keymap.c 9.7 KB

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  1. /*
  2. This program is free software: you can redistribute it and/or modify
  3. it under the terms of the GNU General Public License as published by
  4. the Free Software Foundation, either version 2 of the License, or
  5. (at your option) any later version.
  6. This program is distributed in the hope that it will be useful,
  7. but WITHOUT ANY WARRANTY; without even the implied warranty of
  8. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  9. GNU General Public License for more details.
  10. You should have received a copy of the GNU General Public License
  11. along with this program. If not, see <http://www.gnu.org/licenses/>.
  12. */
  13. #include QMK_KEYBOARD_H
  14. #define LT_DEL LT(_RGB, KC_DEL)
  15. #define LT_CAPS LT(_FNC, KC_CAPS)
  16. #define LM_LALT LM(_FNC, MOD_LALT)
  17. #define LM_NALT LM(_NUM, MOD_LALT)
  18. #define RSFT_SL RSFT_T(KC_SLSH)
  19. #define RALT_F6 RALT_T(KC_F6)
  20. #define CTLINS LCTL(KC_INS) // Ctrl + Insert (terminal copy)
  21. #define SFTINS LSFT(KC_INS) // Shift + Insert (terminal paste)
  22. #define AMDREP LCTL(LSFT(KC_S)) // AMD Replay
  23. #define AMDREC LCTL(LSFT(KC_E)) // AMD Record
  24. enum piv3rt_layers {
  25. _DEF,
  26. _MAC,
  27. _FNC,
  28. _RGB,
  29. _NUM,
  30. };
  31. enum piv3rt_keycodes {
  32. RGB_RST = SAFE_RANGE,
  33. RGB_PCY, // Cycle through RGB profiles
  34. RGB_000, // Turn everything off except profiles
  35. EACUTE, // French É for Windows
  36. CCED, // French Ç for Windows
  37. AGRAVE, // French À for Windows
  38. FRQLT, // French ≪ for Windows
  39. FRQGT, // French ≫ for Windows
  40. };
  41. enum piv3rt_rgbprofiles {
  42. CSGO,
  43. TEXT,
  44. OFF, // Should be the last item
  45. };
  46. enum piv3rt_rgbprofiles current_profile = OFF;
  47. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  48. [_DEF] = LAYOUT(
  49. KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
  50. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  51. LT_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  52. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_SL, KC_UP, LT_DEL,
  53. KC_LCTL, KC_LGUI, LM_LALT, KC_SPC, RALT_F6, MO(_FNC), KC_LEFT, KC_DOWN, KC_RGHT
  54. ),
  55. [_MAC] = LAYOUT(
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  60. KC_LGUI, KC_LCTL, KC_LGUI, _______, _______, _______, _______, _______, _______
  61. ),
  62. [_FNC] = LAYOUT(
  63. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
  64. _______, AGRAVE, KC_UP, EACUTE, _______, KC_INS, _______, _______, KC_UP, KC_UP, KC_PGUP, KC_HOME, KC_PSCR, KC_NUBS,
  65. _______, KC_HOME, KC_DOWN, KC_END, CTLINS, SFTINS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_END, KC_F8,
  66. _______, _______, KC_CALC, CCED, _______, _______, _______, _______, FRQLT, FRQGT, TG(_NUM), KC_VOLU, KC_MUTE,
  67. _______, TG(_MAC), LM_NALT, _______, KC_MPLY, _______, KC_MPRV, KC_VOLD, KC_MNXT
  68. ),
  69. [_RGB] = LAYOUT(
  70. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
  71. _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
  72. _______, _______, _______, _______, _______, RGB_PCY, _______, _______, RGB_SPI, RGB_SPD, _______, _______, EEP_RST,
  73. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_000, _______,
  74. _______, _______, _______, RGB_RST, _______, _______, KC_PWR, AMDREC, AMDREP
  75. ),
  76. [_NUM] = LAYOUT(
  77. KC_NLCK, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______,
  78. _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, _______,
  79. _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, KC_PENT,
  80. _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, TG(_NUM), _______, _______,
  81. _______, _______, _______, KC_PENT, _______, _______, _______, _______, _______
  82. ),
  83. };
  84. void reset_leds(void) {
  85. current_profile = OFF;
  86. rgblight_enable();
  87. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  88. rgb_matrix_sethsv(0x6a, 0x33, 0xff);
  89. }
  90. void suspend_wakeup_init_user(void) {
  91. current_profile = OFF;
  92. }
  93. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  94. switch (keycode) {
  95. case RGB_RST:
  96. if (record->event.pressed) {
  97. reset_leds();
  98. }
  99. return false;
  100. break;
  101. case RGB_PCY:
  102. if (record->event.pressed) {
  103. // Cycle through RGB profiles
  104. current_profile = current_profile == OFF ? 0 : current_profile + 1;
  105. }
  106. return false;
  107. break;
  108. case RGB_000:
  109. if (record->event.pressed) {
  110. rgb_matrix_sethsv(0, 0, 0);
  111. }
  112. return false;
  113. break;
  114. case EACUTE:
  115. if (record->event.pressed) {
  116. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P2) SS_TAP(X_P0) SS_TAP(X_P1) SS_UP(X_LALT));
  117. }
  118. return false;
  119. break;
  120. case CCED:
  121. if (record->event.pressed) {
  122. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P9) SS_TAP(X_P9) SS_UP(X_LALT));
  123. }
  124. return false;
  125. break;
  126. case AGRAVE:
  127. if (record->event.pressed) {
  128. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P9) SS_TAP(X_P2) SS_UP(X_LALT));
  129. }
  130. return false;
  131. break;
  132. case FRQLT:
  133. if (record->event.pressed) {
  134. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P4) SS_UP(X_LALT));
  135. }
  136. return false;
  137. break;
  138. case FRQGT:
  139. if (record->event.pressed) {
  140. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P5) SS_UP(X_LALT));
  141. }
  142. return false;
  143. break;
  144. }
  145. return true;
  146. };
  147. void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
  148. led_t led_state = host_keyboard_led_state();
  149. if (led_state.caps_lock) {
  150. // Tab key = 27
  151. RGB_MATRIX_INDICATOR_SET_COLOR(27, 0xff, 0x00, 0x00);
  152. }
  153. if (led_state.num_lock && (layer_state_is(_FNC) || layer_state_is(_NUM))) {
  154. // ESC key = 13
  155. RGB_MATRIX_INDICATOR_SET_COLOR(13, 0xff, 0x55, 0x55);
  156. }
  157. if (layer_state_is(_NUM)) {
  158. // Num pad
  159. for (int i=0; i<3; i++) {
  160. RGB_MATRIX_INDICATOR_SET_COLOR(3 + i, 0xff, 0x55, 0x55);
  161. RGB_MATRIX_INDICATOR_SET_COLOR(17 + i, 0xff, 0x55, 0x55);
  162. RGB_MATRIX_INDICATOR_SET_COLOR(30 + i, 0xff, 0x55, 0x55);
  163. }
  164. RGB_MATRIX_INDICATOR_SET_COLOR(43, 0xff, 0x00, 0x00);
  165. return;
  166. }
  167. if (layer_state_is(_RGB)) {
  168. // AMD record and replay
  169. RGB_MATRIX_INDICATOR_SET_COLOR(54, 0x00, 0xff, 0x00);
  170. RGB_MATRIX_INDICATOR_SET_COLOR(55, 0xff, 0x00, 0x00);
  171. }
  172. if (current_profile == CSGO) {
  173. // Moves
  174. RGB_MATRIX_INDICATOR_SET_COLOR(25, 0xff, 0x00, 0x00);
  175. RGB_MATRIX_INDICATOR_SET_COLOR(39, 0xff, 0x00, 0x00);
  176. RGB_MATRIX_INDICATOR_SET_COLOR(38, 0xff, 0x00, 0x00);
  177. RGB_MATRIX_INDICATOR_SET_COLOR(37, 0xff, 0x00, 0x00);
  178. // Grenades
  179. RGB_MATRIX_INDICATOR_SET_COLOR(4, 0x00, 0xff, 0x00);
  180. RGB_MATRIX_INDICATOR_SET_COLOR(3, 0xff, 0x66, 0x00);
  181. RGB_MATRIX_INDICATOR_SET_COLOR(2, 0x66, 0x66, 0x22);
  182. RGB_MATRIX_INDICATOR_SET_COLOR(1, 0xff, 0xff, 0xff);
  183. // Primary
  184. RGB_MATRIX_INDICATOR_SET_COLOR(18, 0xff, 0x00, 0x00);
  185. RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x99, 0x33, 0x00);
  186. RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xff, 0x00);
  187. // Secondary
  188. RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x66, 0x66, 0x22);
  189. RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0x00, 0xff);
  190. // Equipment
  191. RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xff, 0x00, 0xff);
  192. RGB_MATRIX_INDICATOR_SET_COLOR(29, 0x00, 0x00, 0xff);
  193. RGB_MATRIX_INDICATOR_SET_COLOR(28, 0x33, 0x66, 0x99);
  194. RGB_MATRIX_INDICATOR_SET_COLOR(0, 0x33, 0x66, 0x99);
  195. } else if (current_profile == TEXT) {
  196. // Letters
  197. for (int i=0; i<7; i++) {
  198. RGB_MATRIX_INDICATOR_SET_COLOR(17 + i, 0x33, 0x66, 0x99);
  199. RGB_MATRIX_INDICATOR_SET_COLOR(31 + i, 0x33, 0x66, 0x99);
  200. RGB_MATRIX_INDICATOR_SET_COLOR(46 + i, 0x33, 0x66, 0x99);
  201. }
  202. RGB_MATRIX_INDICATOR_SET_COLOR(38, 0x33, 0x66, 0x99);
  203. RGB_MATRIX_INDICATOR_SET_COLOR(39, 0x33, 0x66, 0x99);
  204. RGB_MATRIX_INDICATOR_SET_COLOR(24, 0x33, 0x66, 0x99);
  205. RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x33, 0x66, 0x99);
  206. RGB_MATRIX_INDICATOR_SET_COLOR(26, 0x33, 0x66, 0x99);
  207. }
  208. }