_U, KC_I, KC_O, KC_P, KC_TRNS,
  60. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  61. KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_NUMPAD,KC_SCLN), KC_TRNS,
  62. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  63. KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_TRNS,
  64. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  65. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  66. //`--------------------------' `--------------------------'
  67. ),
  68. // numbers - L thumb
  69. [_NUM] = LAYOUT(
  70. //,-----------------------------------------------------. ,-----------------------------------------------------.
  71. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  72. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  73. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_WH_U, KC_PGUP, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_DEL,
  74. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  75. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_WH_D, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  76. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  77. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_COMMAND), KC_TRNS
  78. //`--------------------------' `--------------------------'
  79. ),
  80. // symbols - R thumb
  81. [_SYM] = LAYOUT(
  82. //,-----------------------------------------------------. ,-----------------------------------------------------.
  83. KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  84. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  85. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
  86. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  87. KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
  88. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  89. KC_TRNS, MO(_COMMAND), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  90. //`--------------------------' `--------------------------'
  91. ),
  92. // commands - both thumbs
  93. [_COMMAND] = LAYOUT(
  94. //,-----------------------------------------------------. ,-----------------------------------------------------.
  95. RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO,
  96. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  97. RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, DF(1), DF(0), C(G(KC_LEFT)), KC_NO, KC_NO, C(G(KC_RGHT)), KC_NO, KC_NO,
  98. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  99. RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, DF(2), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  100. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  101. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  102. //`--------------------------' `--------------------------'
  103. ),
  104. // numpad
  105. [_NUMPAD] = LAYOUT(
  106. //,-----------------------------------------------------. ,-----------------------------------------------------.
  107. LT(0,KC_NO), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_ASTR, KC_BSPC,
  108. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  109. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS, KC_P4, KC_P5, KC_P6, KC_EQL, KC_DEL,
  110. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  111. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PLUS, KC_P1, KC_P2, KC_P3, KC_SLSH, KC_NO,
  112. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  113. OSM(MOD_MEH), KC_NO, KC_TRNS, KC_ENT, KC_P0, KC_PDOT
  114. //`--------------------------' `--------------------------'
  115. ),
  116. // layer switcher
  117. [_SWITCH] = LAYOUT(
  118. //,-----------------------------------------------------. ,-----------------------------------------------------.
  119. TO(0), TO(1), TO(2), TO(3), TO(4), TO(5), KC_NO, TO(7), KC_NO, KC_NO, KC_NO, RESET,
  120. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  121. KC_NO, KC_NO, KC_BRIU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, EEP_RST,
  122. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  123. KC_SYSTEM_SLEEP, KC_NO, KC_BRID, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  124. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  125. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
  126. //`--------------------------' `--------------------------'
  127. ),
  128. // amovement
  129. [_MOVE] = LAYOUT(
  130. //,-----------------------------------------------------. ,-----------------------------------------------------.
  131. LT(0,KC_NO), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_HOME, KC_UP, KC_PGUP, KC_NO, KC_NO, KC_NO,
  132. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  133. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_ENT, KC_RGHT, KC_NO, KC_NO, KC_NO,
  134. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  135. KC_APP, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_END, KC_DOWN, KC_PGDN, KC_DEL, KC_NO, KC_NO,
  136. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  137. KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO
  138. //`--------------------------' `--------------------------'
  139. )
  140. };
  141. // it appears that these are different to the board numbering.
  142. // when you specify n here, it lightss up n+1 on the board diagram - actually may be an entirely different pattern
  143. // _QWERTY,
  144. // Light on inner column and underglow
  145. const rgblight_segment_t PROGMEM layer_qwerty_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  146. {0, 10, HSV_AZURE}
  147. );
  148. // _COLEMAKDH,
  149. // Light on inner column and underglow
  150. const rgblight_segment_t PROGMEM layer_colemakdh_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  151. {0, 10, HSV_RED}
  152. );
  153. // _NUM,
  154. // Light on inner column and underglow
  155. const rgblight_segment_t PROGMEM layer_num_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  156. {0, 10, HSV_TEAL}
  157. );
  158. // _SYMBOL,
  159. // Light on inner column and underglow
  160. const rgblight_segment_t PROGMEM layer_symbol_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  161. {0, 10, HSV_BLUE}
  162. );
  163. // _COMMAND,
  164. // Light on inner column and underglow
  165. const rgblight_segment_t PROGMEM layer_command_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  166. {0, 10, HSV_PURPLE}
  167. );
  168. //_NUMPAD
  169. //havent worked out how to do each side individually either
  170. const rgblight_segment_t PROGMEM layer_numpad_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  171. {0, 10, HSV_ORANGE}
  172. );
  173. const rgblight_segment_t PROGMEM layer_numpad_rh_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  174. {0, 10, HSV_ORANGE},
  175. {10, 5, HSV_BLUE},
  176. {15, 3, HSV_BLUE},
  177. {18, 3, HSV_BLUE}
  178. );
  179. // _MOVE,
  180. // Light on inner column and underglow
  181. const rgblight_segment_t PROGMEM layer_move_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  182. {0, 10, HSV_PINK}
  183. );
  184. // _SWITCHER // light up top row
  185. const rgblight_segment_t PROGMEM layer_switcher_lights[] = RGBLIGHT_LAYER_SEGMENTS(
  186. {0, 6, HSV_GREEN},
  187. {9, 2, HSV_GREEN},
  188. {17, 2, HSV_GREEN},
  189. {23, 2, HSV_GREEN}
  190. );
  191. // Now define the array of layers. Later layers take precedence
  192. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  193. layer_qwerty_lights,
  194. layer_colemakdh_lights,
  195. layer_num_lights,// overrides layer 1
  196. layer_symbol_lights,
  197. layer_command_lights,
  198. layer_numpad_lights,
  199. layer_numpad_rh_lights,
  200. layer_move_lights,
  201. layer_switcher_lights // Overrides other layers
  202. );
  203. void keyboard_post_init_user(void) {
  204. // Enable the LED layers
  205. rgblight_layers = my_rgb_layers;
  206. rgblight_mode(10);// haven't found a way to set this in a more useful way
  207. }
  208. layer_state_t layer_state_set_user(layer_state_t state) {
  209. rgblight_set_layer_state(0, layer_state_cmp(state, _DEFAULTS) && layer_state_cmp(default_layer_state,_QWERTY));
  210. rgblight_set_layer_state(1, layer_state_cmp(state, _DEFAULTS) && layer_state_cmp(default_layer_state,_QWERTY));
  211. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  212. rgblight_set_layer_state(3, layer_state_cmp(state, _SYM));
  213. rgblight_set_layer_state(4, layer_state_cmp(state, _COMMAND));
  214. rgblight_set_layer_state(5, layer_state_cmp(state, _NUMPAD));
  215. if (!is_keyboard_master())
  216. rgblight_set_layer_state(6, layer_state_cmp(state, _NUMPAD));
  217. rgblight_set_layer_state(7, layer_state_cmp(state, _MOVE));
  218. rgblight_set_layer_state(8, layer_state_cmp(state, _SWITCH));
  219. return state;
  220. }
  221. /*
  222. bool led_update_user(led_t led_state) {
  223. rgblight_set_layer_state(0, led_state.caps_lock);
  224. return true;
  225. }
  226. */
  227. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  228. #ifdef OLED_DRIVER_ENABLE
  229. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  230. if (!is_keyboard_master()) {
  231. return OLED_ROTATION_180; // flips the display 180 degrees if offhand
  232. }
  233. return rotation;
  234. }
  235. // When add source files to SRC in rules.mk, you can use functions.
  236. const char *read_layer_state(void);
  237. const char *read_logo(void);
  238. void set_keylog(uint16_t keycode, keyrecord_t *record);
  239. const char *read_keylog(void);
  240. const char *read_keylogs(void);
  241. const char *read_mode_icon(bool swap);
  242. // const char *read_host_led_state(void);
  243. // void set_timelog(void);
  244. // const char *read_timelog(void);
  245. void oled_render_layer_state(void) {
  246. char string [24];
  247. switch (get_highest_layer(default_layer_state|layer_state))
  248. {
  249. case _QWERTY:
  250. oled_write_ln_P(PSTR("Layer: QWERTY"),false);
  251. break;
  252. case _COLEMAK:
  253. oled_write_ln_P(PSTR("Layer: COLEMAK"),false);
  254. break;
  255. case _COLEMAKDH:
  256. oled_write_ln_P(PSTR("Layer: COLEMAKDH"),false);
  257. break;
  258. case _NUM:
  259. oled_write_ln_P(PSTR("Layer: Numbers"),false);
  260. break;
  261. case _SYM:
  262. oled_write_ln_P(PSTR("Layer: Symbols"),false);
  263. break;
  264. case _COMMAND:
  265. oled_write_ln_P(PSTR("Layer: Command"),false);
  266. break;
  267. case _NUMPAD:
  268. oled_write_ln_P(PSTR("Layer: Numpad"),false);
  269. break;
  270. case _MOVE:
  271. oled_write_ln_P(PSTR("Layer: Movement"),false);
  272. break;
  273. case _SWITCH:
  274. oled_write_ln_P(PSTR("Layer: Layer Switch"),false);
  275. break;
  276. default:
  277. snprintf(string, sizeof(string), "%ld",layer_state);
  278. oled_write_P(PSTR("Layer: Undef-"),false);
  279. oled_write_ln(string, false);
  280. }
  281. }
  282. /*
  283. void matrix_render_user(struct CharacterMatrix *matrix) {
  284. if (has_usb()) {
  285. // If you want to change the display of OLED, you need to change here
  286. matrix_write_ln(matrix, read_layer_state());
  287. matrix_write_ln(matrix, read_keylog());
  288. //matrix_write_ln(matrix, read_keylogs());
  289. //matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
  290. //matrix_write_ln(matrix, read_host_led_state());
  291. //matrix_write_ln(matrix, read_timelog());
  292. } else {
  293. matrix_write(matrix, read_logo());
  294. }
  295. }
  296. */
  297. char keylog_str[24] = {};
  298. const char code_to_name[60] = {
  299. ' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
  300. 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p',
  301. 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
  302. '1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
  303. 'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\',
  304. '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '};
  305. void set_keylog(uint16_t keycode, keyrecord_t *record) {
  306. char name = ' ';
  307. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) ||
  308. (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { keycode = keycode & 0xFF; }
  309. if (keycode < 60) {
  310. name = code_to_name[keycode];
  311. }
  312. // update keylog
  313. snprintf(keylog_str, sizeof(keylog_str), "%dx%d, k%2d : %c",
  314. record->event.key.row, record->event.key.col,
  315. keycode, name);
  316. }
  317. void oled_render_keylog(void) {
  318. oled_write(keylog_str, false);
  319. }
  320. void render_bootmagic_status(bool status) {
  321. /* Show Ctrl-Gui Swap options */
  322. static const char PROGMEM logo[][2][3] = {
  323. {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}},
  324. {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}},
  325. };
  326. if (status) {
  327. oled_write_ln_P(logo[0][0], false);
  328. oled_write_ln_P(logo[0][1], false);
  329. } else {
  330. oled_write_ln_P(logo[1][0], false);
  331. oled_write_ln_P(logo[1][1], false);
  332. }
  333. }
  334. void oled_render_logo(void) {
  335. static const char PROGMEM crkbd_logo[] = {
  336. 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
  337. 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
  338. 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
  339. 0};
  340. oled_write_P(crkbd_logo, false);
  341. }
  342. void oled_task_user(void) {
  343. if (is_master) {
  344. oled_render_layer_state();
  345. oled_render_keylog();
  346. } else {
  347. oled_render_logo();
  348. }
  349. }
  350. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  351. if (record->event.pressed) {
  352. set_keylog(keycode, record);
  353. }
  354. return true;
  355. }
  356. #endif // OLED_DRIVER_ENABLE