keymap.c 14 KB

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  1. /*
  2. Copyright 2020 Joel Elkins <joel@elkins.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "jdelkins.h"
  15. #undef LAYOUT
  16. #define LAYOUT LAYOUT_hhkb_split
  17. #define IDLE_TIMEOUT 360
  18. uint16_t rgb_idle_seconds = 0;
  19. uint16_t rgb_timer;
  20. uint16_t bspc_timer;
  21. bool rgb_was_enabled;
  22. enum {
  23. MY_BSPC = USER_SAFE_RANGE,
  24. };
  25. // Tap Dance
  26. int ctl_state = 0;
  27. void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
  28. ctl_state = cur_dance(state);
  29. switch (ctl_state) {
  30. case SINGLE_TAP: qk_leader_start(); break;
  31. case SINGLE_HOLD: register_code(KC_LCTL); break;
  32. case DOUBLE_TAP: tap_code(KC_RCTL); break;
  33. case DOUBLE_HOLD: register_code(KC_RCTL); break;
  34. case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
  35. case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
  36. }
  37. }
  38. void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
  39. switch (ctl_state) {
  40. case SINGLE_HOLD: unregister_code(KC_LCTL); break;
  41. case DOUBLE_HOLD:
  42. case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
  43. }
  44. ctl_state = 0;
  45. }
  46. void g_finished(qk_tap_dance_state_t *state, void *user_data) {
  47. switch (cur_dance(state)) {
  48. case SINGLE_TAP:
  49. tap_code16(C(KC_END));
  50. break;
  51. case DOUBLE_TAP:
  52. tap_code16(C(KC_HOME));
  53. break;
  54. }
  55. }
  56. int kp_state = 0;
  57. void kp_finished(qk_tap_dance_state_t *state, void *user_data) {
  58. kp_state = hold_cur_dance(state);
  59. switch (kp_state) {
  60. case SINGLE_TAP:
  61. tap_code(KC_SPC);
  62. break;
  63. default:
  64. layer_invert(_KP);
  65. break;
  66. }
  67. }
  68. void kp_reset(qk_tap_dance_state_t *state, void *user_data) {
  69. switch (kp_state) {
  70. case SINGLE_HOLD:
  71. case DOUBLE_HOLD:
  72. case TRIPLE_HOLD:
  73. layer_invert(_KP);
  74. break;
  75. }
  76. }
  77. enum {
  78. TD_LDCTL,
  79. TD_G,
  80. TD_KP,
  81. };
  82. qk_tap_dance_action_t tap_dance_actions[] = {
  83. [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
  84. [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
  85. [TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset),
  86. };
  87. // Layers
  88. const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
  89. [_QWERTY] = LAYOUT(
  90. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
  91. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  92. MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  93. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_ADJUST),
  94. TD(TD_LDCTL), MY_GUI, MY_ALT, MY_BSPC, TD(TD_KP), MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  95. ),
  96. [_RPT] = LAYOUT(
  97. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  98. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  99. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  100. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  101. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  102. ),
  103. [_GAME] = LAYOUT(
  104. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  105. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  106. KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  107. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  108. _______, _______, KC_LALT, KC_SPC, KC_LALT, _______, _______, _______, _______, _______, _______
  109. ),
  110. [_FUNC] = LAYOUT(
  111. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
  112. _______, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC,
  113. _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
  114. _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_NO,
  115. _______, MY_RGUI, MY_RALT, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
  116. ),
  117. [_KP] = LAYOUT(
  118. _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______,
  119. KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______,
  120. _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______,
  121. _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, TG(_KP),
  122. _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______
  123. ),
  124. [_ADJUST] = LAYOUT(
  125. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13,
  126. _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE,
  127. _______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY,
  128. _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, _______,
  129. _______, MY_RGUI, MY_RALT, KC_DEL, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
  130. ),
  131. };
  132. const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  133. {8, 8, HSV_PINK}
  134. );
  135. const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  136. {0, 1, HSV_RED},
  137. {7, 2, HSV_RED},
  138. {15, 1, HSV_RED}
  139. );
  140. const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  141. {0, 8, HSV_GREEN}
  142. );
  143. const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  144. {0, 16, HSV_ORANGE}
  145. );
  146. const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  147. {0, 16, HSV_BLUE}
  148. );
  149. const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  150. {10, 4, HSV_WHITE}
  151. );
  152. const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  153. {0, 2, HSV_PURPLE},
  154. {14, 2, HSV_PURPLE}
  155. );
  156. enum rgb_layer_index {
  157. L_RPT,
  158. L_GAME,
  159. L_FUNC,
  160. L_KP,
  161. L_ADJUST,
  162. L_CAPSLOCK,
  163. L_NUMLOCK,
  164. };
  165. const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  166. [L_RPT] = rpt_layer,
  167. [L_GAME] = game_layer,
  168. [L_FUNC] = func_layer,
  169. [L_KP] = kp_layer,
  170. [L_ADJUST] = adjust_layer,
  171. [L_CAPSLOCK] = capslock_layer,
  172. [L_NUMLOCK] = numlock_layer
  173. );
  174. layer_state_t layer_state_set_keymap(layer_state_t state) {
  175. rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT));
  176. rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
  177. rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC));
  178. rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
  179. rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
  180. rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
  181. rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
  182. if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT))
  183. autoshift_disable();
  184. else
  185. autoshift_enable();
  186. return state;
  187. }
  188. bool led_update_user(led_t led_state) {
  189. rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
  190. rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
  191. return true;
  192. }
  193. void keyboard_post_init_keymap(void) {
  194. rgblight_layers = my_rgb_layers;
  195. rgb_was_enabled = rgblight_is_enabled();
  196. bspc_timer = 0;
  197. }
  198. LEADER_EXTERNS();
  199. void matrix_scan_keymap(void) {
  200. if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) {
  201. rgb_idle_seconds++;
  202. rgb_timer = timer_read();
  203. }
  204. if (rgb_idle_seconds > IDLE_TIMEOUT) {
  205. rgb_was_enabled = rgblight_is_enabled();
  206. rgblight_disable_noeeprom();
  207. rgb_idle_seconds = 0;
  208. }
  209. // if MY_BSPC is held down too long, pretend like it wasn't and start
  210. // pressing backspace
  211. if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) {
  212. layer_off(_FUNC);
  213. bspc_timer = 0;
  214. register_code(KC_BSPC);
  215. }
  216. LEADER_DICTIONARY() {
  217. leading = false;
  218. leader_end();
  219. SEQ_ONE_KEY(KC_R) {
  220. layer_invert(_RPT);
  221. }
  222. SEQ_ONE_KEY(KC_G) {
  223. layer_invert(_GAME);
  224. }
  225. SEQ_ONE_KEY(KC_K) {
  226. layer_invert(_KP);
  227. }
  228. SEQ_ONE_KEY(KC_KP_5) {
  229. layer_invert(_KP);
  230. }
  231. SEQ_TWO_KEYS(KC_SCLN, KC_1) {
  232. send_secret_string(0);
  233. }
  234. SEQ_TWO_KEYS(KC_SCLN, KC_2) {
  235. send_secret_string(1);
  236. }
  237. SEQ_TWO_KEYS(KC_SCLN, KC_3) {
  238. send_secret_string(2);
  239. }
  240. SEQ_TWO_KEYS(KC_SCLN, KC_4) {
  241. send_secret_string(3);
  242. }
  243. SEQ_TWO_KEYS(KC_SCLN, KC_5) {
  244. send_secret_string(4);
  245. }
  246. SEQ_TWO_KEYS(KC_SCLN, KC_6) {
  247. send_secret_string(5);
  248. }
  249. SEQ_TWO_KEYS(KC_SCLN, KC_M) {
  250. send_secret_string(0);
  251. }
  252. SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
  253. send_secret_string(1);
  254. }
  255. SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
  256. send_secret_string(2);
  257. }
  258. SEQ_TWO_KEYS(KC_SCLN, KC_J) {
  259. send_secret_string(3);
  260. }
  261. SEQ_TWO_KEYS(KC_SCLN, KC_K) {
  262. send_secret_string(4);
  263. }
  264. SEQ_TWO_KEYS(KC_SCLN, KC_L) {
  265. send_secret_string(5);
  266. }
  267. SEQ_ONE_KEY(KC_C) {
  268. tap_code16(C(KC_C));
  269. }
  270. }
  271. }
  272. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  273. static bool bspc_del = false;
  274. static bool bspc_initiated_func = false;
  275. bool rc = true;
  276. rgb_idle_seconds = 0;
  277. if (!rgblight_is_enabled() && rgb_was_enabled)
  278. rgblight_enable_noeeprom();
  279. switch (keycode) {
  280. case MY_BSPC:
  281. if (record->event.pressed) {
  282. if (IS_LAYER_ON(_FUNC)) {
  283. // special case: if _FUNC was turned on by another key,
  284. // treat this as KC_DEL and don't do anything else
  285. bspc_del = true;
  286. register_code(KC_DEL);
  287. return false;
  288. } else {
  289. bspc_timer = timer_read();
  290. bspc_initiated_func = true;
  291. layer_on(_FUNC);
  292. }
  293. } else {
  294. if (bspc_del) {
  295. // special case: if _FUNC was turned on by another key,
  296. // treat this as KC_DEL and don't do anything else
  297. unregister_code(KC_DEL);
  298. bspc_del = false;
  299. return false;
  300. }
  301. if (bspc_initiated_func) {
  302. layer_off(_FUNC);
  303. bspc_initiated_func = false;
  304. }
  305. if (bspc_timer > 0) {
  306. // here the key was pressed and released before the timer
  307. // expired, so treat as a backspace tap and pretend we
  308. // never activated _FUNC
  309. bspc_timer = 0;
  310. tap_code(KC_BSPC);
  311. } else {
  312. // the timer went off, so KC_BSPC was registered in
  313. // matrix_scan_keymap. unregister it now
  314. unregister_code(KC_BSPC);
  315. }
  316. }
  317. return false; // special case, return now without resetting timer
  318. // other paths should set rc and break
  319. break;
  320. }
  321. // if something was pressed while MY_BSPC was held down, keep it pressed by
  322. // disabling the timer
  323. bspc_timer = 0;
  324. return rc;
  325. }