keymap.c 9.6 KB

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  1. /* Copyright 2020 noclew
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Defines names for use in layer keycodes and the keymap
  18. enum layer_names {
  19. _BASE,
  20. _LOWER,
  21. _RAISE,
  22. _ADJUST,
  23. _MAC,
  24. _GAME
  25. };
  26. // Defines the keycodes used by our macros in process_record_user
  27. enum custom_keycodes {
  28. BASE = SAFE_RANGE,
  29. LOWER,
  30. RAISE,
  31. MAC,
  32. GAME
  33. };
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* BASE
  36. * ---------------------------------------------------------------------------------------------------------
  37. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bspc | Mute |
  38. * ---------------------------------------------------------------------------------------------------------
  39. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | [ | ] |
  40. *----------------------------------------------------------------------------------------------------------
  41. * | Esc | A | S | D | F | G | H | J | K | L | ; | Enter | N/A | ' |
  42. *----------------------------------------------------------------------------------------------------------
  43. * | N/A | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | DEL |
  44. *----------------------------------------------------------------------------------------------------------
  45. * | Ctrl | GUI | Alt | Lower | Space | Space | Space | Raise | Alt | Left | Down | Up | Right |
  46. *----------------------------------------------------------------------------------------------------------
  47. */
  48. [_BASE] = LAYOUT_all(
  49. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL, KC_BSPC, KC_AUDIO_MUTE,
  50. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS, KC_LBRC, KC_RBRC,
  51. KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_ENT , KC_NO, KC_QUOT,
  52. KC_NO , KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, RSFT_T(KC_QUOT), KC_DEL,
  53. KC_LCTL, KC_LGUI, KC_LALT, LOWER , KC_SPC , KC_SPC , KC_SPC , RAISE, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  54. ),
  55. [_MAC] = LAYOUT_all(
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  60. _______, KC_LALT, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  61. ),
  62. [_GAME] = LAYOUT_all(
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  67. _______, _______, MO(_LOWER), KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______, _______
  68. ),
  69. [_LOWER] = LAYOUT_all(
  70. _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_F12 , _______,
  71. KC_BSPC, KC_SLSH, KC_7 , KC_8 , KC_9 , KC_PPLS, KC_CIRC, KC_LBRC, KC_RBRC, KC_AT , KC_EXLM, KC_BSLS, _______, _______,
  72. KC_EQL , KC_0 , KC_4 , KC_5 , KC_6 , KC_MINS, KC_PIPE, KC_LPRN, KC_RPRN, KC_HASH, KC_DQUO, _______, _______, _______,
  73. KC_ENT , _______, KC_PAST, KC_1 , KC_2 , KC_3 , KC_UNDS, KC_DLR , KC_LCBR, KC_RCBR, KC_AMPR, KC_PERC, _______, _______,
  74. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  75. ),
  76. [_RAISE] = LAYOUT_all(
  77. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  78. _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_BSPC, KC_DEL, KC_END , _______, _______, _______,
  79. _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, _______, _______, _______,
  80. _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, KC_PGDN, _______, _______,
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  82. ),
  83. [_ADJUST] = LAYOUT_all(
  84. RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG,
  85. _______, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
  86. KC_CAPS, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, TG(_GAME), _______, _______, _______, _______, _______, _______,
  87. _______, _______, _______, _______, _______, _______, _______, _______, TG(_MAC), _______, _______, _______, _______, _______,
  88. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  89. )
  90. };
  91. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  92. switch (keycode) {
  93. case LOWER:
  94. if (record->event.pressed) {
  95. layer_on(_LOWER);
  96. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  97. } else {
  98. layer_off(_LOWER);
  99. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  100. }
  101. return false;
  102. case RAISE:
  103. if (record->event.pressed) {
  104. layer_on(_RAISE);
  105. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  106. } else {
  107. layer_off(_RAISE);
  108. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  109. }
  110. return false;
  111. }
  112. return true;
  113. }
  114. bool encoder_update_user(uint8_t index, bool clockwise) {
  115. /* With an if statement we can check which encoder was turned. */
  116. if (index == 0) { /* First encoder */
  117. /* And with another if statement we can check the direction. */
  118. if (clockwise) {
  119. if (IS_LAYER_ON(_LOWER)){
  120. tap_code(KC_RIGHT);
  121. } else {
  122. tap_code(KC_VOLU);
  123. }
  124. } else {
  125. if (IS_LAYER_ON(_LOWER)){
  126. tap_code(KC_LEFT);
  127. } else {
  128. tap_code(KC_VOLD);
  129. }
  130. }
  131. } else if (index == 1) { /* Second encoder. Only supported by Elite-C */
  132. if (clockwise) {
  133. tap_code(KC_RIGHT);
  134. } else {
  135. tap_code(KC_LEFT);
  136. }
  137. }
  138. return true;
  139. }