layers.c 6.9 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. /*
  4. * LAYOUT_bonfire Row Keys
  5. * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
  6. * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
  7. * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
  8. * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
  9. * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
  10. * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
  11. * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
  12. * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
  13. * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
  14. * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
  15. * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
  16. *
  17. */
  18. #define LAYOUT_bonfire( \
  19. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
  20. k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
  21. k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
  22. k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
  23. k40, k41, k43, k46, k4a, k4b, k4d, k4e \
  24. ) { \
  25. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
  26. { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
  27. { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
  28. { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
  29. { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
  30. }
  31. /**
  32. * XXXXXXX = Key does nothing.
  33. * _______ = Key that allows the uppermost exposed key in a layer below it.
  34. *
  35. */
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /**
  38. * Layer 0
  39. *
  40. * QWERTY and basic modifiers.
  41. * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
  42. */
  43. [BASE] = LAYOUT_bonfire(
  44. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
  45. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  46. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  47. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
  48. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
  49. ),
  50. /**
  51. * Layer 1
  52. *
  53. * NORMAN Key layout.
  54. * All that's changed is the position of A-Z and a few punctuation keys.
  55. */
  56. [NRMN] = LAYOUT_bonfire(
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  58. _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
  59. _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
  60. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
  61. _______, _______, _______, _______, _______, _______, _______, _______
  62. ),
  63. /**
  64. * Layer 2
  65. *
  66. * Moves the escape key from the left to the right side of the keyboard for gaming.
  67. */
  68. [GAME] = LAYOUT_bonfire(
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  70. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  71. HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  73. _______, _______, _______, _______, _______, _______, _______, _______
  74. ),
  75. /**
  76. * Layer 3
  77. *
  78. * Function layer.
  79. * This layer is accessed when "HACK" is held down.
  80. * Modifiers and such to basic keys, but with basic key functions.
  81. */
  82. [FCTN] = LAYOUT_bonfire(
  83. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
  84. _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
  85. KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
  86. _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
  87. _______, _______, _______, _______, _______, MO(KEYB), _______, _______
  88. ),
  89. /**
  90. * Layer 4
  91. *
  92. * This is the KEYB/System layer.
  93. * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
  94. * This Layer currently handles RGB and puts the board into RESET for flashing.
  95. *
  96. * ~ key resets board to [BASE].
  97. * 1 key toggles [NRMN].
  98. * 2 key toggles [GAME].
  99. * BACKSPACE puts board into reset.
  100. */
  101. [KEYB] = LAYOUT_bonfire(
  102. TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
  103. XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  104. XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  105. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
  106. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
  107. )
  108. };