keymap.c 3.9 KB

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  1. /* Copyright 2020 OJtheTiny
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. enum layers{
  18. _QW,
  19. _DV,
  20. _CM,
  21. _L1,
  22. _L2,
  23. _L3
  24. };
  25. enum custom_keycodes {
  26. DVORAK = SAFE_RANGE,
  27. QWERTY,
  28. COLEMAK
  29. };
  30. const uint16_t PROGMEM keymaps [][MATRIX_ROWS][MATRIX_COLS] = {
  31. [_QW] = LAYOUT( /* Qwerty */
  32. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  33. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
  34. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,
  35. KC_TAB, KC_LGUI, KC_SPC, MO(_L1), MO(_L2)
  36. ),
  37. [_DV] = LAYOUT( /* Dvorak */
  38. KC_ESC, KC_SLSH, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_QUOT,
  39. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S,
  40. KC_LSFT, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
  41. KC_TAB, KC_LGUI, KC_SPC, MO(_L1), MO(_L2)
  42. ),
  43. [_CM] = LAYOUT( /* Colemak */
  44. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_QUOT,
  45. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,
  46. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT,
  47. KC_TAB, KC_LGUI, KC_SPC, MO(_L1), MO(_L2)
  48. ),
  49. [_L1] = LAYOUT( /* NUM */
  50. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
  51. _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_SCLN, KC_BSLS,
  52. _______, _______, _______, KC_PSCR, _______, _______, KC_LBRC, KC_RBRC, KC_MINUS, KC_EQL,
  53. _______, _______, _______, _______, _______
  54. ),
  55. [_L2] = LAYOUT( /* F Keys */
  56. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  57. _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, UC(0xc3b6), UC(0xc3a4), KC_ENT,
  58. _______, QWERTY, DVORAK, COLEMAK, TG(_L3), _______, _______, _______, _______, _______,
  59. _______, _______, _______, _______, _______
  60. ),
  61. [_L3] = LAYOUT( /*Gaming */
  62. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
  63. KC_TAB, KC_Q, KC_W, KC_E, KC_R, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
  64. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______,
  65. KC_LSFT, KC_B, KC_SPC, MO(_L2), _______
  66. )
  67. };
  68. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  69. switch(keycode) {
  70. case DVORAK:
  71. if (record->event.pressed) {
  72. set_single_persistent_default_layer(_DV);
  73. }
  74. return false;
  75. case QWERTY:
  76. if (record->event.pressed) {
  77. set_single_persistent_default_layer(_QW);
  78. }
  79. return false;
  80. case COLEMAK:
  81. if (record->event.pressed) {
  82. set_single_persistent_default_layer(_CM);
  83. }
  84. return false;
  85. default:
  86. return true;
  87. }
  88. return true;
  89. };